CSC-Vehicles
by .jbd
1.1.13
- Game Version
- 1.9.0.37
- Created
- Sun, 08 Nov 2026 03:01:00 GMT
- Last Modified
- Sun, 08 Nov 2026 03:01:08 GMT
1.1.12
Building-mode depot: the rank or clearance verdict (the rule's rank, else the catalog rank) is decided before placement, so a rank-locked vehicle is refused with its rank text first; a vehicle with a catalog rank and no rule rank is now refused below that rank. The price paid is kept and shown in the admin vehicle row (paid S/X) and the vehicle log. While a player's XP is loading the XP refusal says so instead of showing a rank text. First autotest suite. Needs Economy 1.2.6.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 23:13:36 GMT
- Last Modified
- Sat, 07 Nov 2026 23:13:42 GMT
1.1.11
Vehicle request gate decides through CSC-Economy's rank-and-clearance Decide (building path unchanged: rank only). Needs Economy 1.2.5.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 18:07:32 GMT
- Last Modified
- Sat, 07 Nov 2026 18:07:37 GMT
1.1.10
Performance pass: vehicle registry, lock rules and the lock-cycle input scan less often. No settings change.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 14:33:29 GMT
- Last Modified
- Sat, 07 Nov 2026 14:33:37 GMT
1.1.9
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 01:55:43 GMT
- Last Modified
- Fri, 06 Nov 2026 02:25:55 GMT
1.1.8
1.1.8: Arma Reforger 1.9. Locked vehicle storage guard moved to HandleAccessValidation (the 1.8 hook was removed in 1.9).
- Game Version
- 1.9.0.37
- Created
- Thu, 05 Nov 2026 13:19:37 GMT
- Last Modified
- Thu, 05 Nov 2026 13:19:43 GMT
1.1.7
Building screen shows vehicles in the side's saved order. A bad value in a hand-edited config no longer crashes the engine: it warns and uses the default.
- Game Version
- 1.8.0.13
- Created
- Thu, 05 Nov 2026 01:28:56 GMT
- Last Modified
- Thu, 05 Nov 2026 01:29:01 GMT
1.1.6
Ctrl+L notice removed. Lock labels use display names.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 23:02:48 GMT
- Last Modified
- Wed, 04 Nov 2026 23:02:55 GMT
1.1.5
Building screen vehicle placement fixed. Depot timer per player. Lock entry sorts last, owner only.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 18:57:52 GMT
- Last Modified
- Wed, 04 Nov 2026 18:58:01 GMT
1.1.4
Enabled vehicles show at depots and building screens. Lock entry on interior doors. No label over claimed vehicles.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 16:17:50 GMT
- Last Modified
- Wed, 04 Nov 2026 16:17:58 GMT
1.1.3
Lock entry in the door menu of every vehicle.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 15:22:19 GMT
- Last Modified
- Wed, 04 Nov 2026 15:22:23 GMT
1.1.2
Vehicle hide filter applies in building mode only. Logs once what the Game Master browser holds.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 14:39:36 GMT
- Last Modified
- Wed, 04 Nov 2026 14:39:42 GMT
1.1.1
Ctrl+L lock hint for owners, and a log line for F presses at vehicles.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 13:23:54 GMT
- Last Modified
- Wed, 04 Nov 2026 13:24:00 GMT
1.1.0
1.1.0: vehicle limits and cleanup admin switches, admin forms.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 11:19:59 GMT
- Last Modified
- Wed, 04 Nov 2026 11:20:04 GMT
1.0.1
1.0.1: admin panel Vehicles tab gains Limits on/off (veh limits on|off, limits.json enabled) and a confirmed Cleanup button (veh cleanup: wrecks plus vehicles empty for cleanup.idleSec with no player within cleanup.radius).
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 03:14:29 GMT
- Last Modified
- Tue, 03 Nov 2026 03:14:34 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 22:12:06 GMT
- Last Modified
- Mon, 02 Nov 2026 22:12:11 GMT
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