CSU Autonomous Faction Command
by CSU Ops
Contributors
CSU Ops
0.0.4
Idle when a mission has no zones and no commander's groups (no per-group work at all) Health line in the server log once a minute: what the commander holds and its timer cost Quieter log: picture lines print only on change
- Game Version
- 1.8.0.13
- Created
- Mon, 19 Oct 2026 04:33:06 GMT
- Last Modified
- Mon, 19 Oct 2026 04:33:10 GMT
0.0.3
Anti-armour matching, breach rule, first/second line reserves, replacements after a win, zone take-over Transport: board, drive, drop off short, walk in; approach legs: run to our side, walk in line alerted to a stand-off Sweep of a fight only a fallen squad's report keeps; garrison, patrol and roof fixes; patrols route round buildings, keep quiet Zone outline band on the ground, live size/shape preview, keep aspect ratio, zone faction set by the first group Game Master rows: Commander's group, Role, Reserve (None/First/Second line), Patrol waypoints
- Game Version
- 1.8.0.13
- Created
- Mon, 19 Oct 2026 00:23:29 GMT
- Last Modified
- Mon, 19 Oct 2026 00:23:34 GMT
0.0.2
Radio layer removed: squads no longer go silent when a man dies. Classification logs as groups fill in. Urgent calls pull a routine decision forward. MORE and NEW KIND calls. Still observation only.
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 23:12:14 GMT
- Last Modified
- Sun, 27 Sep 2026 23:12:24 GMT
0.0.1
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 22:42:14 GMT
- Last Modified
- Sun, 27 Sep 2026 22:42:20 GMT
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