WD_Carrion

by Trapper Brown

Contributors

Trapper Brown

1.0.1

1.0.1

1.0.1
- Added console logging. Every player Clear Body / Clean Up is logged with the player's name, ID and identity, how many things were removed, and where.
- Added a periodic cleanup summary to the log: removals by timer and by caps per kind, removals held off near players, and player totals.
- New config settings: summaryInterval (seconds between summaries, 0 = off) and logPlayerCleanup. They are added to an existing config.json automatically.
- Clean Up on gear is faster: the hold takes 0.5 s instead of 1.5 s.
- New Game Master toolbar button, Carrion: Clear All Garbage (trash icon): one click runs the same safe, server-wide clear as #carrion clear, logged with the GM's name and identity.
- Smoke grenades (vanilla and modded) now have their own timer, smokeLifetime, default 180 s (just past the 150 s burn), instead of the 5-minute item timer.
- Clean Up, Clear Body and Clear Wreck always sit at the bottom of the interaction menu, so Pick Up and Equip stay first.
- Fixed: Clear Body could keep failing on bodies that had been down long enough. The wait was measured with the game's own cleanup timer, which restarts while a player stands near the body. Carrion now keeps its own time of death.
- Refused cleanups are logged with the player and the reason (for example "down only 12 s of the required 30 s").
- New Clear Wreck action: hold on a destroyed vehicle to clear it (one wreck at a time, 30 s after it was destroyed, never with someone alive inside). Intact vehicles never get it. Config: playerCleanup wrecks and wreckMinSeconds.
- Wrecks are now removed after 6 minutes by default (was 15). Existing servers keep the value already in their config.json; change wrecks lifetime to 360 there.
- Fixed: a vehicle abandoned first and destroyed later kept the 30-minute vehicle timer instead of becoming a wreck.
- New admin/GM chat command (also RCON): #carrion clear removes all tracked bodies, gear, wrecks and other garbage server-wide at once; #carrion clear all adds abandoned vehicles; #carrion clear bodies|gear|wrecks|vehicles|other does one kind; #carrion status shows counts. Never touches anything alive. Every use is logged.
- Fixed: a character revived while on the cleanup timer (medical mods) stayed tracked, so their next body got a short timer and could be cleared at once.
- Fixed: a server-wide clear could delete an item picked up in the split second while it was running.
- Small memory and performance fixes for long sessions and big explosions.
Game Version
1.8.0.13
Created
Tue, 27 Oct 2026 08:32:09 GMT
Last Modified
Tue, 27 Oct 2026 08:32:17 GMT

1.0.0

Game Version
1.8.0.13
Created
Tue, 27 Oct 2026 03:31:51 GMT
Last Modified
Tue, 27 Oct 2026 03:32:00 GMT

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