Insurgency Advanced
by INF_MIke64
1.0.4
Vehicles Ambient and zone-spawned vehicles now carry a random number of passengers, using each seat’s default unit. Vehicle limits are based on vehicle count, not crew/passenger AI budgets. Ambient and zone limits remain separate. Improved crew tracking to handle early dismounts, deaths and captures without false initialization timeouts. Unified vehicle cleanup and added retries for wrecks occupied by protected prisoners. Prisoners Questioned prisoners can now be cleaned up under their spawning system’s normal distance, delay and visibility rules. Unquestioned prisoners abandoned by players follow the same cleanup rules. Nearby prisoners remain protected; questioning does not delete them immediately. Failed ACE surrender requests now fall back to native prisoner animations. Camps and Map Markers Camp spawn points remain enabled for the spawned composition’s default faction. Permanently secured camps transfer spawning to the configured main player faction. Improved camp and arsenal ownership synchronization for late-joining clients and streamed objects. Map-area spawn failures now retry instead of permanently stopping marker updates. Fixed debug camp/cache markers remaining after being switched off. Renamed the camp interaction to “Search camp for intel.” Other Improvements Unconscious players no longer contribute to zone capture. Consolidated shared grid, concealment and cleanup logic. Simplified Field Manual validation and expanded regression coverage. Fixed script syntax and vehicle override-signature errors.
- Game Version
- 1.8.0.13
- Created
- Mon, 19 Oct 2026 10:28:33 GMT
- Last Modified
- Mon, 19 Oct 2026 10:28:37 GMT
1.0.3
Clearer territory colours: yellow means capture in progress, orange warns of an incoming or active insurgent counterattack, and green means permanently secured. Counterattacks are decided when capture completes, rather than leaving captured zones waiting indefinitely for a later chance roll. More room to defend: players can remain within 300 m of the zone centre instead of standing inside the captured square. Blocked counterattacks no longer leave zones pending indefinitely. If an attack cannot form, nearby players secure the zone; abandoned ground returns to insurgent control. Camp ownership and objectives follow permanent security, including faction transfer and access to friendly respawn points. Counterattacking infantry now receive a run movement setting to reach their target faster. Updated Field Manual guidance with clearer, in-world descriptions and consistent use of “insurgents.”
- Game Version
- 1.8.0.13
- Created
- Mon, 19 Oct 2026 09:15:02 GMT
- Last Modified
- Mon, 19 Oct 2026 09:15:07 GMT
1.0.2
Camp discovery and selection now prioritise woodland interiors, using edge locations as a fallback. Reserved cache/intel placement now allows tree and bush clipping. Updated the candidate-cache identifier so existing camp candidates rebuild. Updated related documentation and offline tests.
- Game Version
- 1.8.0.13
- Created
- Mon, 19 Oct 2026 08:36:37 GMT
- Last Modified
- Mon, 19 Oct 2026 08:36:41 GMT
1.0.1
Improved startup with background terrain discovery and progress notifications. Updated woodland camps to select 7 locations by default, configurable from 1–20 through the mission header. Relaxed tree and bush clearance checks to allow more forest camp placements while retaining essential safety checks. Counterattacks are defeated when every attacker is killed or captured. Failed spawns and abandoned attacks no longer grant permanent securing. Coordinated permanent camp ownership, objective completion and friendly spawn access, including replication support. Improved prisoner capture, disarming and idle behaviour. Physical intel searches and prisoner questioning now have separate team-wide attempts. Questioning requires a conscious prisoner who is no longer bleeding. Bleeding prisoners show a disabled action with a bandaging prompt. Renamed interactions to Capture Prisoner and Question Prisoner. Improved Field Manual formatting, map-colour guidance and prisoner instructions; added a short Pastafarian page. Removed outdated ground-map instructions.
- Game Version
- 1.8.0.13
- Created
- Sun, 18 Oct 2026 22:36:23 GMT
- Last Modified
- Sun, 18 Oct 2026 22:36:33 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Sun, 18 Oct 2026 20:36:01 GMT
- Last Modified
- Sun, 18 Oct 2026 20:36:04 GMT
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