EoH GMFX - Explosions

by wave232

Contributors

wave232

EoH GMFX - Explosions

Summary

A new look and sound for the EoH GMFX napalm strike: a racing tongue of fire, a rolling wall of flame, black soot, burning globs and embers. Client-side visuals only.

Description

EoH GMFX - Explosions - by Echoes of Hell A visual and audio overhaul for EoH GMFX strikes. This first release rebuilds the napalm strike. Built from how real napalm behaves: the canister tumbles and bursts, the burning gel keeps its speed and races forward along the flight line, then rolls up into a tall wall of fire whose top turns to thick black smoke. FEATURES - Fire races forward along the strike line, then rolls up into a wall of flame - Black soot column rising off the top of the fire - Burning globs thrown ahead and to the sides that keep burning where they land - Embers thrown out along the whole burn - Burning tree crowns, smoke towers and a glow over the fire at night - Each canister gets a deep blast and a fuel pop; the burning roar comes from points spread across the fire, getting louder as you walk up to it - Built from the game's own fire and smoke effects, so it sits naturally in the world PERFORMANCE AND MULTIPLAYER - Visuals are drawn locally on each machine; nothing extra is sent over the network - Damage, timing and the server side of the strike are unchanged - Far-off strikes skip the heavy layers ONLY AFFECTS EoH GMFX Vanilla explosions and other mods are not touched. Artillery is left alone. REQUIREMENTS - EoH GMFX - EoH GMFX - Vietnam CREDITS Arma Reforger and its assets: Bohemia Interactive. Mod: Echoes of Hell (EoH).

License

Arma Public License (APL)

Version
1.0.0
Game Version
1.9.0.37
Version size
20.48 KB
Created
08.11.2026
Last Modified
08.11.2026
ID
7E4D1C9A2B5F3E81

Dependencies