CSU Autonomous Faction Command

by CSU Ops

Contributors

CSU Ops

0.0.4

Idle when a mission has no zones and no commander's groups (no per-group work at all)
Health line in the server log once a minute: what the commander holds and its timer cost
Quieter log: picture lines print only on change
Game Version
1.8.0.13
Created
Mon, 19 Oct 2026 04:33:06 GMT
Last Modified
Mon, 19 Oct 2026 04:33:10 GMT

0.0.3

Anti-armour matching, breach rule, first/second line reserves, replacements after a win, zone take-over
Transport: board, drive, drop off short, walk in; approach legs: run to our side, walk in line alerted to a stand-off
Sweep of a fight only a fallen squad's report keeps; garrison, patrol and roof fixes; patrols route round buildings, keep quiet
Zone outline band on the ground, live size/shape preview, keep aspect ratio, zone faction set by the first group
Game Master rows: Commander's group, Role, Reserve (None/First/Second line), Patrol waypoints
Game Version
1.8.0.13
Created
Mon, 19 Oct 2026 00:23:29 GMT
Last Modified
Mon, 19 Oct 2026 00:23:34 GMT

0.0.2

Radio layer removed: squads no longer go silent when a man dies. Classification logs as groups fill in. Urgent calls pull a routine decision forward. MORE and NEW KIND calls. Still observation only.
Game Version
1.8.0.13
Created
Sun, 27 Sep 2026 23:12:14 GMT
Last Modified
Sun, 27 Sep 2026 23:12:24 GMT

0.0.1

Game Version
1.8.0.13
Created
Sun, 27 Sep 2026 22:42:14 GMT
Last Modified
Sun, 27 Sep 2026 22:42:20 GMT

Showing 1 to 4 of 4 results

Rows per page