JLH Conflict PvE Bootstrap

by Ignatius_Fenix

1.0.7

Changelog
Added Hunter corrupt-package detection before waypoint assignment.
Validates Hunter group, living leader/unit, finite position, zero vector, raw Y, surface Y, and terrain height delta.
Replaced trusted Hunter movement origin from SCR_AIGroup.GetOrigin() with living unit/leader-derived origin.
Added guarded terrain snapping so absurd Y values are rejected before waypoint spawn.
Added corrupt Hunter recovery path:
[JLH CPEB HUNTER_RECOVER] result=cleanup reason=invalid_group_position pos=...
Prevented retarget/waypoint retry spam against the same corrupted Hunter group.
Marked Hunter attacks cleanup-pending during cleanup to block further tracking orders.
Audited ghost/remat vector usage; no Y/Z component misuse found.
Left QRF previous_wave_alive behavior unchanged as expected gating.
Game Version
1.7.0.49
Created
Wed, 10 Jun 2026 12:55:07 GMT
Last Modified
Wed, 10 Jun 2026 12:55:11 GMT

1.0.6

Changelog
Added empty-server idle mode for Bootstrap when ValidPlayerCount == 0.
Added shared idle detection in JLH_CPEB_PlayerProximityService.c.
Added one-time idle enter/exit logs:
[JLH CPEB IDLE] Entering idle mode. No valid players.
[JLH CPEB IDLE] Exiting idle mode. Players detected.
Added 300-second idle checks for:
Ambient Threats
Ambient Vehicle Patrols
Hunter
Artillery
Supply Depot QRF
Base Defenders
Recapture
QRF
Suppressed repeated no-player log spam while idle.
Prevented ambient no-player cleanup/despawn paths from running while empty.
Paused Hunter scan, target selection, tracking, monitor, and pending validation while idle.
Suspended artillery retry and seen-player refresh while idle.
Paused Supply Depot QRF and Base Defender polling while idle.
Paused Recapture active-attack resolve/replacement work while idle.
Paused QRF event/wave work and ghost-store ticking while idle.
Online gameplay behavior should resume normally on each system’s next scheduled check after players return.
Game Version
1.7.0.49
Created
Tue, 09 Jun 2026 11:39:59 GMT
Last Modified
Tue, 09 Jun 2026 11:40:03 GMT

1.0.5

JLH Conflict PvE Bootstrap - Performance Smoothing Update
Performance & Stability
This update focuses entirely on performance smoothing, internal cleanup, and server efficiency improvements.
No gameplay systems have been redesigned and no gameplay balance changes have been made.
Improved
Optimized ambient threat cleanup evaluation by delaying expensive visibility and line-of-sight checks until they are actually required.
Optimized ambient vehicle patrol cleanup evaluation using the same deferred visibility checking approach.
Improved base defender and supply depot defender validation by avoiding unnecessary LOS calculations when earlier safety checks already determine the outcome.
Reduced unnecessary player-array processing during vehicle cleanup evaluations.
Added shared prefab validation caching to reduce repeated validation work across multiple systems.
Improved internal asset validation performance while maintaining full compatibility with existing systems.
Added automatic cleanup of stale ambient anchor records.
Added pruning and size management for internal ambient threat throttle tracking.
Reduced unnecessary debug overhead by preventing vehicle runtime logging work when related debug options are disabled.
Stability
Improved long-session server efficiency by reducing repeated validation and bookkeeping work.
Reduced avoidable background processing in several AI management systems.
Improved cleanup of stale runtime records and cached data.
No Gameplay Changes
The following areas were intentionally left unchanged:
AI counts
Spawn rates
Spawn distances
Spawn rules
QRF behavior
Supply Depot QRF behavior
Recapture behavior
Base defender behavior
Faction logic
Ownership logic
Seizing logic
Cooldowns
Wave logic
Configuration defaults
This update is focused purely on performance optimization, runtime cleanup, and dedicated server stability.
Game Version
1.7.0.41
Created
Tue, 09 Jun 2026 01:35:10 GMT
Last Modified
Tue, 09 Jun 2026 01:35:13 GMT

1.0.4

Recent Update Changelog
Fixed
Added safer cleanup for QRF and Recapture vehicles. 
QRF/Recapture vehicles should no longer be deleted if a player is inside, nearby, looking at them, or has captured/used them. 
Fixed ambient/non-attack AI accidentally being able to count toward base capture. 
Ambient threats, ambient vehicles, roadblocks, MG positions, building occupants, hunters, and static defenders are now blocked from seizing. 
Improved defender spawn safety. 
Base defenders, replacement defenders, and supply depot guards now use safer spawn finding instead of unsafe fixed-offset positions. 
Preserved
QRF and Recapture remain seizing-capable. 
US and USSR scoring behavior was not changed. 
Base/static defenders remain one-time spawns. 
Config defaults were not changed. 
HQ, deployment, start flow, and vanilla capture ownership were not changed.
Game Version
1.7.0.41
Created
Sun, 07 Jun 2026 11:31:11 GMT
Last Modified
Sun, 07 Jun 2026 11:31:17 GMT

1.0.3

Fixed
Fixed a Base Defender population validation race condition that could cause defenders to repeatedly appear, disappear, and respawn at the same capture point. 
Fixed premature population_invalid failures occurring before spawned AI groups had fully initialized. 
Fixed rapid defender respawn loops caused by failed packages immediately becoming eligible for reactivation. 
Fixed a Base Defender deferred-cleanup safety issue that could leave stale AI group references after cleanup. 
Fixed cleanup paths attempting to operate on already-deleted AI groups during delayed validation and cleanup flows. 
Fixed Base Defenders spawning on the injected JLH Bootstrap Global Radio Relay.
Game Version
1.7.0.41
Created
Thu, 04 Jun 2026 15:40:08 GMT
Last Modified
Thu, 04 Jun 2026 15:40:11 GMT

1.0.2

Fixed
Fixed a Base Defender population validation race condition that could cause defenders to repeatedly appear and disappear at the same capture point. 
Fixed premature population_invalid failures occurring before spawned groups had fully initialized. 
Fixed immediate respawn loops caused by failed defender packages becoming instantly eligible for reactivation.
Game Version
1.7.0.41
Created
Wed, 03 Jun 2026 18:29:23 GMT
Last Modified
Wed, 03 Jun 2026 18:29:29 GMT

1.0.1

RC Polish Pass
Improved
Reduced excessive runtime log spam.
Improved defender activation and validation handling.
Improved Supply Depot Defender filtering and overlap protection.
Improved Hunter spawn reliability and tracking stability.
General release candidate cleanup, consistency and stability improvements.
Recapture default scan interval increased to 600 seconds.
Game Version
1.7.0.41
Created
Sun, 31 May 2026 23:01:47 GMT
Last Modified
Sun, 31 May 2026 23:01:50 GMT

1.0.0

Game Version
1.7.0.41
Created
Sun, 31 May 2026 22:33:13 GMT
Last Modified
Sun, 31 May 2026 22:33:19 GMT

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