Deadwood Plus DEV

by StormyStorm-00
Deadwood Plus DEV

Summary

DEV 0.1.20: first grave burst repair, US player stamina, and relay wave targeting for optional Deko two-hack testing. Unlisted 28-objective Glenwood campaign.

Description

Unlisted development build for the 28-objective Glenwood zombie campaign. Load instead of release Deadwood Plus. Core GU1 is independent of Silence PVE and Deko.

Bases have assignment and approach guards, capture counterattacks, a three-minute preparation, paced grave spawns, counted grave-destruction and defend tasks, and a mandatory final defence. Native relays remain playable without Deko. The optional Deadwood Plus Deko DEV addon supplies laptop hacks and grave intel.

DEV 0.1.20 fixes the first grave burst after a base encounter starts, refills stamina for player-controlled US characters in this scenario, and lets relay waves target the radio on reachable exterior ground at Upper Mines. These changes support Deko DEV 0.1.2, which adds two one-minute relay hacks. Effective settings and spent wave reservations persist.

Script checks pass; dependency resource diagnostics remain. Native multiplayer, relay interaction, wave delivery, stamina, and save/restart still require live testing.

License

Arma Public License (APL)