EXPBG Compat - GRS
by M.Pac
Contributors
K.Edgar
0.1.4
Fix: a dead player's NVG now looks the same to everyone. - While you are dead and waiting to respawn, flipping your NVG up or down or changing its filter colour now shows on your body for every player. Before, players who already had your body in view kept seeing the old position or colour, while players who arrived later saw the new one. - Your body stops costing client frames about 2 s after you respawn or leave, as other bodies do. In a mode without respawn, your body keeps GRS's normal updates until you leave.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 16:36:38 GMT
- Last Modified
- Wed, 04 Nov 2026 16:36:43 GMT
0.1.3
Workshop listing only: a shorter, simpler description, and a second contributor who can publish updates. The mod's content is unchanged; only the version number differs from 0.1.2.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 17:46:21 GMT
- Last Modified
- Tue, 03 Nov 2026 17:46:38 GMT
0.1.2
Client performance in long sessions: GRS NVGS no longer keeps working on every dead body. - GRS NVGS gives every character a device hub that ticks 10 times a second on every client and rebuilds its whole device list every 2 s, for as long as the character exists. Bodies now stop after a 2 s settle: a client with 200 bodies around it no longer runs about 2,000 GRS ticks and 100 full rebuilds per second for them. Looting a body still updates it once. - Characters further than 300 m from the camera whose gear did not change rebuild their device list every 10 s instead of every 2 s. Any change (inventory, held weapon, a removed device) still updates at once, and a character that comes closer updates within 2 s as before. - Unconscious characters are not affected; only dead ones sleep. - A device switch on a sleeping body (for example a strobe turned on) is applied at any distance; a sleeping body's update is never skipped by GRS's far-distance throttle. - Counters for testing: start the client with `-expcgGrsDiag` for one `[EXPCG GRS HUB]` line per 10 s (off by default). - Repository: `tests/Test-CompatPatches.ps1` now checks, where GRS NVGS is installed, that its version is the pinned one and that every GRS line a patch relies on is still there, so a GRS update that would change them fails the portable tests instead of breaking in game.
- Game Version
- 1.8.0.13
- Created
- Sun, 18 Oct 2026 18:17:11 GMT
- Last Modified
- Sun, 18 Oct 2026 18:17:17 GMT
0.1.1
Crash fix: the client could crash when a loadout with a GRS helmet strobe was previewed or spawned. - Removed the 4 GRS light prefab overrides (IR strobe, helmet lights, NVG eye lights) added in 0.1.0. GRS logs its harmless emissive-slot warnings again. - Unchanged: GRS NVGS deleted devices no longer cause script errors.
- Game Version
- 1.8.0.13
- Created
- Tue, 13 Oct 2026 10:43:59 GMT
- Last Modified
- Tue, 13 Oct 2026 10:44:06 GMT
0.1.0
- Game Version
- 1.8.0.13
- Created
- Tue, 13 Oct 2026 07:41:48 GMT
- Last Modified
- Tue, 13 Oct 2026 07:41:53 GMT
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