FF AFRF Disguise Fix

by Strax1357
FF AFRF Disguise Fix

Summary

Freedom Fighters with RHS AFRF as occupier: helmets, vests, uniforms and rifles worn by AFRF soldiers now count as a disguise for undercover mode.

Description

With RHS AFRF as the occupier faction, a lot of gear taken from dead AFRF soldiers does not work as a disguise, even though it obviously comes from them.

WHY
Freedom Fighters only accepts items that are in the occupier's item list, and it checks the exact item. RHS AFRF soldiers wear many variants that are missing from that list: helmets with different covers or headsets, vest variants, rifles with specific optics and rails. Of the 389 clothing items and weapons used by AFRF soldiers, 229 were missing.

WHAT THIS MOD DOES
- Every helmet, headgear, vest, uniform, glove, boot, rifle, machine gun and launcher used by an RHS AFRF soldier loadout counts as AFRF gear for the undercover check.
- The inventory "undercover" hint shows correctly for these items.
- Nothing else changes. All other undercover rules stay: full outfit (boots, pants, jacket, headgear), no bloodied clothes, no foreign weapons, no suspicious items in hand.
- No shop, AI loadout or price changes.

REQUIREMENTS
- Freedom Fighters
- RHS: Status Quo with an RHS faction setup that uses RHS_AFRF as occupier (for example FF RHS Factions 6). Without RHS_AFRF the mod simply does nothing.
- Must be loaded on the server. Clients get it automatically.

The item list was generated from the RHS: Status Quo AFRF character prefabs. If RHS adds new soldier loadouts, this list may need an update.

CREDITS
Freedom Fighters by JohnnyKerner. RHS: Status Quo by Red Hammer Studios. This mod contains no assets or code from either, only a list of item IDs.

License

Arma Public License (APL)

Version
1.0.0
Game Version
1.9.0.37
Version size
8.25 KB
Downloads
7
Created
07.11.2026
Last Modified
07.11.2026
ID
A07444B0D110D77E

Dependencies