Deadwood Plus DEV

by StormyStorm-00

0.1.8

DEV 0.1.8: record tracked grave destruction from hive lifecycle and destroyed-state cleanup; preserve campaign data and completion gates. Adds destruction evidence logging. Compiles with 122 model checks passing; live explosive-destruction acceptance pending.
Game Version
1.8.0.13
Created
Tue, 20 Oct 2026 11:40:45 GMT
Last Modified
Tue, 20 Oct 2026 11:40:48 GMT

0.1.7

Restore the secondary US MOB deployment affiliation after native campaign loading. Preserve the selected HQ, active encounter, existing owners and campaign save. Covers MOB 2 alongside MOB 1/Airport, and MOB 1 alongside MOB 2/Farm. Standalone and optional integration compile with 122 existing checks passing; live spawn acceptance pending.
Game Version
1.8.0.13
Created
Tue, 20 Oct 2026 10:45:21 GMT
Last Modified
Tue, 20 Oct 2026 10:45:25 GMT

0.1.6

Recover missing zombie affiliations on Glenwood's 28 objectives after loading: 19 capture bases and 9 radio relays, including Airport and Farm. Preserve valid owners, saved HQ choice and encounter progress; flag ambiguous previously captured ownership instead of resetting it. Script compilation and 122 checks pass; live restoration acceptance pending.
Game Version
1.8.0.13
Created
Tue, 20 Oct 2026 10:33:59 GMT
Last Modified
Tue, 20 Oct 2026 10:34:02 GMT

0.1.5

Restore the saved active objective after native loading, including MOB 1/Airport and MOB 2/Farm. Retry task readiness after HQ/radio initialization and restore US task visibility. Preserve campaign saves and ownership. 122 existing checks pass; native restoration testing pending.
Game Version
1.8.0.13
Created
Tue, 20 Oct 2026 10:22:13 GMT
Last Modified
Tue, 20 Oct 2026 10:22:17 GMT

0.1.4

DEV 0.1.4: recover missing affiliation only for a saved fixed Glenwood HQ using its authored side after restoration. Preserve valid owners and saved MOB selection. Retains deferred HQ registration and prevents duplicate starting vehicles. Native acceptance pending; 122 existing checks pass, zero script errors, known dependency resource errors remain.
Game Version
1.8.0.13
Created
Tue, 20 Oct 2026 09:43:10 GMT
Last Modified
Tue, 20 Oct 2026 09:43:13 GMT

0.1.3

DEV 0.1.3: defer saved HQ registration until native restoration and faction readiness. Preserve the saved HQ, campaign slot and encounter journal. Prevent duplicate starting vehicles. Adds HQ and spawn-faction diagnostics. 122 existing checks pass with zero script errors; native restore acceptance pending.
Game Version
1.8.0.13
Created
Tue, 20 Oct 2026 09:28:50 GMT
Last Modified
Tue, 20 Oct 2026 09:28:54 GMT

0.1.2

0.1.2 DEV: standalone linear PVE objective progression, player-scaled guards/capture waves/final defence, and repeating graves until destroyed. Graves alternate 16-zombie bursts with a shared 120-second break after runs stop and tracked attackers clear. Preserves 180-second preparation, mandatory grave destruction, 28 objectives, 90/100 thresholds and Glenwood persistence header. Requires Silence PVE absent when GU1 is enabled. New format-5 journal requires a fresh isolated test campaign/unused slot; preserve old saves. 122 state/journal checks pass; resource errors and native/full-modlist acceptance remain unresolved. Not a confirmed fix for the earlier DEV startup crash.
Game Version
1.8.0.13
Created
Tue, 20 Oct 2026 08:26:53 GMT
Last Modified
Tue, 20 Oct 2026 08:26:56 GMT

0.1.1

Glenwood DEV persistence test: mission header now selects ConflictSystems and save types 15. Native save/restart/load validation pending.
Game Version
1.8.0.13
Created
Tue, 20 Oct 2026 06:50:46 GMT
Last Modified
Tue, 20 Oct 2026 06:50:50 GMT

0.1.0

Game Version
1.8.0.13
Created
Tue, 20 Oct 2026 06:29:55 GMT
Last Modified
Tue, 20 Oct 2026 06:29:58 GMT

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