Frozen Assets
by YaoiGagarin
0.6.0
0.6.0: Snakes pursue mandatory dead drops and upgrade decent insertion equipment to locked high-tier mission weapons. Add stealable native accessories, finite attachment stocks, weapon-supply destruction and retaliation searches using last-known information. NATO/Warsaw tolerate Snakes until engagement; confirmed player contacts receive priority. Resolve deployed Snake contracts once after player defeat using survivors, resupply and remaining opposition, with guaranteed full-strength supplied success and no automatic success for aborted retreats. Add displayed half-payout/minimum-$250 incomplete-contract extraction fees, persistent unpaid debt and penalty-free free operations. Preserve native gear, economy, intel and extraction systems. Recruitment/facilities feasibility is documented separately; those systems are not yet implemented. Restart after updating.
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 18:26:14 GMT
- Last Modified
- Thu, 15 Oct 2026 18:26:20 GMT
0.5.1
0.5.1: Add powered Snake radio receivers and native chat intercepts with range/terrain-based garbling; physical current orders and next-sortie contract briefings on squad leadership and temporary dead drops; courier dead-drop clues; remembered briefings through death and reload; temporary carried-document pins and extracted evidence archived on the base map; a paged Snake Intel journal and mission-selection reminder. Reserve the next PMC plan separately from background contracts, explicitly postpone unaffordable deployments and annotate ownership changes. Hunters use their declared staging area. Fix corpse-paper transfers through native inventory move operations. Existing campaigns receive one owned receiver, with $125 replacements. Restart after updating.
- Game Version
- 1.8.0.13
- Created
- Wed, 14 Oct 2026 03:04:38 GMT
- Last Modified
- Wed, 14 Oct 2026 03:04:44 GMT
0.5.0
0.5.0: Third World native sortie hub with mission list, campaign map and banked-loadout submenu; eight persistent mission unlocks and independent bounty/cargo rewards; funded Brotherhood of the Snake squads with mixed elite gear, outpost/valuable/player-hunt goals and native chat extraction announcements; physical PMC helicopter boarding and economy settlement. Fix native combat-prefab randomization stripping authored gear/components, exact paid PMC squad sizes, army/PMC AI spawn ordering, helicopter child-seat handling, base respawn loading overlay and tab cleanup. Existing forgiving knockout, stash, faction reputation and 1-3 marked extraction-site systems remain. Restart after updating.
- Game Version
- 1.8.0.13
- Created
- Mon, 12 Oct 2026 22:07:08 GMT
- Last Modified
- Mon, 12 Oct 2026 22:07:15 GMT
0.4.2
0.4.2: Replace H-key extraction with six fixed extraction sites. Each raid randomly activates 1-3 distinct sites and marks only those locations on the player map with named green EXFIL markers. Travel to an active beacon crate and hold Request extraction for 3 seconds. Remote, inactive, knocked-out and repeat requests are rejected. Consecutive raid exit sets differ, including after restarting. Settlement removes old markers and beacons. Existing interception events and physical boarding remain. 116 source and 116 packaged native checks passed. Restart the scenario after updating.
- Game Version
- 1.8.0.13
- Created
- Mon, 12 Oct 2026 16:27:58 GMT
- Last Modified
- Mon, 12 Oct 2026 16:28:04 GMT
0.4.1
0.4.1: Fix garbled scenario-name punctuation in the native Workshop manifest and desktop scenario list. Launch Frozen Assets - Extraction. Includes the 0.4.0 solo extraction pivot: shifting NATO-Warsaw front, base menu and stash, vehicle insertion/pickup, forgiving combat, knockout recovery, capture-and-hold contracts, valuable manifests and faction reputation/rifle kits. Prior saves and both scenario IDs remain unchanged. Native regression coverage: 99 checks. Restart after updating.
- Game Version
- 1.8.0.13
- Created
- Mon, 12 Oct 2026 02:52:08 GMT
- Last Modified
- Mon, 12 Oct 2026 02:52:13 GMT
0.4.0
0.4.0: New solo extraction scenario with a live NATO-Warsaw war, twelve locations, shifting ownership, troop/vehicle budgets and two-hour campaign catch-up. Base contract/stash menu, randomized land/air passenger insertion and contested physical pickup. Forgiving player damage, covert movement and 20-second knockout recovery at 75/50/25% health ceilings; fourth knockout or enemy finishing attack fails the raid. Add capture-and-hold contracts ($1,000 base), extracted supply manifests ($250/2 kg each), faction reputation, rifle-kit unlocks and rank bonuses. Fix elevated-terrain pickup distance and clear operator occupation before catch-up. 99 source and 99 packaged native checks passed. Older heist scenario and its saves remain separate. Restart after updating; launch Frozen Assets - Extraction.
- Game Version
- 1.8.0.13
- Created
- Mon, 12 Oct 2026 02:46:28 GMT
- Last Modified
- Mon, 12 Oct 2026 02:46:33 GMT
0.3.1
0.3.1: Supply workshop/payroll access requires a contract with the current occupier. Armory/gold remain hostile even with contracts. Guards recognize aimed shots and near misses, witnessed theft, sabotage and player-inflicted injuries; sponsor betrayal fails the job. Fatal death deletes carried gear/cargo and fails the shared contract, then respawns at base with clothing only and no free starter kit or aid. Banked cash and XP/skills remain. Fix profile identity changing between bodies and stale-corpse saves. 201 packaged engine checks passed, including real fatal death and native respawn; restart retained XP, failed contract and zero aid.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 21:09:22 GMT
- Last Modified
- Sat, 10 Oct 2026 21:09:27 GMT
0.3.0
0.3.0: Six guard levels from unarmored 1A to heavy elite 3B; seven weapon roles with independent assault/support orders and weapon-specific combat movement. Valuable POIs start stronger. Real local gunfire and damage raise response waves every active minute. Preserve persistent security, faction pressure, gang skills and campaign progress. Add the native perception manager for working guard sight/hearing and fix idle rifle/sidearm ammo samples falsely counting as combat. Source and packaged builds passed 184 engine checks each; live AI drill verified pistol approach, sniper standoff, genuine combat escalation and visible pursuit.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 12:37:23 GMT
- Last Modified
- Sat, 10 Oct 2026 12:37:39 GMT
0.2.0
0.2.0 - Gang combat and persistent RPG progression. Gang players now use 200 base HP, regenerating armor, armor gating for ordinary body shots, simple first aid, three downs per life, teammate revives and solo recovery. NPCs retain native wounds, bleeding, resilience and armor simulation. Add Enforcer, Ghost, Technician and Medic ranks with XP from secured cargo and crew contracts, earned skill points and per-player host/server saves. Armor tiers come from stolen vests; advanced gear remains raid loot. The safehouse fence trains skills and replenishes current HP, armor, aid and basic ammunition. Combat and progression appear in the right-side HUD.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 04:19:18 GMT
- Last Modified
- Sat, 10 Oct 2026 04:19:26 GMT
0.1.1
0.1.1 - Existing buildings and discoverable safehouse contacts. Moved the safehouse inside Arland's wooden cabin east of the airfield. Added physical black NATO and red Warsaw contract radios on the existing table, a floor crate for fencing and supplies, nearby labels and starting guidance. Relocated weapons, goods, payroll and gold caches inside existing barracks, workshop, office and warehouse buildings. Moved gameplay hints, nearby contact descriptions and the gang ledger to a wrapped right-side panel. Added exact interior heights, outdoor garrison staging and automatic campaign-layout migration that preserves money, contracts, stock, security and ownership.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 03:17:51 GMT
- Last Modified
- Sat, 10 Oct 2026 03:17:54 GMT
0.1.0
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 22:41:31 GMT
- Last Modified
- Fri, 09 Oct 2026 22:41:34 GMT
Showing 1 to 11 of 11 results
Rows per page
Showing 1 to 11 of 11 results
Rows per page