MRZR D2 D4 and MV850 - TEST
by Loic.L VKing
0.33.3
Fixed: Unhitched trailers resting on their jack could tip onto the drawbar after spawning Fixed: Jack support could be created and removed every frame on very uneven ground Changed: Heavy crates and the large waterproof chest accept any inventory item that fits Changed: CCP tent can be deployed on steeper and more uneven ground Changed: Bushes, plants and small trees no longer block CCP tent deployment Added: CCP tent lighting needs electrical power when the Trailers addon is loaded
- Game Version
- 1.9.0.37
- Created
- Thu, 12 Nov 2026 22:41:14 GMT
- Last Modified
- Thu, 12 Nov 2026 22:44:55 GMT
0.33.2
Fixed: Large FPS drop while a loadable crate lies on the ground near a vehicle Fixed: Trailer dropping onto its drawbar right after spawning Fixed: Trailer breaking loose when moved with Game Master Fixed: CCP stretcher seats refused as obstructed on dedicated servers
- Game Version
- 1.9.0.37
- Created
- Thu, 12 Nov 2026 13:00:51 GMT
- Last Modified
- Thu, 12 Nov 2026 13:03:19 GMT
0.33.1
Changed: Mod size reduced by half (textures capped at 1024, duplicate textures removed) Changed: Workshop page is now public, with the VK Mods Discord for bug reports and feature requests
- Game Version
- 1.9.0.37
- Created
- Wed, 11 Nov 2026 23:24:54 GMT
- Last Modified
- Wed, 11 Nov 2026 23:28:11 GMT
0.33.0
Added: MRZR D4 Medical, a casualty evacuation variant with two stretchers in the bed Added: D4 Medical patient seats lying on the stretchers, and in the Game Master vehicle list Changed: D4 Medical keeps the front-right M240; rear-left gun, pivot gun and bed cargo are disabled Added: CCP trailer (field aid station), chosen in the vehicle workshop trailer option Added: CCP tent with pop-up roof, two stretcher patient seats and a medical-only crate Added: Deployed CCP is a hospital zone that heals casualties under the tent, faster on a stretcher Added: CCP white, red and infrared lights, camouflage net and red cross toggles Added: Move an unhitched trailer by hand with the drawbar Added: Turn a parked trailer 5 degrees or push it 0.5 m from the ground Changed: Reworked pirate flag texture
- Game Version
- 1.9.0.37
- Created
- Wed, 11 Nov 2026 22:29:44 GMT
- Last Modified
- Wed, 11 Nov 2026 22:35:09 GMT
0.32.0
Added: Crates can be taken out of the vehicle or trailer, carried, set down and loaded back Added: Move crates between a hitched trailer and the vehicle; turret rearm takes boxes from the cargo and hitched trailer Added: "Strap launcher to the side rail" action, works with the launcher in hand or on the back Changed: More cargo slots (D2 and D4 12, MV850 8, trailer 18) and bigger ammo crate capacities Changed: 7.62 crates accept larger-caliber magazines (6.5 CM, 6mm ARC, .308, SVD, M40, MG boxes) Changed: Medical crate accepts all vanilla and ACE medical items Changed: Side-rail weapon clamps realigned, weapons sit along the rail on the D2 and D4 Fixed: Trailer jitter and trailer pushing the vehicle in multiplayer Fixed: Gunner could get stuck on the M2 after reloading Fixed: A missing mounted M240 or M2 is now restored automatically Fixed: Vehicle and trailer logic paused while loaded in another vehicle (helicopter cargo)
- Game Version
- 1.9.0.37
- Created
- Tue, 10 Nov 2026 14:39:00 GMT
- Last Modified
- Tue, 10 Nov 2026 14:41:11 GMT
0.31.3
Changed: D4 front right M240 arm can now be moved further to the right (30 cm, was 12 cm) Fixed: M2 stowed in its crate no longer locks the D4 M240 gun posts
- Game Version
- 1.9.0.37
- Created
- Tue, 10 Nov 2026 02:10:40 GMT
- Last Modified
- Tue, 10 Nov 2026 02:13:48 GMT
0.31.2
MRZR 0.31.2 - Fixed: MRZR D2, D4 and MV850 missing from the Game Master vehicle list when another mod (e.g. USS Khe Sanh LHD) replaces the vanilla Game Master vehicles list. The pack now re-adds its vehicles at the end of the list only when they are missing (no duplicates, no change otherwise).
- Game Version
- 1.9.0.37
- Created
- Mon, 09 Nov 2026 08:59:03 GMT
- Last Modified
- Mon, 09 Nov 2026 09:01:47 GMT
0.31.1
MRZR 0.31.1 - Changed: when you are seated in an MRZR/MV850, the workshop and equipment actions (arm posts, kits, nets, backpacks, weapons, crates, cage, customization, cargo editor) are hidden - they are for players standing next to the vehicle. Seated players keep get out, switch seat, rearm and the D4 "Relax position" / "Take the gun back", now at the top of the list.
- Game Version
- 1.9.0.37
- Created
- Mon, 09 Nov 2026 03:00:06 GMT
- Last Modified
- Mon, 09 Nov 2026 03:05:48 GMT
0.31.0
MRZR 0.31.0 - Changed: MRZR D2, D4 and MV850 suspension retuned (much lower compression damping, a bit more travel): less jolting off-road, wheels keep traction instead of bouncing (reported by JayBob and F3LIX). - New: D4 "Relax position" for gunners. Seated M240 posts: the M240 is raised skyward and the gunner sits as a normal passenger in his seat. M2 pivot: the M2 is raised and the gunner sits on the left side rail of the bed, legs over the side. "Take the gun back" returns him to the gun. If he leaves the vehicle, the post goes back to normal. - The M240 relax action requires the MRZR RHS extension 0.25.0.
- Game Version
- 1.9.0.37
- Created
- Mon, 09 Nov 2026 01:45:19 GMT
- Last Modified
- Mon, 09 Nov 2026 01:47:52 GMT
0.30.2
MRZR 0.30.2 - Fixed: standing M240 on the D4 (6 o'clock post) - the 1st/3rd person view now follows the gun instead of staying locked forward (Arma 1.9 turret camera change). - Changed: MRZR D2, D4, MV850 and D3 trailer now use the vanilla wheel dust/track settings (removed custom track decals, burnout smoke and dust/mud accumulation) to fix off-road dust and performance issues.
- Game Version
- 1.9.0.37
- Created
- Sun, 08 Nov 2026 22:16:51 GMT
- Last Modified
- Sun, 08 Nov 2026 22:21:58 GMT
0.30.1
0.30.1 - Fix: D4 standing M240 facing 6 o'clock: in multiplayer the gunner view stayed locked toward the front of the vehicle (reported by JayBob).
- Game Version
- 1.9.0.37
- Created
- Sun, 08 Nov 2026 20:18:59 GMT
- Last Modified
- Sun, 08 Nov 2026 20:21:20 GMT
0.30.0
0.30.0 - New: hood stencil option in the vehicle customization menu (Appearance): Tribe tomahawks logo or a sanded spray-painted skull, on the D2 and D4 hoods. Painted into the body texture (no added object, nothing can slide on desync), works with every paint scheme and is synced in multiplayer. - Tomahawks flag: the logo is now on a black cloth (no more white background).
- Game Version
- 1.9.0.37
- Created
- Sun, 08 Nov 2026 19:16:43 GMT
- Last Modified
- Sun, 08 Nov 2026 19:21:52 GMT
0.29.1
0.29.1 - Hotfix (Arma Reforger 1.9.0.37) - Fixed the client crash right after hitching the D3 trailer from the Workshop (MV850, reported by F3LIX): on clients, the trailer's delayed setup could run before the "hitched" state arrived and put a parking anchor (physics joint to the world) on the remote copy of the trailer. The parking anchor is now only created on the machine that simulates the trailer (server). - New flag: pirate (Workshop > Flag).
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 21:47:57 GMT
- Last Modified
- Sat, 07 Nov 2026 21:52:29 GMT
0.29.0
0.29.0 - Crew-served weapons update (Arma Reforger 1.9.0.37) - New Workshop (Atelier) option, one per weapon: optic or iron sights for the M2 pintle / D2 arm, the front-right M240 and the rear-left M240 of the D4, each chosen separately. Appears when the RHS extension (0.24.0 or newer) is loaded. The ammo in the gun is kept. - MRZR D4: two new positions for both M240 arms: "Standing - 12 o'clock" and "Standing - 6 o'clock". The gunner stands next to the stopped vehicle and the arm swings the gun forward or rearward. Available from the Workshop and from the vehicle action menu. - Standing gunners are dismounted automatically if the vehicle goes faster than 5 km/h. - Gamepad / console controller support in the Workshop: D-pad to move between items (gold frame), A to select, Y to apply, LB / RB to change tab, right stick to rotate the preview, triggers to zoom (Vehicle tab) or change page (Contents tab). Loading tab: D-pad moves the crate, X / Y rotate it, A places / picks it up, triggers select the previous / next crate, Menu opens / closes the crate, View opens its inventory. Mouse and keyboard controls are unchanged. - New flag: red tomahawks logo (Workshop > Flag). - The optics choices and the arm positions are replicated and kept in saves. - Fixed a client crash right after hitching the D3 trailer from the Workshop (seen on the MV850): the new trailer no longer gets a needless repaint nor a physics wake-up on remote machines before its first simulation. - Fixed a freshly spawned arm turret staying in its rest pose.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 21:22:40 GMT
- Last Modified
- Sat, 07 Nov 2026 21:27:38 GMT
0.28.1
0.28.1 - Hotfix (Arma Reforger 1.9.0.37) - Fixed client crashes when the D3 trailer is hitched to the MV850, and when a hitched MV850 is deleted in Game Master. - The MV850 now tows the trailer without a physics joint (geometric towing on every machine). MRZR D2 / D4 towing is unchanged. - Safety checks: if the trailer state becomes invalid, it is unhitched automatically and placed behind the vehicle. - Repainting a hitched trailer no longer touches its skeleton during the mesh swap on clients. - Workbench 1.9.0.37 compilation and packaging passed. Multiplayer validation of this hotfix is still pending.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 03:42:35 GMT
- Last Modified
- Sat, 07 Nov 2026 03:47:45 GMT
0.28.0
0.28.0 - Arma Reforger 1.9.0.37 - Migrated MRZR vehicle simulation, materials and animation API usage for 1.9. - Deferred internal cargo, flag and rig tables until first use to reduce shared script initialization cost. - Kept shared public cargo events and preset/name arrays compatible with existing callers. - Workbench 1.9.0.37 script compilation and packaging passed. Full multiplayer and driving validation of this release remain pending.
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 00:16:29 GMT
- Last Modified
- Fri, 06 Nov 2026 01:26:29 GMT
0.27.0
MRZR D2 / D4 / MV850 - TEST 0.27.0 NEW since 0.26.0 - Modular camo net (D2 and D4): the net now covers three independent zones - hood, roll cage and cargo bed. With the net kit on board, each zone is set in the Workshop to rolled or deployed. With the M2 pintle mount, the roll cage panel opens around the gun. - Rolled net: every zone that is not deployed is rolled up and strapped under the front crossbar of the roll cage. The rolls follow the roll cage when it is folded. - The field action now deploys or rolls up all three zones at once. A vehicle with the previous net keeps it: a deployed net becomes the three zones deployed, a rolled net the three zones rolled. No net is added for free. - The roll cage cannot be folded while a zone is deployed, and a new zone cannot be deployed while the roll cage is folded or moving. - D4 front light: one spotlight can be fitted from the Workshop at the centre of the front crossbar, on a new clamp mount (visual only, it does not light). - Bed side weapons: a weapon can no longer be strapped to the right bed side when it would hit the utility kit (jerrycan); use the left side or remove the kit. The utility kit cannot be fitted while such a weapon is on the right side. The weapon can always be taken back. FIX - Strap action: an old refusal reason no longer stays displayed once the action is possible again. Test build. Please report bugs on Discord: https://discord.com/users/218330642105106432
- Game Version
- 1.8.0.13
- Created
- Fri, 30 Oct 2026 21:30:33 GMT
- Last Modified
- Fri, 30 Oct 2026 21:33:08 GMT
0.26.0
MRZR D2 / D4 / MV850 - TEST 0.26.0 NEW since 0.25.0 - Weapon straps: weapons on the D2 and D4 bed side rails are now held by visible straps (rifles and rocket launchers). The straps stay while driving, are visible to players who join later, and are removed when the weapon is taken back. - D4 flag: the D4 can now carry a flag, on its rear left frame post. - D4 tailgate rail: items can be fixed on the D4 tailgate from the Workshop (for example the rear backpack or a jerrycan). The M2 pintle mount cannot be fitted while items are fixed on the tailgate, and nothing can be added to the tailgate while the pintle mount is fitted. - Workshop "ARSENAL / CRATES": each fill click now shows the result confirmed by the server, for example "5 items added." or "1 of 5 items added: insufficient supplies.". - Workshop at a vehicle depot: with no arsenal in range, crates are filled from your faction's catalog and paid with the depot supplies; filling stops when the supplies run out. - Workshop at a base: crates are filled from all the base arsenals in range (ammunition, equipment, medical), each item at the price of the arsenal that offers it. FIX - Mystery Ranch backpack shown upside down on the D2 and D4 racks. - D4 M2 ammo can racks no longer stick out at the rear of the bed. - D4 with the M2 pintle mount: the magazine case and the M72 holder no longer pass through the ammo racks. They are hidden while the pintle mount is fitted; their items stay in the trunk and can still be taken from the trunk inventory. - Workshop: the supplies of a depot or arsenal held by a non-allied faction can no longer be used to fill crates (items already on board can still be removed). - Workshop: a decorative tool rack is no longer used as an arsenal, and an item missing from another mod's catalog is no longer reloaded continuously. - D4 backpack actions now name the D4 and the tailgate slot. Test build. Please report bugs on Discord: https://discord.com/users/218330642105106432
- Game Version
- 1.8.0.13
- Created
- Fri, 30 Oct 2026 13:12:53 GMT
- Last Modified
- Fri, 30 Oct 2026 13:14:42 GMT
0.25.0
MRZR D2 / D4 / MV850 - TEST 0.25.0 NEW since 0.24.0 - Workshop arsenal: in the Workshop "ARSENAL / CRATES" tab, fill the crates already loaded on the vehicle without carrying each item (your faction's equipment, loaded straight into the crate). - Weapons on the bed side rails of the D2 and D4: strap your weapon on the left or right side rail and take it back from the vehicle actions (tested with a rifle). - Flag and pennant: new cloth animation that moves continuously with the wind, vehicle speed, braking and turns. FIX - D4 with weapon mounts (M2 pivot, M240 posts) could not drive properly for players in multiplayer; driving and firing checked on a dedicated server. - MV850 front and rear platforms: the GPS no longer blocks the front platform; the rolled net, weapon mount and jerrycans only block their own strip instead of the whole platform; the loading list shows which platform each crate is on. Test build. Please report bugs on Discord: https://discord.com/users/218330642105106432
- Game Version
- 1.8.0.13
- Created
- Fri, 30 Oct 2026 04:08:44 GMT
- Last Modified
- Fri, 30 Oct 2026 04:10:25 GMT
0.24.0
MRZR D2 / D4 / MV850 - TEST 0.24.0 NEW since 0.23.1 - English and French: the mod follows the game language (all menus, actions, refusal reasons, crates and vehicle names). - Unified Workshop menu (vehicle, loading, crate contents) with a clearer slot list (one line per slot, grouped by family). - Rails on the D2 (side rails, tailgate, roof, bull bar, hood): move items with the mouse; bags, ammo boxes, jerrycans, tools, MRE, water, spare wheel, toolbox. - New accessories: jerrycan holder, tool clamps, spotlight (visual only), whip antenna, blank plate. - Flag or pennant on a pole at the rear right roll bar (several designs); the cloth hangs when stopped and flies when driving. - D3 trailer: server-simulated hitch physics; the driver feels the trailer load. - Ammo boxes hung on rails add spare ammo for the M2 / M240. FIX - M2 pintle mount refused: kits are no longer removed from the selection. Test build. Please report bugs on Discord: https://discord.com/users/218330642105106432
- Game Version
- 1.8.0.13
- Created
- Thu, 29 Oct 2026 22:30:19 GMT
- Last Modified
- Thu, 29 Oct 2026 22:35:15 GMT
0.23.1
MRZR D2 / D4 / MV850 - TEST 0.23.1 FIX since 0.23.0 - D3 trailer: wheel textures fixed (the wheels were using wrong texture coordinates). Test build. Please report bugs on Discord: https://discord.com/users/218330642105106432
- Game Version
- 1.8.0.13
- Created
- Thu, 29 Oct 2026 07:21:23 GMT
- Last Modified
- Thu, 29 Oct 2026 07:25:47 GMT
0.23.0
MRZR D2 / D4 / MV850 - TEST 0.23.0
NEW - Vehicle cargo (D2, D4, MV850 and the D3 trailer)
- Ammo crates, cases and boxes can be loaded on the vehicle beds, with real items inside. Each container only holds what physically fits (no magic inventory).
- Crates are closed by default: open one to reach its contents. A crate with another crate on top cannot be opened or moved.
- Loading menu ("Cargaison" action on the vehicle): the loading volume of the vehicle is drawn in 3D. The held crate floats at the top, moves on a 5 cm grid, turns by quarter turns and drops onto the floor or onto the crates below. Green shadow: it fits. Red: refused, with the reason.
- Mouse: drag a crate and release it to drop it, right click to turn it. Live 3D view of the bed (drag to orbit, right-drag to zoom).
- Fill a crate from the nearest arsenal (25 m), at the arsenal price.
- Spots taken by equipment (utility kit, radio, M2 box, MV850 accessories, backpacks) are blocked.
- Editing only at a vehicle depot, or anywhere if the scenario has no depot (Game Master).
NEW - More cargo (3D models made for the mod; reconstructions, not official plans)
- Large waterproof case: 5.56 and 7.62 M14 magazines in neat layers, 40 mm grenades standing (up to 31 of each). Fits the D3 trailer only.
- Launcher straps holding one M72 (nothing can be stacked on them).
- Water packs 6 x 0.5 L and 6 x 1.5 L, ration pallet (24 rations, 3 menus).
- Water bottles and rations are inventory items with NO effect yet (hunger/thirst hookup planned). Arsenals don't sell them: the loading menu fills water packs and ration pallets for free.
FIXES since 0.22.2
- Camouflage log spam fixed.
- D2 M240: double sight and missing red dot fixed; arm controlled with the keyboard like on the D4.
- D4 rear gunners: the view follows the mount; reserve ammo boxes per station replicated.
- Rearming of the D2 and D4 onboard weapons at the depot.
- Visible stowage on the vehicles.
Test build. Please report bugs on Discord: https://discord.com/users/218330642105106432- Game Version
- 1.8.0.13
- Created
- Wed, 28 Oct 2026 21:21:45 GMT
- Last Modified
- Wed, 28 Oct 2026 21:26:18 GMT
0.22.2
0.22.2 - Correctifs MRZR D4 - Bras M240 avant droit et arriere gauche : deplacement du bras avec les commandes clavier de la tourelle (ZQSD/WASD selon la disposition), visee independante au pivot avec la souris. - Synchronisation des positions des deux bras sur serveur dedie, et arret a la sortie du tireur. - M2 : position de l'arme alignee sur le support D4 ; les mains atteignent correctement les poignees. - Cage D4 : ombres de texture recalculees pour supprimer les trainee noires etirees sur les tubes, toutes peintures. Utiliser aussi la version 0.22.2 de l'extension RHS.
- Game Version
- 1.8.0.13
- Created
- Mon, 26 Oct 2026 01:06:43 GMT
- Last Modified
- Mon, 26 Oct 2026 01:08:07 GMT
0.22.1
MRZR D2 D4 and MV850 - TEST 0.22.1 - D4: revised front roll-cage pillars and roof rails to improve forward visibility, without moving the driver camera or folding pivots. - D4: normal and M2 camouflage nets fitted to the revised cage. - D4: dedicated roll-cage UV layout to prevent CARC patches stretching along the tubes; matching texture atlases for all existing paint finishes. - D2, D4, MV850 and painted accessories: revised CARC pattern placement. - Medical D4 base: UV compatibility with the shared cage texture atlas; existing medical cage geometry retained. This remains a test release. In-game menus remain in French. Multiplayer join-in-progress, full folding clearance and dynamic collisions still require player testing.
- Game Version
- 1.8.0.13
- Created
- Sun, 25 Oct 2026 23:47:54 GMT
- Last Modified
- Sun, 25 Oct 2026 23:51:43 GMT
0.22.0
• MV850: reworked body, wheel housings, headlight fairings, engine fit, rear guards and seat (V12 model). • MV850: engine and gearbox retuned to the sound range; 5 gears, top speed about 80-84 km/h. • MV850: the weapon rack now holds a primary weapon (rifle, machine gun, sniper rifle). Rocket launchers and pistols are excluded. • D4: 7.62 reserve boxes on the bed sides, shown with each M240 arm. • D4: working speedometer needle (0-60 mph). • D4: rear seats fixed in multiplayer (players were left sitting outside the vehicle and could not get out). • D4: front-left gap closed, sills smoothed, markings moved onto the body, radio moved to the front right of the bed, nets redone. • D2: roof net redone (normal and M2 versions). • Customization menu: choosing the M2 mount removes the bed kits it conflicts with, and vice versa. • Multiplayer: CARC paint now reaches turrets and accessories added after painting; the D2 ammo crates now show for all players. • IR grille light: controlled only from the IR switch box. • Known issues: the D4 left cage pillar partly blocks the driver's view; in-game menus are still in French.
- Game Version
- 1.8.0.13
- Created
- Sun, 25 Oct 2026 14:12:20 GMT
- Last Modified
- Sun, 25 Oct 2026 14:16:02 GMT
0.21.1
0.21.1 • MV850: the rider's feet now rest flat on the footboards. • Smaller download: the MV850, D4 and MV850 kit textures are reduced from 4096 to 2048 (about 370 MB less on disk). • Bug reports: Discord link added to the description.
- Game Version
- 1.8.0.13
- Created
- Sat, 24 Oct 2026 22:44:21 GMT
- Last Modified
- Sat, 24 Oct 2026 22:48:07 GMT
0.21.0
0.21.0 • New: MRZR D4 (4 seats, prototype). • New: MV850 military ATV (1 seat, test), with accessories, paints, backpack slots, trailer hitch, lights and 4 LODs. • MV850: the tail lights now come on with the headlights. • Dedicated server: parked vehicles now update their animations and lights on clients. • Wreck: the body stays in place, gets a burnt skin, and the accessories are hidden. • Known issues: MV850 rider foot pose; the parking brake creeps slowly on steep slopes; in-game menus are still in French.
- Game Version
- 1.8.0.13
- Created
- Sat, 24 Oct 2026 22:05:04 GMT
- Last Modified
- Sat, 24 Oct 2026 22:07:58 GMT
0.20.3
0.20.3 (correctif) : sur serveur dédié, les joueurs étaient expulsés (REPLICATION / SYSTEM_FAILURE) quand un MRZR apparaissait près d'eux. Les lumières du phare et la barre d'attelage sont maintenant ajoutées après la création réseau du véhicule.
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 19:58:37 GMT
- Last Modified
- Thu, 22 Oct 2026 20:00:24 GMT
0.20.2
0.20.2 : la remorque en peinture Coyote a maintenant la même teinte que le véhicule (elle restait couleur sable). Aucun autre changement.
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 19:17:01 GMT
- Last Modified
- Thu, 22 Oct 2026 19:18:50 GMT
0.20.1
0.20.1 : textures ramenées de 4096 à 2048 (paquet de 645 Mo à 272 Mo). Aucun autre changement.
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 17:35:42 GMT
- Last Modified
- Thu, 22 Oct 2026 17:37:34 GMT

