Broken Frontiers - Survival
by olveld
0.7.58
BF-042: Claimed Holdouts vehicles are explicitly saved and detached from mission cleanup. A validated company grant enables vehicle access and HQ parking without issuing a second reward.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 13:07:50 GMT
- Last Modified
- Sat, 07 Nov 2026 13:07:58 GMT
0.7.57
BF-041: Holdouts uses the authored location, keeps stocked mission crates without overflowing them, and searches safe nearby sites for both mission vehicles. Military arms cabinets fall back to vetted ammunition if a selected resource is unavailable.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 11:03:33 GMT
- Last Modified
- Sat, 07 Nov 2026 11:03:41 GMT
0.7.56
Keep static Darc missions at their configured positions, prevent empty military cabinet loot from quarantining a container, and fit Holdouts rewards within the mission chest.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 10:39:33 GMT
- Last Modified
- Sat, 07 Nov 2026 10:39:40 GMT
0.7.55
Renamed Broken Frontiers survival module; same gameplay package as 0.7.54. Updated Workshop text to reflect retired development supplies.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 09:14:45 GMT
- Last Modified
- Sat, 07 Nov 2026 09:14:53 GMT
0.7.54
Separates the reusable Broken Frontiers modules from the Kolguyev terrain adapter; prepares the Utapau test instance and current original dependencies. Retains existing Workshop and persistence identities. Includes current Darc API adaptation and legacy shotgun resource bridges. Gameplay validation pending.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 09:01:01 GMT
- Last Modified
- Sat, 07 Nov 2026 09:01:08 GMT
0.7.53
Removes obsolete harbor content test-crate spawning, prefab and persistence registration.
- Game Version
- 1.8.0.13
- Created
- Thu, 05 Nov 2026 06:14:15 GMT
- Last Modified
- Thu, 05 Nov 2026 06:14:24 GMT
0.7.52
Decouples survival readiness from retired development content crates.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 19:21:45 GMT
- Last Modified
- Wed, 04 Nov 2026 19:21:55 GMT
0.7.51
Allows only the fixed Holdout mission through its own exclusion area while preserving the exclusion for rotating missions.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 17:00:16 GMT
- Last Modified
- Wed, 04 Nov 2026 17:00:26 GMT
0.7.50
Forces The Holdouts into the static slot and excludes it from rotating occupation selections.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 16:55:29 GMT
- Last Modified
- Wed, 04 Nov 2026 16:55:37 GMT
0.7.49
Adds the ten-member static Darc company camp and its two mission-bound M151 vehicles.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 16:45:11 GMT
- Last Modified
- Wed, 04 Nov 2026 16:45:21 GMT
0.7.48
Credits meaningful participation in successful Darc missions for Mission support objectives.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 16:18:19 GMT
- Last Modified
- Wed, 04 Nov 2026 16:18:27 GMT
0.7.47
Protects all five distributed specialist trader sites from dynamic mission placement.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 15:39:30 GMT
- Last Modified
- Wed, 04 Nov 2026 15:39:38 GMT
0.7.46
Compatibility follow-up: pin Darc launcher groups to the same 13 valid resources found by the live server, avoiding an upstream empty-resource scan; expose the retired BuildingSystem2 hit-zone field as a serialized zero-value compatibility property. No loot, prices, saves or gameplay rules changed.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 12:06:58 GMT
- Last Modified
- Wed, 04 Nov 2026 12:07:07 GMT
0.7.45
Compatibility repair: suppress invalid DarcChopper player-controller owner check; restore retired disabled fields/types used by AutoRun, BuildingSystem2 and Chungus Shotguns. No loot, prices, saves or gameplay rules changed.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 11:57:34 GMT
- Last Modified
- Wed, 04 Nov 2026 11:57:44 GMT
0.7.44
Location-based loot: civilian LV, military MV, HV mission rewards and expensive trader purchases. Independent low sell prices; historical trade replay preserved. Prepared SKS and Aimpoint catalog activated. Existing saves and belongings retained.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 09:57:40 GMT
- Last Modified
- Wed, 04 Nov 2026 09:57:50 GMT
0.7.43
Port Chernarus Darc missions to Kolguyev with three shared slots, native vehicles, protected spawn/traders/homes, catalog-only loot and matching ammunition. Include Dead Frequency, Iron Road, Motor Pool and Pulpi-One with west-coast airfield landing. Preserve existing player/base/vehicle journals and item catalog. Requires Darc Core 1.0.157, Missions 1.0.119 and Chopper 1.0.29. Live gameplay acceptance pending.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 21:02:37 GMT
- Last Modified
- Tue, 03 Nov 2026 21:02:48 GMT
0.7.42
Expand curated items from 66 to 93 and category trade stock from 43 to 96. Add civilian clothing, bags, military gear, AKS-74U, AK-74N, M21, RPK-74N, Ithaca 37 and compatible magazines/optics/Mosin attachments. Location-specific furniture pools retain civilian/military separation and rare bag rolls. Existing prices, journals, containers and dependency pins retained.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 20:17:32 GMT
- Last Modified
- Tue, 03 Nov 2026 20:17:35 GMT
0.7.41
Five distinct hill traders: clothing, food, equipment, weapons/ammunition and attachments. Server-bound category/range checks; 43 existing-content products. Retain quantity trades, historical prices and all persistence.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 13:48:58 GMT
- Last Modified
- Tue, 03 Nov 2026 13:49:01 GMT
0.7.40
Fix two Kolguyev metal-cabinet persistence identity collisions without overwriting existing records. Register Bread, Cheese and AppleJuice explicitly in the native item collection; validate all seven consumables at build time. Resolve lazy item registration before saving and log exact failed resources. Preserve saves, contents, cooldowns and schema7. No loot rebalance.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 07:50:20 GMT
- Last Modified
- Tue, 03 Nov 2026 07:50:23 GMT
0.7.39
Workshop I: visible company workbench (12 planks + 4 nail boxes), physical Metal scrap/Tool parts from the supply depot, lock-kit recipe (3 scrap + 1 tool parts), PDA status/requirements and company-only output. Native craft intent and completion prevent automatic replay after interruption. State schema 7 reads 1-7; preserve saves and never downgrade to schema-6-only releases. Existing world loot tables unchanged.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 07:06:19 GMT
- Last Modified
- Tue, 03 Nov 2026 07:06:23 GMT
0.7.38
Add searchable US and Soviet military cots with persistent inventories. Military buildings use the existing clothing/equipment table; no loot generation outside recognized military buildings. Existing shared budgets, cooldowns, inventories and schema 6 are preserved. No respawn changes.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 06:43:55 GMT
- Last Modified
- Tue, 03 Nov 2026 06:43:56 GMT
0.7.37
Add persistent shared building loot budgets, independent search chances and saved empty results. Expand location-specific civilian/military catalogs with existing resources and rare utility finds. Preserve existing inventories/cooldowns; native building state schema 6 reads schemas 1-6.
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 20:35:00 GMT
- Last Modified
- Mon, 02 Nov 2026 20:35:04 GMT
0.7.36
Isolate rejected furniture inventory fills after confirmed preservation, retain global persistence safeguards, defer chained inventory operations and log exact failure phases. Vary loot counts and select civilian/food/gear/attachment items without unnecessary duplicates; add existing bread, cheese and apple juice.
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 20:21:55 GMT
- Last Modified
- Mon, 02 Nov 2026 20:21:57 GMT
0.7.34
Location-based furniture loot: kitchen-only food, civilian residential clothing with rare backpacks, workshop materials, military locker weapons/attachments and military gear. Containing-building classification replaces the military radius. Preserve contents, cooldowns, identities and saves.
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 19:13:57 GMT
- Last Modified
- Mon, 02 Nov 2026 19:14:01 GMT
0.7.32
Add searchable nightstands and refrigerators. Refrigerators supply food and water only; nightstands supply civilian small items and provisions. Preserve existing furniture contents, cooldowns and native persistence.
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 18:52:56 GMT
- Last Modified
- Mon, 02 Nov 2026 18:52:59 GMT
0.7.30
Repair furniture persistence configuration scope. Validate all18furniture roots against the native inventory collection. Retain existing saves and furniture-action improvements.
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 17:05:03 GMT
- Last Modified
- Mon, 02 Nov 2026 17:05:06 GMT
0.7.29
Extend searchable furniture to concrete cupboards, kitchen cabinets and short/long desks. Correct handle interaction points and local inventory opening; preserve existing storage, cooldowns and saves. No regular weapons or ammunition.
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 16:57:41 GMT
- Last Modified
- Mon, 02 Nov 2026 16:57:46 GMT
0.7.26
Search existing cupboards, wardrobes, dressers and metal cabinets. Category-based civilian and military gear; persistent cooldowns and inventory. Retire exterior crate generation/refill while preserving existing contents. No regular weapons/ammunition.
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 16:27:22 GMT
- Last Modified
- Mon, 02 Nov 2026 16:27:25 GMT
0.7.25
Regular civilian world loot: residential food, water and civilian clothing; material outbuildings retain planks and nails. Shared persistent cooldowns and daily budget. No regular weapons or ammunition.
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 15:51:25 GMT
- Last Modified
- Mon, 02 Nov 2026 15:51:27 GMT
0.7.22
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 20:04:51 GMT
- Last Modified
- Sun, 01 Nov 2026 20:04:54 GMT
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