Inventory Boxes
by relaxo_
Contributors
ntf-niclas
1.0.14
9 SEPTEMBER 2026 - ARSENAL SEARCH AND TEXT FIELD FIXES Arsenal Search - Searching the arsenal now matches the item names shown on the rows. Typing a name used to find nothing, or find rows whose visible name did not contain the typed text at all. - Every typed word is matched separately and in any order, so "m16 olive" finds "M16 Carbine - Olive". - Crate contents rows show real item names instead of raw text like #AR-Item_Bandage_Name. - Changing the category tab, the faction filter or the search text scrolls the arsenal list back to the top. Selecting a row keeps its position, so expanding a weapon's compatible ammunition no longer jumps away from the item just clicked. - A typed quantity is read as typed. A stray leading space made "5" parse as zero, which was then raised back to one item. Text Fields - The text cursor in the inventory editor's fields now sits where you are actually typing. It used to be drawn at the end of the text however far left the cursor had been moved with the arrow keys, and selecting text showed nothing. - This is fixed for the whole Mikes UI text field, so NiRe Notepad gets the same fix through its dependency on this mod.
- Game Version
- 1.8.0.13
- Created
- Wed, 09 Sep 2026 20:01:41 GMT
- Last Modified
- Wed, 09 Sep 2026 20:01:47 GMT
1.0.13
31 AUGUST 2026 - PLACEMENT AND DISPLAY FIXES Placing Crates - Crates now come to rest on whatever is actually beneath them - a building floor, a bridge, a flatbed - instead of dropping through to the ground below. - A crate set down on a slope lies flat against it instead of standing dead upright. Crates in Vehicles - Fixed crates loaded into a vehicle still being drawn out in the world. The four largest stacks stayed fully visible, and the covered stacks left their cover hanging in the cargo bed. - A loaded crate's Game Master icon is now hidden along with the crate. - Fixed the Load Crate option sometimes missing when hovering a crate after opening a vehicle's inventory. Crate Fill Display - The fill bar on an opened crate now shows how full that crate really is. It was stuck at a fixed amount no matter what the crate held. - Fill counts weight as well as volume, so a crate reads full as soon as it starts refusing items on either limit. - The Game Master inventory editor shows a fill line under the crate contents, reading like 100% FULL - 4/1000 KG - 4300/4300 VOLUME.
- Game Version
- 1.8.0.10
- Created
- Mon, 31 Aug 2026 20:24:49 GMT
- Last Modified
- Mon, 31 Aug 2026 20:24:52 GMT
1.0.12
- Game Version
- 1.8.0.10
- Created
- Wed, 26 Aug 2026 23:57:53 GMT
- Last Modified
- Wed, 26 Aug 2026 23:57:57 GMT
1.0.11
- Game Version
- 1.8.0.10
- Created
- Wed, 26 Aug 2026 23:54:38 GMT
- Last Modified
- Wed, 26 Aug 2026 23:54:41 GMT
1.0.10
24 AUGUST 2026 - CRATE SIZES, CRATE NAMES, AND PLAYER REQUESTS Crate Size Now Matters - Every crate's inventory capacity is derived from its real model size instead of one shared value. A .50 cal ammo can no longer holds as much as a pallet of equipment boxes. - Every crate now costs room to transport in proportion to its size, so hauling a small can is cheap and hauling a pallet stack is not. - Crates take up a matching amount of grid space in the inventory - small cans occupy one slot, pallet stacks up to nine. - Crate weight scales with the crate as well, from 2 kg for a .50 cal can up to 105 kg for the largest pallet stack, instead of a flat 10 kg for all 42. - All 42 crates fit inside a transport truck. The 13 smallest and flattest crates also fit a jeep or Humvee; the tallest pallet stacks are truck-only. - Crates cannot be stored inside each other or inside a backpack. - Fixed crate volume limits being ignored entirely, which let small crates swallow an unlimited amount of gear. Crate Names - Every crate can be given a custom name of up to 32 characters. - Game Masters rename a crate from a field in the inventory editor header. - Any player can walk up to a crate and use the new Name Crate action to set, change, or clear its name. - The name is shown on the crate's world action, in the inventory screen header, when hovering the crate in the vicinity list, and in a vehicle's cargo - plus in Game Master entity lists. - Applying a preset now names the crate after that preset automatically. Pasting inventory does not rename. Requesting Crates in Conflict - Crates can now be requested by any player at a Conflict light vehicle depot, not just placed by a Game Master. - Crates appear in the depot's build menu under their own Inventory Boxes tab. - Requesting a crate costs 25 supplies. - US and USSR crates stay faction-locked; the 13 faction-neutral crates are available at every depot, including FIA. - Crates are exempt from the depot's vehicle cooldown - requesting a vehicle no longer blocks crates at the same depot. - Fixed crates working in the editor but missing from the depot menu on a live server.
- Game Version
- 1.8.0.10
- Created
- Wed, 26 Aug 2026 23:53:59 GMT
- Last Modified
- Wed, 26 Aug 2026 23:54:05 GMT
1.0.9
## 23 August 2026 — Carry, Physics and Destruction Fixes ### Crates - Crates are **destructible** — every one of the 42 variants. Explosives destroy them quickly, small-arms fire only slowly. A destroyed crate is removed along with its contents. - Held crates no longer block, push, or lift players — collision is suspended for everyone while a crate is carried or dragged. - Fixed crates unloaded from a vehicle staying walk-through: their physics are restored when they leave a vehicle storage. ### Carrying - A crate is now dropped automatically when the carrier **falls unconscious**, as it already is on death. - Fixed a crate staying stuck to a player who died while carrying it, leaving it frozen in place and hidden from every action. - Fixed players being unable to pick up any crate after dying and respawning while carrying one. - Fixed a carried crate keeping the movement speed penalty on the player after being loaded into a vehicle. - Boarding a vehicle or disconnecting while holding a crate now releases it properly. - Fixed players who joined a running server still colliding with crates that were already being carried.
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 17:40:40 GMT
- Last Modified
- Sun, 23 Aug 2026 17:40:45 GMT
1.0.8
- Another description update
- Game Version
- 1.8.0.10
- Created
- Fri, 21 Aug 2026 12:20:06 GMT
- Last Modified
- Fri, 21 Aug 2026 12:20:09 GMT
1.0.7
- Changed description - Cleaned up preset config
- Game Version
- 1.8.0.10
- Created
- Fri, 21 Aug 2026 12:08:37 GMT
- Last Modified
- Fri, 21 Aug 2026 12:08:40 GMT
1.0.6
## 21 August 2026 — Physical Crate Carry and Drag ### Carrying and Dragging - Added **Carry Crate** action — pick a crate up and hold it in front of you. - Added **Drag Crate** action — hold to drag a crate along the ground while walking backward. - Added **Drop Crate** action to put a held crate down in either mode. - Added **Raise**, **Lower**, **Rotate Left**, and **Rotate Right** actions while carrying. - Carried and dragged crates are placed on the ground surface when dropped. - Dragged crates follow the terrain continuously, including across slopes. - Dragging requires the crate to be in front of you and only advances while moving backward; the crate stays put if it ends up behind you. - Dragging stops automatically beyond **2.5 m** from the crate. - Movement speed is reduced while holding a crate: **35%** while carrying, **65%** while dragging. - Carried and dragged crates no longer collide with the player holding them. - **Carry** and **Drag** are hidden while you are already holding a crate. - Crate actions now display in a fixed order: Open Storage, Carry, Drag. - Carry and drag are fully server-authoritative and work on dedicated servers, listen servers, and in single player. ### Controls - Height, rotation, and drop are performed through world actions instead of dedicated keys. - Removed the earlier **Carry Height Up / Down**, **Rotate Modifier**, and **Drop** key bindings, along with their entries in the Controls menu. ### Fixes - Fixed carried and dragged crates becoming invisible from certain camera angles. - Fixed dragged crates snapping to the wrong position or lagging behind at higher movement speeds. - Fixed dragged crates being climbable, which could interrupt dragging. - Fixed crates ending up underground or floating after being dropped on uneven terrain. - Fixed the drag button remaining active after dragging was stopped by walking out of range. - Fixed inventory editor buttons stretching across the full row instead of sharing it evenly.
- Game Version
- 1.8.0.10
- Created
- Fri, 21 Aug 2026 11:09:41 GMT
- Last Modified
- Fri, 21 Aug 2026 11:09:46 GMT
1.0.5
Changelog for everything because i dont know when the last was posted: # Inventory Boxes — Full Pre-Alpha Changelog ## 16 August 2026 — Controls and UI Fixes - Changed default **Load / Unload Crate** key from **F** to **G**. - Restored normal **F** behavior for equipping inventory items into hands. - Fixed crate contents disappearing from Game Master inventory editor after moving populated crates. - Fixed **Escape** opening pause menu when closing custom inventory editor. ## 15 August 2026 — Presets, Copy/Paste, and Multiplayer - Added named crate inventory presets. - Added preset selection directly inside Game Master inventory editor. - Added **Export Inventory Preset** action. - Added **Paste Inventory** action. - Added direct **Copy** and **Paste** buttons inside inventory editor. - Added PC clipboard support with an in-session fallback buffer. - Added server-authoritative validation for all inventory changes. - Improved dedicated-server support for adding, removing, clearing, and replacing crate contents. - Fixed inventory changes failing when crate entity lacked a direct replication ID. - Fixed stale inventory lists after multiplayer inventory changes. - Inventory editor now receives updated contents directly from server after every successful change. - Increased Game Master limit from 100 total items to **100 distinct item types**. - Added support for mutations of up to **1,000 items** at once. - Added preset limits and validation to prevent invalid or unavailable items from clearing a crate. - Updated crate contents heading to display item types and total item count separately. - Improved status messages for failed or rejected inventory changes. ## 14 August 2026 — Game Master UI Overhaul - Rebuilt Game Master inventory editor using Mike's UI. - Added rounded panels, improved spacing, and responsive two-column layout. - Improved arsenal, crate contents, filters, tabs, quantity field, presets, and action buttons. - Kept native 3D item previews for arsenal and crate items. - Fixed controls and lists overflowing outside modal window. - Fixed crate contents column and bottom actions becoming hidden. - Fixed square background corners around rounded editor panel. - Fixed faction dropdown leaving stale buttons visible after closing. - Fixed export overlay remaining visible after closing. - Improved layout behavior across different Workbench resolutions. ## 10 August 2026 — Vehicle Crate Transfers - Added loading crates from vicinity into compatible vehicle inventories. - Added unloading crates from vehicle inventory back into world. - Added dedicated **Load Crate** and **Unload Crate** inventory actions. - Added configurable keyboard and gamepad bindings. - Added required continuous **five-second hold** for crate transfers. - Added immediate hold-circle progress feedback. - Releasing button early now cancels transfer. - Crate, source storage, and target vehicle are revalidated before transfer completes. - Vehicle inventory size and weight limits remain enforced. - Disabled normal crate dragging and quick-move shortcuts to prevent bypassing transfer timer. - Other item types retain normal inventory behavior. - Fixed loading crashes caused by invalid vehicle inventory UI storage. - Fixed unloading through vanilla move-to-vicinity placement. - Fixed custom transfer action appearing with invalid crossed-circle icon. - Fixed transfer button failing to appear in navigation bar. - Fixed transfer hold circle starting late or ending partially filled. - Hid conflicting vanilla Use action only when valid crate transfer is available. ## 9 August 2026 — Game Master Crates and Placement - Expanded mod to **42 finite inventory crate appearances**. - Added ammunition boxes, equipment stacks, wooden equipment boxes, and arsenal-box appearance. - Added dedicated **Inventory Boxes** category to Game Master asset browser. - Renamed entries clearly as **Finite Inventory Crate** variants. - Added Game Master placement and selection support. - Preserved vanilla preview images and models. - Added **Edit Inventory** context action to every crate. - Added player-accessible vanilla storage interaction. - Increased interaction radius, height, and visibility range. - Fixed inherited storage conflicts on vanilla-derived crates. - Disabled unlimited vanilla arsenal/storage components where required. - Fixed duplicate action managers preventing Game Master placement. - Fixed inventory insertion and display selecting wrong inherited storage. - Added replicated editable-entity support. - Updated Game Master test world with finite inventory crate. ## 8 August 2026 — Initial Pre-Alpha Release - Added physical crates with normal finite inventory. - Added storage for weapons, ammunition, clothing, medical supplies, explosives, and equipment. - Added **100 inventory slots**. - Added storage capacity up to **1,000 kg**. - Increased supported item dimensions and volume for large equipment. - Added vanilla open-storage interaction. - Added Game Master inventory editor. - Added arsenal search. - Added faction filtering. - Added category tabs for: - Weapons - Ammunition - Clothing - Medical items - Explosives - Equipment - Added item quantity controls. - Added item insertion, removal, and **Empty Crate** actions. - Added selectable items in both arsenal and crate lists. - Added localized vanilla item names. - Added 3D item previews. - Added compatible ammunition detection for equipped weapons. - Added expandable compatible-ammunition rows below selected weapons. - Added green highlighting for compatible ammunition. - Added Escape/back support for closing editor. - Added multiplayer-authoritative inventory operations. - Fixed item insertion failing because default weight limit was zero. - Fixed large items not fitting inside storage. - Fixed empty inventory view lacking display attributes. - Fixed crate placement null-pointer errors. - Fixed large quantity requests filling crate incorrectly. - Fixed large add operations hanging game. - Fixed background brightness changing while editor was open. - Added initial US, USSR, and FIA crate variants. - Added Pre-Alpha Workshop and Discord presentation assets.
- Game Version
- 1.8.0.10
- Created
- Sun, 16 Aug 2026 17:47:36 GMT
- Last Modified
- Sun, 16 Aug 2026 17:47:39 GMT
1.0.4
- Game Version
- 1.8.0.10
- Created
- Sat, 15 Aug 2026 17:09:58 GMT
- Last Modified
- Sat, 15 Aug 2026 17:10:02 GMT
1.0.3
add new thumbnail
- Game Version
- 1.8.0.10
- Created
- Sat, 15 Aug 2026 13:14:57 GMT
- Last Modified
- Sat, 15 Aug 2026 13:15:02 GMT
1.0.2
- Reworked UI
- Game Version
- 1.8.0.10
- Created
- Fri, 14 Aug 2026 14:37:22 GMT
- Last Modified
- Fri, 14 Aug 2026 14:37:33 GMT
1.0.1
-
- Game Version
- 1.7.0.54
- Created
- Sun, 09 Aug 2026 17:06:00 GMT
- Last Modified
- Sun, 09 Aug 2026 17:06:02 GMT
1.0.0
- Game Version
- 1.7.0.54
- Created
- Sat, 08 Aug 2026 16:43:28 GMT
- Last Modified
- Sat, 08 Aug 2026 16:43:31 GMT
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