M1A2 SEPv3 Abrams
by Callsign Echo
Contributors
Turbo_Actual, LatinaLightning
1.0.23
Fire control Mk19 laser rangefinder fixed: the aim mark now uses the grenade’s real lobbed flight; rounds were landing well low. Verified at 200, 276 and 486 m Mk19 no longer picks up a false sideways lead from slow slew while lasing Aim mark blinks at the screen edge when the impact point is outside the picture; zoom out until it stops Mk19 grenade lifetime raised so long shots land instead of vanishing Gunner: coax and .50 use the same moving aim mark as the main gun after a lase; T-post reticle removed Main gun zoom steps now 1.5× / 3× / 7.5× / 13×; readout shows 1.5 and 7.5 correctly Gunner sight shows STAB and sight mode (DAY / WHT / BHT / NVG with level) top right Armor Small arms no longer hurt the crew or engine from any side, including the rear; RPGs unchanged Multiplayer Stabilizer (gunner and CROWS) no longer bounces on a server Tracks visibly roll on a server Console Xbox: blocky corrupt noise in thermal views fixed Seats Loader can switch between the loader seat and the loader’s gun seat both ways
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 12:28:35 GMT
- Last Modified
- Sun, 01 Nov 2026 12:51:17 GMT
1.0.22
Push and pull: players can push or pull an empty tank from the front or rear. It moves at about walking pace, and more players push faster. Dismantle: there’s a Dismantle option at the rear. It’s the base-game supply refund, so it only works at a friendly base with a vehicle depot, same as other vehicles. Empty tank only: push, pull and dismantle only work when nobody is anywhere in the tank (driver, gunner, commander or loader). Otherwise they’re greyed out, and a push stops if someone gets in.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 09:15:22 GMT
- Last Modified
- Sun, 01 Nov 2026 09:26:24 GMT
1.0.21
1.0.21 Penetrating hits outside the front arc do real damage: the engine compartment is destroyed on the 4th RPG and the sides on the 5th. Hind rockets damage receive adjusted and AMP do less per hit ERA and ARAT tiles stop the RPG that sets them off; tandem warheads still go through The driver’s hatch holds the first RPG or rocket; the second gets through Heavy blasts shake the turned-in crew, and a long barrage knocks them out AMP can no longer kill the crew through the front armor Optics & fire control Thermals no longer flash or go pitch black or bright white Thermal brightness is adjustable on the NVG gain keys (WHT/BHT G1–G7) The loader’s EOTech toggles bright and dim on middle mouse, or RB + Y on controller (rebindable) The gunner sight shows rounds in the gun Every turret icon shows both the main gun and the commander’s CROWS Stabilizer The commander’s CROWS holds its bearing and elevation with STAB ON Azimuth lock recovers after network hiccups instead of switching off for good Controls Rebound tank keys now work while aiming through a sight
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 08:37:28 GMT
- Last Modified
- Sun, 01 Nov 2026 08:55:39 GMT
1.0.20
mg ammo type swapped collision issue fixed
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 05:49:53 GMT
- Last Modified
- Sun, 01 Nov 2026 05:56:51 GMT
1.0.19
track fix
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 02:41:51 GMT
- Last Modified
- Sun, 01 Nov 2026 02:47:51 GMT
1.0.18
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 01:18:12 GMT
- Last Modified
- Sun, 01 Nov 2026 01:31:13 GMT
1.0.17
added rank to major
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 00:19:25 GMT
- Last Modified
- Sun, 01 Nov 2026 00:25:55 GMT
1.0.16
Visuals US tank repainted in the Australian Army three-tone scheme (tan, olive drab, black) as on the real SEPv3: big hard-edged patches running across hull, turret, gun tube, NERA, ERA tiles and skirt blocks, at proper in-game brightness because it goes hard Frames, grilles, hatches, boxes and fittings stay LAV green Dust and dirt toned down and matched to the base-game vehicles so the paint doesn’t wash out Turret stowage packs are now IIFS field packs in the tank’s camo; ammo and repair spots unchanged Handling and damage Fixed wrecks lifting at the rear; the hull no longer contacts the ground, the nose catches downhill clipping instead Engine drowns in water deeper than about 1.2 m like other vehicles; crew compartment stays sealed Loader’s hatch can be opened and closed from the loader’s station, outside or in the seat Weapons and supply rebalancing M134 removed from the RS4 (M2 / M240B / Mk19 remain); loader keeps the M134 Rearm costs raised: 120 mm 100 per round, M2 60, M240 120, Mk19 80, Javelin 200, smoke 40, ERA 80 per block, loader M134 240 Cleanup Removed unused files and old assets
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 11:30:17 GMT
- Last Modified
- Sat, 31 Oct 2026 11:42:27 GMT
1.0.15
stopped the rounds from leaving like my dad
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 05:15:28 GMT
- Last Modified
- Sat, 31 Oct 2026 05:24:19 GMT
1.0.14
Driving Fixed the tank scraping, jerking and rubber banding going downhill. The armor tiles and ERA blocks no longer catch the ground; the hull now handles collisions with the ground, buildings and other vehicles. Fire control Long-range shots up or down hill no longer go over the target. The fire control now accounts for the slope. Laser rangefinder: pressing lase while a range is showing clears it. Press again to lase a new target. Optics The thermal sights (gunner, CROWS and DVE) no longer pump brightness up and down. Controller Gunner and CROWS sight modes (DAY / WHT / BHT / NVG) are now on RB + Y. You can rebind it in the controls menu as “Gunner / CROWS sight mode”. DVE mode (LB + D-pad right) now moves exactly one mode per press.
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 00:38:39 GMT
- Last Modified
- Sat, 31 Oct 2026 00:46:39 GMT
1.0.13
Changelog Optics New high-detail sight models: Gunner’s Primary Sight (GPS) RS4 remote weapon sight Driver’s Vision Enhancer (DVE) Driver’s Rear Sight (DRS) Moved the DVE left on the glacis so it no longer blocks the driver’s view. New gunner reticle: a sharper high-resolution texture with bolder outlined lines and bigger range labels. Machine guns now have their own reticle when selected, with hold marks at 400, 800 and 1200 m. The gunner sight and the CROWS display now show wind speed, direction and crosswind. Fixed the loader M134’s EOTech holo sight. It now has a proper ring-and-dot reticle, centred in the window and brighter red. Fire control & weapons Fixed the laser rangefinder. It now ranges what you’re actually aiming at. Before, rounds went high and the aim mark jumped to the edge of the screen. Fixed the .50 cal on the CSAMM and CROWS aiming about 1° left and slightly low. M240 (coax and RS4): 950 rpm, with a new 2000-round API-T incendiary belt. M134 (loader and RS4): 4000 rpm. Removed the drift on the loader’s M134. Fixed frame drops when firing long bursts. Stowage New “Stowage” inventory, opened from the hull rear or the turret bustle. Only the tank’s own faction can see it. It has a large capacity and carries up to 500 supplies. Controls Full gamepad and console bindings: Lase is on R3. LB plus the face buttons: smoke, stabilizer, Javelin lock and Javelin mode. LB plus the D-pad: DVE, DVE mode and NVG gain. Armor & damage Stronger front armor: glacis and turret cheeks NERA on the cheeks now adds real protection lower front plate, driver’s hatch and sponson fronts The gun mantlet stays a realistic weak spot. Reworked the turret front so a single RPG can’t kill the gunner, and armored the gunner’s sight box. Closed two armor holes: a gap on the right turret cheek, and the sponson fronts over the tracks. Fuel cells no longer catch fire easily. Frontal hits can’t start engine, fuel or ammo fires. Bustle ammo blow-out panels: a hit usually vents, and the stored main-gun rounds are lost. There’s a 3% chance of a cook-off. Much tighter hit boxes on all weapons and mounts. Parts of the CSAMM, RS4 and loader M134 were uncovered before. Redone wreck textures: darker scorched paint with soot, and burnt-out metal with rust. The loader’s M134 now burns with the rest of the tank. Visuals & performance US camo now matches the LAV-25 MERDC pattern and Russian camo the BTR-70 FIA pattern, both at real-world scale. The tank now looks used, with dust, dirt and mud on the paint, tracks and metal. Fixed camo streaks on the NERA and turret at a distance. Fixed streaky metal surfaces. Fixed the barrel name decal flickering or disappearing up close. The interior is now split out and only drawn when it can be seen, which gives a big FPS gain around tanks. Models keep full detail at longer range. Bug fixes Fixed the driver’s camera staying zoomed after using the DVE. Fixed 108 invalid colliders and the Workbench errors they caused on load. Fixed the gunner reticle texture failing to load. Fixed missing-material errors when the tank is damaged or burnt. Fixed log warnings from the static Javelin prefab and the engine sounds. Cleanup Removed the tanker uniform, boots and gloves. Removed unused scripts, textures, test tools and old assets.
- Game Version
- 1.8.0.13
- Created
- Fri, 30 Oct 2026 09:35:55 GMT
- Last Modified
- Fri, 30 Oct 2026 09:44:39 GMT
1.0.12
hatches and a jitter
- Game Version
- 1.8.0.13
- Created
- Fri, 23 Oct 2026 00:46:11 GMT
- Last Modified
- Fri, 23 Oct 2026 01:05:52 GMT
1.0.11
Fixes -bashed head against wall - Fixed the commander hatch not opening or closing on dedicated servers, from the interaction or when turning out - Hatches now sync from the server so everyone sees the same thing - Fixed the Javelin launcher on the RS4 not showing up on dedicated servers - Fixed log spam from a turret sound looking for the old hatch bone - Cleaned up log warnings from the antenna, smoke launchers and the RS4/CSAMM .50 cals
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 09:49:12 GMT
- Last Modified
- Thu, 22 Oct 2026 09:53:09 GMT
1.0.10
Fixes My chances of bashing my head against a wall have been lowered Turret no longer shifts forward when the last crewman gets out Commander hatch opens properly on its hinge USSR tracks sit on the wheels again USSR tank no longer gets thrown around when its ERA goes off ERA no longer disappears at range on the USSR tank Damaged and burnt tanks keep their detail at range USSR camo parts keep their detail at range, including the ALICE pack Players can walk on the turret, and the collision turns with it Muzzle flash, smoke and bullets now come out of the barrel on every gun: LAGS and RS4 miniguns, RS4 M2, M240B and Mk19, CSAMM M2, Javelin tube M134 rotor no longer spins when the gun is swapped out Javelin warhead blast set back to normal RPG values CROWS reload sound fixed Damage model A knocked-out main gun can’t fire any ammo type, and its rounds come back on repair The turret only blows off on a real ammo cook-off Repairing a tank restores the turret exactly as it was Multiplayer Swapping RS4 guns no longer refills ammo; each gun keeps its own rounds Hidden RS4 guns can’t be fired RS4 swap, RS4 resupply and ERA re-arm work for your own and allied factions only Javelin uses one round per launch and needs a real lock with line of sight; the commander sees LOCK BROKEN if the lock is lost Rangefinder doesn’t work with a destroyed sight Body armour no longer soaks up bleeding or fire damage Less load on dedicated servers: tracks and hatches aren’t animated there, crew seats only update when someone is turned out, and wrecked turrets stop holding aim Other added the ussr "opfor" variant "babayaga" Javelin lock and mode keys added to the controls menu Crew HUD only lists the mounted RS4 gun Cleaner names: “M1A2 SEPv3” and “M1A2 SEPv3 (USSR)” in Game Master, “M1A2 SEPv3 Abrams” in controls, plus tidier seat, action and item names
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 08:12:31 GMT
- Last Modified
- Thu, 22 Oct 2026 08:16:15 GMT
1.0.9
fixed jav
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 03:00:13 GMT
- Last Modified
- Thu, 22 Oct 2026 03:04:09 GMT
1.0.8
fixed the vehicle depot
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 02:09:53 GMT
- Last Modified
- Thu, 22 Oct 2026 02:17:10 GMT
1.0.7
fixed: invincible lags fixed tracks not spinning added opfor version for ussr added dve fixed nvg over saturation removed periscope fixed for gm placement
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 00:59:49 GMT
- Last Modified
- Thu, 22 Oct 2026 01:13:07 GMT
1.0.6
added tanker outfit working on helmet and body armor fixed gm placement and tank armor and other stuff
- Game Version
- 1.8.0.13
- Created
- Wed, 21 Oct 2026 05:19:39 GMT
- Last Modified
- Wed, 21 Oct 2026 05:23:38 GMT
1.0.5
Camo has been changed a base game vesion to cut down size LODS Fixed Armor adjusted
- Game Version
- 1.8.0.13
- Created
- Wed, 21 Oct 2026 00:56:36 GMT
- Last Modified
- Wed, 21 Oct 2026 01:04:19 GMT
1.0.4
- Game Version
- 1.8.0.13
- Created
- Tue, 20 Oct 2026 10:43:26 GMT
- Last Modified
- Tue, 20 Oct 2026 10:46:54 GMT
1.0.3
turbocorev3 will drive me insane
- Game Version
- 1.8.0.13
- Created
- Tue, 20 Oct 2026 08:58:58 GMT
- Last Modified
- Tue, 20 Oct 2026 09:01:38 GMT
1.0.2
- Game Version
- 1.8.0.13
- Created
- Tue, 20 Oct 2026 08:01:26 GMT
- Last Modified
- Tue, 20 Oct 2026 08:03:10 GMT
1.0.1
- Game Version
- 1.8.0.13
- Created
- Tue, 20 Oct 2026 07:05:31 GMT
- Last Modified
- Tue, 20 Oct 2026 07:13:07 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Tue, 20 Oct 2026 06:10:58 GMT
- Last Modified
- Tue, 20 Oct 2026 06:15:34 GMT
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