LapeerMI - Lapeer Michigan
by s0wingseason26
0.1.5
0.1.5 - first streetscape pilot in downtown Lapeer: curbs with ramps and driveway aprons (6.6 km), STOP and street-name signs with new sign art, 111 lit street lights on Main Street (M-24) and Nepessing Street, yards on the lots around downtown (mailboxes, garden beds, fences, pools, trampolines, play sets, grills), Anrook Park (benches, bleachers, picnic tables, playground); business pylons, dealer flags and drive-thru curbs along M-24; 98 trees along I-69 east of Lapeer. Not yet: navmesh (Game Master AI will not move), detailed houses.
- Game Version
- 1.8.0.13
- Created
- Wed, 28 Oct 2026 02:55:37 GMT
- Last Modified
- Wed, 28 Oct 2026 03:24:59 GMT
0.1.4
0.1.4 - driveways to the houses across the whole map (about 10,900 in all); the in-game map now shows the driveways and the names of 83 towns, villages and lakes, and 7 more bridges are joined to their roads on it; power lines: 7 end poles no longer buried at the map edge, and poles moved out of roads, paths and buildings on 23 lines; 52 trees removed from driveways and 135 plants from lake water. Not yet: navmesh (Game Master AI will not move), detailed houses.
- Game Version
- 1.8.0.13
- Created
- Tue, 27 Oct 2026 22:35:40 GMT
- Last Modified
- Tue, 27 Oct 2026 23:09:41 GMT
0.1.3
0.1.3 - the in-game map (M key): roads, buildings, power lines and water on a shaded background with the forests (first version: no town names or hill labels yet); roads: the last 267 broken road and driveway pieces fixed (0 left); about 13,200 trees and bushes removed that stood in lake water or inside buildings. Not yet: navmesh (Game Master AI will not move), detailed houses.
- Game Version
- 1.8.0.13
- Created
- Tue, 27 Oct 2026 21:37:53 GMT
- Last Modified
- Tue, 27 Oct 2026 21:59:59 GMT
0.1.2
0.1.2 - forests: the woodlots, forests and wetland brush now really appear in the game (about 9 million trees and bushes; until now the forest generators only worked inside the editor); power lines with poles and wires (216 km) and the solar park fence now appear too; roads: broken pieces on 707 roads and sidewalks fixed (2 left); first driveways in downtown Lapeer and one rural square (pilot, some still show gaps) and house service drops (pilot areas); a collider fix on a downtown block; asset files renamed without brand names. Not yet: navmesh (Game Master AI will not move), the in-game map, detailed houses.
- Game Version
- 1.8.0.13
- Created
- Tue, 27 Oct 2026 20:21:43 GMT
- Last Modified
- Tue, 27 Oct 2026 21:00:13 GMT
0.1.1
0.1.1 - ground surfaces: grass, fields, forest floor, asphalt, concrete, gravel and lake beds painted from land-cover maps (replaces the plain default ground); satellite map colours fixed (it was too bright and washed out); water in Lake Nepessing and the other large lakes (their outlines were too detailed for the lake generator) and lower water levels on 17 small lakes that flooded their banks; textures on the DeMille Road retail shells; four downtown storefront blocks now sit on stepped foundations (no buried or floating walls); own scenario picture for the scenario list and loading screen. Not yet: detailed houses, house service lines, navmesh (Game Master AI will not move); roads do not reshape the ground.
- Game Version
- 1.8.0.13
- Created
- Tue, 27 Oct 2026 17:20:09 GMT
- Last Modified
- Tue, 27 Oct 2026 17:44:53 GMT
0.1.0
- Game Version
- 1.8.0.13
- Created
- Tue, 27 Oct 2026 15:06:58 GMT
- Last Modified
- Tue, 27 Oct 2026 15:29:52 GMT
Showing 1 to 6 of 6 results
Rows per page
Showing 1 to 6 of 6 results
Rows per page