Conflict PvE - Kunar Province

by omegafatality
Conflict PvE - Kunar Province

Summary

Co-op PvE Conflict on Kunar Province: take 27 Russian-held points from Bargam against an enemy that fights back.

Description

A co-op PvE Conflict scenario on KIOK's Kunar Province, built on Gramps' ConflictPVERemixedVanilla2.0 framework and modelled on the 82nd Airborne and 7th Cavalry PvE servers. Everyone plays US (shown as NATO with WCS) with RHS gear from the arsenal. Nobody plays the enemy.

THE MISSION
- Spawn at MOB Bargam Airfield and take 27 Russian-held control points: Seljuks Castle, COP Korengal, Nangalam, COP Phoenix, OP Restrepo, COP Viper, FOB Blessing, FOB Thunderbolt, FireBase Vegas, OP Eagle's Nest, Old Soviet Sokolovka OP and more.
- Hold all 27 for 5 minutes to win.
- Open map, no Linear mode: attack the points in any order.
- The enemy HQ is hidden off-map.

THE ENEMY FIGHTS BACK
- Every point is garrisoned by RHS MSV (VKPO) squads and has its own counter-attack force.
- Reinforcements arrive while you capture a point. A counter-offensive hits it a few minutes after you take it. The enemy also keeps attacking the points you hold, and retakes any you leave.
- It scales with the ground it holds: the more points it keeps, the better its body armour and kit, and the likelier a capture attempt draws mortar fire or an AH-6 Little Bird.
- It also scales with the number of players, from 1 to 32.

BUILDING AND SUPPLIES
- MOB Bargam starts with 3000 supplies: enough to build a radio antenna, a supply depot and an armory straight away. All three can be built from Private rank.
- Living Quarters and AI recruiting work as in vanilla.
- A base's supplies come from the enemies killed there: kills while you take a point set what it starts with, and kills while you defend it add more.
- Advanced medical supplies (saline, epinephrine, medical kit) come only from the Field Hospital.

OTHER CHANGES
- Bullets fired by players lose damage with range: full up to 100 m, 60% from 400 m. AI shots are not affected.
- Capturing a point alone: when only a couple of defenders are left, they get a marker overhead while you are close.
- Normal XP rate.

FOR SERVER OWNERS
- Mod ID: 99CF50A0AC924AD7 (its dependencies download with it).
- Scenario ID: {F502397D68F3D1AC}Missions/Conflict_PvE_Kunar.conf
- Progress is saved on every capture and every 10 minutes when persistence is on in your config (autoSaveInterval 10, loadSessionSave true).
- Do not load it together with Conflict PvE - Chernarus (RHS): both define the same script classes.

REQUIRES
ConflictPVERemixedVanilla2.0, RHS: Status Quo, Kunar Province, WCS_Core, WCS_AH-6M, WCS_Arsenal, ACE Core.

CREDITS
Kunar Province map by KIOK (Arma Public License). Base layout adapted from "KunarProvince - ConflictRemake" by Artek_. PvE framework ConflictPVERemixedVanilla2.0 by Gramps. RHS: Status Quo by Red Hammer Studios. Setup modelled on the 82nd Airborne and 7th Cavalry PvE scenarios.

License

Arma Public License (APL)