Project Outbreak Infection

by Project Outbreak

1.3.1

1.3.1
Infection stage popups are off by default. Game Masters and server owners can enable them with Show Symptom Alerts or outbreak.json. Examination, diagnosis and treatment feedback remain available.

When symptom alerts are enabled, the risen notification now reaches the original player after their old body reanimates. Includes updated Workshop information and component licence clarification.
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 13:30:32 GMT
Last Modified
Fri, 09 Oct 2026 13:30:40 GMT

1.3.0

1.3.0
- Place one Infection System and choose repeating daily activity hours on the in-game clock, including overnight windows.
- Configure the schedule through Game Master or outbreak.json. It is off by default.
Game Version
1.8.0.13
Created
Tue, 06 Oct 2026 13:58:37 GMT
Last Modified
Tue, 06 Oct 2026 13:58:46 GMT

1.2.2

1.2.2
- Uninfected unconscious players can respawn normally again.
- Curing an unconscious player restores their option to respawn. Infected unconscious players keep their rescue and turning window.
- Delayed respawn requests cannot kill a newly respawned character.
Game Version
1.8.0.13
Created
Sat, 03 Oct 2026 16:40:51 GMT
Last Modified
Sat, 03 Oct 2026 16:40:58 GMT

1.2.1

A dying infected body keeps the side it fell on, face down or face up. It plays one dying animation that starts and ends on that lying pose, and the zombie rises from the same pose with no cut.

New setting, Terminal Kneel Percent (default 50). A standing or crouching victim sometimes sinks to the knees for about four seconds before the collapse. A kneeling player cannot move while it plays.

ArmaVision (photo mode) camera properties open normally again. Infection settings appear only in the Game Master edit list.
Game Version
1.8.0.13
Created
Tue, 29 Sep 2026 15:35:01 GMT
Last Modified
Tue, 29 Sep 2026 15:35:10 GMT

1.2.0

1.2.0
- Infected zombies now join their correct horde when they rise. If a turn cannot finish, it stops cleanly instead of reporting the same error forever.
- Infection yields when a Game Master deliberately zombifies a player, allowing the player to die and respawn normally while the old body becomes an AI zombie.
- An infected player turns into a zombie when they die. Respawning later does not delay that zombie. A shot that destroys the head still stops the turn.
- The new body keeps the gear they were carrying. Guns drop by default. The new Infection setting can keep them stowed on the zombie instead; the global Outbreak setting also enables this. Zombies cannot use them.
- Player corpse handoffs remain compatible with add-ons built against Infection 1.1.0.
- Large infected populations keep the existing bounded work limit.
Game Version
1.8.0.13
Created
Sun, 27 Sep 2026 00:39:21 GMT
Last Modified
Sun, 27 Sep 2026 00:39:29 GMT

1.1.0

1.1.0
- The V-1 infection vial can now be kept out of the arsenal. Turn it off on the infection system and the vial no longer appears in faction arsenals, in loot, or in a saved loadout. The cure, the suppressant, the diagnostic and the analyzer are unaffected.
- Fixed editor settings that could quietly fail to load.
- Someone who turns while sitting in a vehicle now gets out first and falls beside it, instead of falling through the vehicle.
Game Version
1.8.0.13
Created
Wed, 16 Sep 2026 20:24:22 GMT
Last Modified
Wed, 16 Sep 2026 20:24:30 GMT

1.0.8

1.0.8
- Fixed infection medicine missing from faction arsenals, loot and saved loadouts in 1.0.7.
Game Version
1.8.0.13
Created
Mon, 14 Sep 2026 09:57:36 GMT
Last Modified
Mon, 14 Sep 2026 09:57:40 GMT

1.0.7

1.0.7
- The medical arsenal box now keeps one identity on the server and every client in multiplayer.
Game Version
1.8.0.13
Created
Mon, 14 Sep 2026 07:59:36 GMT
Last Modified
Mon, 14 Sep 2026 07:59:40 GMT

1.0.6

1.0.6
- Coughs and the tissue analyser now come from the person or the device and pick up the room, instead of fighting door sounds and cutting out in a crowd.
- Infection turns now use the same grounded zombie conversion as Game Master actions, retaining clothing and cargo while keeping grenades out of the hands. Turning zombies convulse on the floor and can be killed before getting up.
- Infection settings can now come from a server settings file, so a server with no Game Master on it still runs the infection you chose, every restart. If the world has no infection system yet, one is set up for you.
- Characters that the server or another game mode spawns are covered by this, so a defender you kill can get back up as a zombie like anybody else.
- Infection medicine now appears in faction arsenals and loot pools, while the dedicated medical box remains free.
- The tissue analyser self-test now has its own key. It still starts on V, and you can change it in Settings > Keybinds under Project Outbreak without moving your fire mode key.
- Analyser hints now name the keys you actually use.
Game Version
1.8.0.13
Created
Mon, 14 Sep 2026 06:25:53 GMT
Last Modified
Mon, 14 Sep 2026 06:26:02 GMT

1.0.5

- Removed an unfinished map-wide population feature
Game Version
1.8.0.13
Created
Mon, 07 Sep 2026 08:15:29 GMT
Last Modified
Mon, 07 Sep 2026 08:15:35 GMT

1.0.4

1.0.4
- Fixes ArmaVision camera properties failing to open when Project Outbreak Infection is loaded.
Game Version
1.8.0.13
Created
Sat, 05 Sep 2026 22:22:11 GMT
Last Modified
Sat, 05 Sep 2026 22:22:19 GMT

1.0.3

1.0.3
- Added optional disease-free suspicious coughs from healthy AI, a Game Master Make Cough action, and a placeable Cough Ambience Emitter. Each has its own setting and never transmits infection.
- Expanded cough audio and added subtle breathing and sniffing signs during the hidden early stages of infection.
- Coughs now fade naturally over distance instead of becoming completely silent after 24 metres.
- Fixed the Cough Ambience Emitter being absent from published packages.
Game Version
1.8.0.13
Created
Fri, 04 Sep 2026 19:55:22 GMT
Last Modified
Fri, 04 Sep 2026 19:55:31 GMT

1.0.2

Hotfix 1.0.2:
- Fixed the crash that was disconnecting players from servers. This add-on was changing a nametag setting in a way the game could not load, which left it empty and crashed players whenever their character changed. Players saw this as being kicked with a system failure.
- Side effect while this is fixed properly: a body that is turning into a zombie shows a normal nametag again instead of reading as a corpse.
Game Version
1.8.0.10
Created
Tue, 01 Sep 2026 14:09:56 GMT
Last Modified
Tue, 01 Sep 2026 14:10:05 GMT

1.0.1

- Fixed Respawn from the pause menu for infected players. The turn into a Zombie is now prepared before the death, so respawning no longer skips it or leaves a broken body.
Game Version
1.8.0.10
Created
Tue, 01 Sep 2026 07:37:01 GMT
Last Modified
Tue, 01 Sep 2026 07:37:06 GMT

1.0.0

Game Version
1.8.0.10
Created
Sun, 30 Aug 2026 18:29:18 GMT
Last Modified
Sun, 30 Aug 2026 18:29:22 GMT

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