Torino TF UH Assets

by IlTorino

0.6.13

## What's new in 0.6.13

- New street lamps for each region: concrete and steel poles with warm light in the coastal towns, concrete poles in the northern hill towns (some with solar panels). They use the same power and switching as before.
- A kerb and sidewalk kit: kerb lines, corners, tapered ends and paving rows.
- Far buildings now drop out of view sooner, which roughly doubles the frame rate when looking down the length of the coastal city.
Game Version
1.9.0.37
Created
Wed, 11 Nov 2026 20:32:10 GMT
Last Modified
Wed, 11 Nov 2026 20:37:21 GMT

0.6.12

## What's new in 0.6.12

- New lights and power. Street lamps, room lights, power lines and stations now run on an adapted Congos Dynamic Lights system. The old window glow and far-town glow are gone.
- Power follows each area's hours: some districts take turns on rotating cuts, some homes run on generators late at night, others stay powered all day.
- Stations can be shut off and restored at their cabinets; the lights flicker for 20-40 seconds first. A station hit by a rocket goes dark until it is repaired.
- Hospitals run on their own generators. Tunnels have their own main and area breakers.
- Room lights have working switches, and some homes keep one dim battery light during a cut.
- Includes adapted Congos Dynamic Lights by TheRealCongo, under the Arma Public License (APL).
Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 16:09:06 GMT
Last Modified
Sun, 08 Nov 2026 16:23:12 GMT

0.6.11

Night lights: building windows now light up one by one instead of whole buildings at once. Warm and cool bulbs, a few TV flickers and curtains, fewer lit windows late at night, and dim battery or generator light in some homes during power cuts. Shop signs keep their own look while windows switch. Softer street lamps with a natural pool of light instead of hard white circles.
Game Version
1.9.0.37
Created
Sat, 07 Nov 2026 04:12:01 GMT
Last Modified
Sat, 07 Nov 2026 04:17:35 GMT

0.6.10

Rooftops: compact domestic solar heaters (correct size), rooftop AC units, flush PV arrays for pitched roofs and new roof set variants. Strip side uniform gear (headbands, not yet worn). Launch-site gear fixes.
Game Version
1.9.0.37
Created
Fri, 06 Nov 2026 14:15:22 GMT
Last Modified
Fri, 06 Nov 2026 14:21:26 GMT

0.6.9

Tunnel hatches: the lid can't be lifted while someone stands or lies on it, and a blocked swing returns to where it started. New rocket launcher models (two frame launchers and a dug-in pit launcher, with destroyed versions) and launch-site gear: ammunition crates, a firing cable to its battery, a cover tarp, digging tools. Weathered launcher steel, olive crate wood, duller field sandbags.
Game Version
1.9.0.37
Created
Fri, 06 Nov 2026 05:15:01 GMT
Last Modified
Fri, 06 Nov 2026 05:37:18 GMT

0.6.8

## What's new in 0.6.8

- New street pieces: seamless wide paving, kerb corners, dropped kerb, parking pads, recycling cage, bollard, shade sail and a concrete pole.
- Town walls are calmer and lighter, and red roof tiles are less saturated.
Game Version
1.8.0.13
Created
Thu, 05 Nov 2026 13:48:18 GMT
Last Modified
Thu, 05 Nov 2026 13:56:48 GMT

0.6.7

## What's new in 0.6.7

- Big performance fix: street lamps and windows no longer freeze the game when power changes or at nightfall. They now switch over a few frames.
- Lamps near you flicker for a moment when the power goes or comes back at night.
- The yellow sliding gate's rolling sound now lasts for its whole movement.
- Gate and shutter controls no longer risk staying missing when they load late.
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 18:07:26 GMT
Last Modified
Wed, 04 Nov 2026 18:13:21 GMT

0.6.6

## What's new in 0.6.6

- Border gates: new double gate, 1.5 times as wide, so tanks and heavy armour fit through. It still opens and closes.
- Tunnel entrances: the hard square and dark halo around every entrance are gone; the ground now blends in.
- Hatch lids no longer end up part open or hanging into the shaft after being used from the ladder.
- New: two improvised rocket launchers and an artillery rocket model.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 13:19:50 GMT
Last Modified
Tue, 03 Nov 2026 13:25:27 GMT

0.6.5

Two buildings with hidden entrances keep their weathered colours.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 19:35:10 GMT
Last Modified
Mon, 02 Nov 2026 19:41:18 GMT

0.6.4

Tunnel fittings and linings: vent ducts, cables, water pipes, rail sleepers, furnished room props, rounded vault linings in three looks. New entrance hosts: tin shed, one-room house, greenhouse with real crops, yard walls. New tunnel branches and entrance pads.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 18:46:55 GMT
Last Modified
Mon, 02 Nov 2026 18:54:11 GMT

0.6.3

- Transformers can be blown up with an explosive charge, a mine or heavy ammunition. A blown transformer shows its destroyed model and cuts its district's street lamps, windows and room lights.
- Repair a blown transformer with the entrenching tool: hold the action for four minutes; several repairers add up.
- Street lamps outside every district now follow the nearest district within 400 m, so roadside lamps go dark with their town.
- Lamps that load in later follow their district's power state.
Game Version
1.8.0.13
Created
Sun, 01 Nov 2026 19:39:03 GMT
Last Modified
Sun, 01 Nov 2026 19:44:04 GMT

0.6.2

Erez: the caged walkway lets bullets through between the bars; the watchtower and prop ladders can be climbed down from the top.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 15:29:51 GMT
Last Modified
Sat, 31 Oct 2026 15:48:19 GMT

0.6.1

Northern crossing terminal: the access model and the first walkway piece are updated (deeper supports, extra stair treads), so the walkway meets the terminal door.
Game Version
1.8.0.13
Created
Fri, 30 Oct 2026 14:37:08 GMT
Last Modified
Fri, 30 Oct 2026 14:42:31 GMT

0.6.0

0.6.0
- Roof sets: rooftop equipment (water tanks, solar heaters, dishes) merged into one set per roof, about 40,000 fewer objects.
- Breakable bulbs in every lit room; room lights fade smoothly.
- Street lights with breakable glass.
- Safe-room shutters close properly; softer window glow at night.
Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 17:36:31 GMT
Last Modified
Thu, 29 Oct 2026 17:42:56 GMT

0.5.1

0.5.1: fixes and working gates.
- Collapsing buildings take their roof and wall dressing (dishes, rebar stubs, cables, posters, awnings) with them.
- Fixed IDs on 20 ruins: destroying those buildings kicked players off servers.
- Safe-room steel shutter: a sliding plate worked from a handle inside the room (one house model so far).
- The smart fence's double gate opens and closes from a control box on its inner side.
- Tunnel hatch lids ignore new presses while still swinging.
Game Version
1.8.0.13
Created
Tue, 27 Oct 2026 15:08:04 GMT
Last Modified
Tue, 27 Oct 2026 15:11:57 GMT

0.5.0

0.5.0: everything new since 0.1.1.
- Trees reworked: carob, citrus, eucalyptus, oak and pine, with new far-view images (no more black balls at a distance). Pines have needle crowns.
- Sliding aluminium windows on all 61 building models of the Strip's towns and camps.
- Nine more Strip building models with windows on every side (in the pack only; the map does not use them).
- Solar water heaters for tile roofs, for one home or a duplex.
- Working sliding gates: hold F at the gate's leading edge to open or close it.
- Steel street lights with day and night versions; town-entry signs.
- Northern limestone rocks are a weathered grey instead of near-white.
- The cypress no longer turns black at a distance.
- Plaster: building fronts toned down overall, lighter and cleaner plaster for the border-belt and western Galilee towns, light plaster for the community houses.
- Interior and furniture colours raised: no more black furniture.
- Curved pavement pieces for a roundabout.
- Fuel station forecourts keep weeds out.
- Direction sign panels show their lettering correctly; galvanised steel is duller, so sign backs and poles no longer glare white.
Game Version
1.8.0.13
Created
Mon, 26 Oct 2026 21:26:17 GMT
Last Modified
Mon, 26 Oct 2026 21:30:13 GMT

0.1.1

Game Version
1.8.0.13
Created
Sun, 18 Oct 2026 16:54:59 GMT
Last Modified
Sun, 18 Oct 2026 17:11:10 GMT

0.1.0

Game Version
1.8.0.13
Created
Sat, 17 Oct 2026 20:37:38 GMT
Last Modified
Sat, 17 Oct 2026 20:45:21 GMT

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