Broken Frontiers - Survival

by olveld

0.7.58

BF-042: Claimed Holdouts vehicles are explicitly saved and detached from mission cleanup. A validated company grant enables vehicle access and HQ parking without issuing a second reward.
Game Version
1.9.0.37
Created
Sat, 07 Nov 2026 13:07:50 GMT
Last Modified
Sat, 07 Nov 2026 13:07:58 GMT

0.7.57

BF-041: Holdouts uses the authored location, keeps stocked mission crates without overflowing them, and searches safe nearby sites for both mission vehicles. Military arms cabinets fall back to vetted ammunition if a selected resource is unavailable.
Game Version
1.9.0.37
Created
Sat, 07 Nov 2026 11:03:33 GMT
Last Modified
Sat, 07 Nov 2026 11:03:41 GMT

0.7.56

Keep static Darc missions at their configured positions, prevent empty military cabinet loot from quarantining a container, and fit Holdouts rewards within the mission chest.
Game Version
1.9.0.37
Created
Sat, 07 Nov 2026 10:39:33 GMT
Last Modified
Sat, 07 Nov 2026 10:39:40 GMT

0.7.55

Renamed Broken Frontiers survival module; same gameplay package as 0.7.54. Updated Workshop text to reflect retired development supplies.
Game Version
1.9.0.37
Created
Sat, 07 Nov 2026 09:14:45 GMT
Last Modified
Sat, 07 Nov 2026 09:14:53 GMT

0.7.54

Separates the reusable Broken Frontiers modules from the Kolguyev terrain adapter; prepares the Utapau test instance and current original dependencies. Retains existing Workshop and persistence identities. Includes current Darc API adaptation and legacy shotgun resource bridges. Gameplay validation pending.
Game Version
1.9.0.37
Created
Sat, 07 Nov 2026 09:01:01 GMT
Last Modified
Sat, 07 Nov 2026 09:01:08 GMT

0.7.53

Removes obsolete harbor content test-crate spawning, prefab and persistence registration.
Game Version
1.8.0.13
Created
Thu, 05 Nov 2026 06:14:15 GMT
Last Modified
Thu, 05 Nov 2026 06:14:24 GMT

0.7.52

Decouples survival readiness from retired development content crates.
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 19:21:45 GMT
Last Modified
Wed, 04 Nov 2026 19:21:55 GMT

0.7.51

Allows only the fixed Holdout mission through its own exclusion area while preserving the exclusion for rotating missions.
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 17:00:16 GMT
Last Modified
Wed, 04 Nov 2026 17:00:26 GMT

0.7.50

Forces The Holdouts into the static slot and excludes it from rotating occupation selections.
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 16:55:29 GMT
Last Modified
Wed, 04 Nov 2026 16:55:37 GMT

0.7.49

Adds the ten-member static Darc company camp and its two mission-bound M151 vehicles.
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 16:45:11 GMT
Last Modified
Wed, 04 Nov 2026 16:45:21 GMT

0.7.48

Credits meaningful participation in successful Darc missions for Mission support objectives.
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 16:18:19 GMT
Last Modified
Wed, 04 Nov 2026 16:18:27 GMT

0.7.47

Protects all five distributed specialist trader sites from dynamic mission placement.
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 15:39:30 GMT
Last Modified
Wed, 04 Nov 2026 15:39:38 GMT

0.7.46

Compatibility follow-up: pin Darc launcher groups to the same 13 valid resources found by the live server, avoiding an upstream empty-resource scan; expose the retired BuildingSystem2 hit-zone field as a serialized zero-value compatibility property. No loot, prices, saves or gameplay rules changed.
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 12:06:58 GMT
Last Modified
Wed, 04 Nov 2026 12:07:07 GMT

0.7.45

Compatibility repair: suppress invalid DarcChopper player-controller owner check; restore retired disabled fields/types used by AutoRun, BuildingSystem2 and Chungus Shotguns. No loot, prices, saves or gameplay rules changed.
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 11:57:34 GMT
Last Modified
Wed, 04 Nov 2026 11:57:44 GMT

0.7.44

Location-based loot: civilian LV, military MV, HV mission rewards and expensive trader purchases. Independent low sell prices; historical trade replay preserved. Prepared SKS and Aimpoint catalog activated. Existing saves and belongings retained.
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 09:57:40 GMT
Last Modified
Wed, 04 Nov 2026 09:57:50 GMT

0.7.43

Port Chernarus Darc missions to Kolguyev with three shared slots, native vehicles, protected spawn/traders/homes, catalog-only loot and matching ammunition. Include Dead Frequency, Iron Road, Motor Pool and Pulpi-One with west-coast airfield landing. Preserve existing player/base/vehicle journals and item catalog. Requires Darc Core 1.0.157, Missions 1.0.119 and Chopper 1.0.29. Live gameplay acceptance pending.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 21:02:37 GMT
Last Modified
Tue, 03 Nov 2026 21:02:48 GMT

0.7.42

Expand curated items from 66 to 93 and category trade stock from 43 to 96. Add civilian clothing, bags, military gear, AKS-74U, AK-74N, M21, RPK-74N, Ithaca 37 and compatible magazines/optics/Mosin attachments. Location-specific furniture pools retain civilian/military separation and rare bag rolls. Existing prices, journals, containers and dependency pins retained.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 20:17:32 GMT
Last Modified
Tue, 03 Nov 2026 20:17:35 GMT

0.7.41

Five distinct hill traders: clothing, food, equipment, weapons/ammunition and attachments. Server-bound category/range checks; 43 existing-content products. Retain quantity trades, historical prices and all persistence.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 13:48:58 GMT
Last Modified
Tue, 03 Nov 2026 13:49:01 GMT

0.7.40

Fix two Kolguyev metal-cabinet persistence identity collisions without overwriting existing records. Register Bread, Cheese and AppleJuice explicitly in the native item collection; validate all seven consumables at build time. Resolve lazy item registration before saving and log exact failed resources. Preserve saves, contents, cooldowns and schema7. No loot rebalance.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 07:50:20 GMT
Last Modified
Tue, 03 Nov 2026 07:50:23 GMT

0.7.39

Workshop I: visible company workbench (12 planks + 4 nail boxes), physical Metal scrap/Tool parts from the supply depot, lock-kit recipe (3 scrap + 1 tool parts), PDA status/requirements and company-only output. Native craft intent and completion prevent automatic replay after interruption. State schema 7 reads 1-7; preserve saves and never downgrade to schema-6-only releases. Existing world loot tables unchanged.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 07:06:19 GMT
Last Modified
Tue, 03 Nov 2026 07:06:23 GMT

0.7.38

Add searchable US and Soviet military cots with persistent inventories. Military buildings use the existing clothing/equipment table; no loot generation outside recognized military buildings. Existing shared budgets, cooldowns, inventories and schema 6 are preserved. No respawn changes.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 06:43:55 GMT
Last Modified
Tue, 03 Nov 2026 06:43:56 GMT

0.7.37

Add persistent shared building loot budgets, independent search chances and saved empty results. Expand location-specific civilian/military catalogs with existing resources and rare utility finds. Preserve existing inventories/cooldowns; native building state schema 6 reads schemas 1-6.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 20:35:00 GMT
Last Modified
Mon, 02 Nov 2026 20:35:04 GMT

0.7.36

Isolate rejected furniture inventory fills after confirmed preservation, retain global persistence safeguards, defer chained inventory operations and log exact failure phases. Vary loot counts and select civilian/food/gear/attachment items without unnecessary duplicates; add existing bread, cheese and apple juice.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 20:21:55 GMT
Last Modified
Mon, 02 Nov 2026 20:21:57 GMT

0.7.34

Location-based furniture loot: kitchen-only food, civilian residential clothing with rare backpacks, workshop materials, military locker weapons/attachments and military gear. Containing-building classification replaces the military radius. Preserve contents, cooldowns, identities and saves.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 19:13:57 GMT
Last Modified
Mon, 02 Nov 2026 19:14:01 GMT

0.7.32

Add searchable nightstands and refrigerators. Refrigerators supply food and water only; nightstands supply civilian small items and provisions. Preserve existing furniture contents, cooldowns and native persistence.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 18:52:56 GMT
Last Modified
Mon, 02 Nov 2026 18:52:59 GMT

0.7.30

Repair furniture persistence configuration scope. Validate all18furniture roots against the native inventory collection. Retain existing saves and furniture-action improvements.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 17:05:03 GMT
Last Modified
Mon, 02 Nov 2026 17:05:06 GMT

0.7.29

Extend searchable furniture to concrete cupboards, kitchen cabinets and short/long desks. Correct handle interaction points and local inventory opening; preserve existing storage, cooldowns and saves. No regular weapons or ammunition.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 16:57:41 GMT
Last Modified
Mon, 02 Nov 2026 16:57:46 GMT

0.7.26

Search existing cupboards, wardrobes, dressers and metal cabinets. Category-based civilian and military gear; persistent cooldowns and inventory. Retire exterior crate generation/refill while preserving existing contents. No regular weapons/ammunition.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 16:27:22 GMT
Last Modified
Mon, 02 Nov 2026 16:27:25 GMT

0.7.25

Regular civilian world loot: residential food, water and civilian clothing; material outbuildings retain planks and nails. Shared persistent cooldowns and daily budget. No regular weapons or ammunition.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 15:51:25 GMT
Last Modified
Mon, 02 Nov 2026 15:51:27 GMT

0.7.22

Game Version
1.8.0.13
Created
Sun, 01 Nov 2026 20:04:51 GMT
Last Modified
Sun, 01 Nov 2026 20:04:54 GMT

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