Summary
Armed USSR helicopter counter-attacks, designed for PVEF. Vehicles can be setup in the server Json. Built as a companion to PVEF - PvE Framework.
Description
ALPHA, for testing.
TWO TRIGGERS, EACH WITH ITS OWN CHANCE
- When the player faction starts capturing a base.
- When a base changes hands to them.
- Per-base overrides, so a base can be a certainty and another can stay quiet.
IT FLIES IN, THEN STAYS
- Spawns 1500-2500 m out, towards enemy ground. Never within 400 m of a player.
- Flies to the base marker and patrols a circuit over it.
- A gunner is added to the Mi-8MT's turret seat and engages players with its machine gun.
- Removed when its lifetime runs out.
ONE CONFIG FILE
- Written to your server profile on first run.
- Helicopter list with pick weights and per-trigger eligibility. Ships with the vanilla Mi-8MT armed gunship.
- Chances, delays, per-base cooldown, spawn distances, altitudes, patrol and engage radius, lifetime.
IT KNOWS WHEN TO SAY NO
- A cap on live helicopters.
- Skips while the server is near its AI limit.
- HQs are never targeted.
- Every skip is logged with the reason.
TESTED WITH THE FOLLOWING HELICOPTERS
- MI8MT
- MI-8MT HE
REQUIRED DEPENDENCY: REAPER_AiHelicopters - WCS by r34p3r. It supplies the AI pilot that flies the helicopter. Without it nothing flies. Thank you to r34p3r.
License
Arma Public License No Derivatives (APL-ND)