Warbeasts

by Project Outbreak

1.0.4

1.0.4
Warbeast, Warchief and Greenskin attacks now use the shared Creature Melee AI resources. Existing attacks and creature appearances are retained.
Game Version
1.8.0.13
Created
Thu, 22 Oct 2026 00:52:07 GMT
Last Modified
Thu, 22 Oct 2026 00:53:42 GMT

1.0.3

1.0.3
Greenskin gains a broad jaw, flat nose, lower tusks, a heavier brow and leathery green hide. Fuller cheeks, softer facial creases and smoother face-to-neck skin transitions give it a more natural appearance. Removed its old crown and back spikes. The original Warbeast and Warchief remain available.

Barefoot Warbeast and Warchief no longer injure their feet while walking or running with the updated Creature Melee AI dependency.

Warbeast, Warchief and Greenskin now have health sliders in the shared Creatures settings of Game Master global attributes.

The shared Creatures faction label now keeps the standard Game Master faction setup, so it works better with other mods that add factions. Requires Creature Melee AI 1.8.0.

Adds Squidbeast and Big Jim to the Creatures roster. Squidbeast uses the original mottled hide; Big Jim has orange hide, a white vest, denim and a larger body. Both use fist and smash attacks, creature voices and native turning.
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 15:31:36 GMT
Last Modified
Fri, 09 Oct 2026 15:33:39 GMT

1.0.2

Game Version
1.8.0.13
Created
Sat, 03 Oct 2026 17:29:30 GMT
Last Modified
Sat, 03 Oct 2026 17:30:47 GMT

1.0.1

Fixed a dedicated-server crash when Game Master takes control of Warbeast or Warchief with Tactical Animation Overhaul loaded.
Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 11:55:27 GMT
Last Modified
Fri, 02 Oct 2026 11:56:21 GMT

1.0.0

Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 05:03:39 GMT
Last Modified
Fri, 02 Oct 2026 05:04:38 GMT

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