POB Test

by Project Outbreak

1.3.2

1.3.2
- Breach allows zombies to finish a wall approach or active climb.
- Zombies can open a usable door in either direction before breaching it.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 12:49:21 GMT
Last Modified
Thu, 15 Oct 2026 12:49:33 GMT

1.2.0

1.2.0
- Creatures now approach, attack and pass through supported doors and windows under their own movement. A horde shares openings instead of piling every attacker into one spot.
- Creatures choose openings that genuinely lead toward their prey. Supported doors, windows, fences and blocking sandbags can be breached; trees and ordinary scenery are ignored.
- Broken windows are climbed in sequence, broken doors are entered immediately, and blocking sandbag remains are cleared from the passage.
- Added Game Master Breach Settings for durability, crowding and feature switches. Deleting the card now restores every setting correctly.
- Spiked wire durability is based on the complete piece and its measured size, including multi-section and modded pieces.
- Large hordes scan structures far less often and share building searches, substantially reducing siege cost.
- Structural state resets reliably between missions, and rotated, scaled or nested door parts are measured in their own frame for broader vanilla and modded-door support.
- Added universal barricades for supported windows and closed doors. Use inventory Plank Bundles with the reusable Barricade Toolkit and Reforger's native placement preview; hold to build exactly one plank at a time.
- Added Barricade Supplies to the Game Master browser so scenarios can provide the toolbox and bundles; soldiers perform the actual construction.
- Added a Claw Hammer and a Box of Nails to Barricade Supplies. Building one plank now takes a carried construction tool, one Plank Bundle and four nails from one box. The box is reusable until it is empty and shows its remaining nails.
- Added a direct door menu. Walk up to a closed door, scroll to Place Barricade and hold to add one plank. Boarded doors offer Remove Barricade from both sides.
- Wooden double doors are boarded as one door. The planks go across the middle of the pair and both halves stay shut until the last plank is removed. Gates are not affected.
- Added three stable, natural board arrangements. Up to three planks remain centred over the complete opening and surviving boards do not jump when a stage changes.
- Changed removal. Anyone can hold Remove plank to destroy the top plank without a tool or refund. Recover plank needs a held toolkit or claw hammer and free inventory space, and returns one Plank Bundle but not the nails. Removing the final plank restores ordinary door use.
- Added top-plank damage from creatures, bullets, fragments, fire, and explosions. Boards are resistant to individual shots by default, blasts are stronger, and one hit cannot damage the opening behind the plank it just broke.
- Expanded Breach settings for barricade enablement, door barricades on or off, nails per plank, maximum planks, creature hits, durability, damage scaling, build and removal hold times, plank recovery, and break effects.
- Fixed failed or delayed inventory operations so they cannot consume an unbuilt plank, duplicate a returned bundle, or leave a door permanently secured.
- Fixed deleting the breach settings card so every changed value is restored.
- Fixed multi-section spiked wire so wear and pricing apply to the whole piece.
- Fixed unmeasurable wire so it keeps the middle durability value instead of the weakest one.
- Fixed structural state carrying into a new mission in the same session.
Game Version
1.8.0.13
Created
Tue, 08 Sep 2026 23:41:51 GMT
Last Modified
Tue, 08 Sep 2026 23:42:03 GMT

0.0.3

Game Version
1.8.0.10
Created
Sun, 30 Aug 2026 18:58:52 GMT
Last Modified
Sun, 30 Aug 2026 18:58:56 GMT

0.0.2

Game Version
1.8.0.10
Created
Sat, 29 Aug 2026 15:40:02 GMT
Last Modified
Sat, 29 Aug 2026 15:40:05 GMT

0.0.1

Game Version
1.8.0.10
Created
Sat, 29 Aug 2026 11:43:55 GMT
Last Modified
Sat, 29 Aug 2026 11:43:58 GMT

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