Inventory Damage
by Goldhook
1.0.2
1.1.0 - Shooting packs. - A shot that clips a worn backpack but misses the body now counts: every shot is also tested as a line against the packs of nearby characters (before, only real hit events were seen, and a clip produces none). - Backpacks lying on the ground can be shot off too. - The backpack is destroyed together with its load. - Only a fast round (100+ m/s) that gets through what it struck counts; the pack's hit box is tighter. - Everything carried now goes off as ONE blast sized by its real TNT equivalent (M15 AT about 13.7 kg, TM-62M about 7.5 kg), at most three stacked charges. AP mines use their own warheads. - Demo charges (M112, TSH-400g) are no longer covered: bullets do not set them off. - "[IVD] ..." lines in the log when an explosive check runs.
- Game Version
- 1.8.0.13
- Created
- Tue, 20 Oct 2026 23:04:19 GMT
- Last Modified
- Tue, 20 Oct 2026 23:04:22 GMT
1.0.1
- Game Version
- 1.8.0.13
- Created
- Tue, 20 Oct 2026 03:42:03 GMT
- Last Modified
- Tue, 20 Oct 2026 03:42:08 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Mon, 19 Oct 2026 22:09:53 GMT
- Last Modified
- Mon, 19 Oct 2026 22:09:58 GMT
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