EXPBG Compat - GRS

by M.Pac

Contributors

K.Edgar

0.1.4

Fix: a dead player's NVG now looks the same to everyone.

- While you are dead and waiting to respawn, flipping your NVG up or down or changing its filter
  colour now shows on your body for every player. Before, players who already had your body in view
  kept seeing the old position or colour, while players who arrived later saw the new one.
- Your body stops costing client frames about 2 s after you respawn or leave, as other bodies do.
  In a mode without respawn, your body keeps GRS's normal updates until you leave.
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 16:36:38 GMT
Last Modified
Wed, 04 Nov 2026 16:36:43 GMT

0.1.3

Workshop listing only: a shorter, simpler description, and a second contributor who can publish updates. The mod's content is unchanged; only the version number differs from 0.1.2.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 17:46:21 GMT
Last Modified
Tue, 03 Nov 2026 17:46:38 GMT

0.1.2

Client performance in long sessions: GRS NVGS no longer keeps working on every dead body.

- GRS NVGS gives every character a device hub that ticks 10 times a second on every client and
  rebuilds its whole device list every 2 s, for as long as the character exists. Bodies now stop
  after a 2 s settle: a client with 200 bodies around it no longer runs about 2,000 GRS ticks and
  100 full rebuilds per second for them. Looting a body still updates it once.
- Characters further than 300 m from the camera whose gear did not change rebuild their device list
  every 10 s instead of every 2 s. Any change (inventory, held weapon, a removed device) still
  updates at once, and a character that comes closer updates within 2 s as before.
- Unconscious characters are not affected; only dead ones sleep.
- A device switch on a sleeping body (for example a strobe turned on) is applied at any distance; a
  sleeping body's update is never skipped by GRS's far-distance throttle.
- Counters for testing: start the client with `-expcgGrsDiag` for one `[EXPCG GRS HUB]` line per
  10 s (off by default).
- Repository: `tests/Test-CompatPatches.ps1` now checks, where GRS NVGS is installed, that its
  version is the pinned one and that every GRS line a patch relies on is still there, so a GRS
  update that would change them fails the portable tests instead of breaking in game.
Game Version
1.8.0.13
Created
Sun, 18 Oct 2026 18:17:11 GMT
Last Modified
Sun, 18 Oct 2026 18:17:17 GMT

0.1.1

Crash fix: the client could crash when a loadout with a GRS helmet strobe was previewed or spawned.

- Removed the 4 GRS light prefab overrides (IR strobe, helmet lights, NVG eye lights) added in 0.1.0.
  GRS logs its harmless emissive-slot warnings again.
- Unchanged: GRS NVGS deleted devices no longer cause script errors.
Game Version
1.8.0.13
Created
Tue, 13 Oct 2026 10:43:59 GMT
Last Modified
Tue, 13 Oct 2026 10:44:06 GMT

0.1.0

Game Version
1.8.0.13
Created
Tue, 13 Oct 2026 07:41:48 GMT
Last Modified
Tue, 13 Oct 2026 07:41:53 GMT

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