ARCL Killhouse

by Jacht_Paard

1.0.8

1.0.8: Game 1.9. The 1.9 US and USSR spawn kits carry canteens; both canteens are now in the team arsenal boxes (Equipment), so Save loadout accepts the default kit. No other changes.
Game Version
1.9.0.37
Created
Thu, 12 Nov 2026 17:32:53 GMT
Last Modified
Thu, 12 Nov 2026 17:33:05 GMT

1.0.7

1.0.7: Sound. Start: a click at the red start lamp when it switches on, a race-start countdown (three equal beeps and a higher GO tone) at the start doors and at the ready shutters, a buzzer at the lamp at GO, and a click when the lamp switches off after an abort or a reset. The start hints no longer ding. Ambience: soft ventilation and a quiet fluorescent hum in the team rooms, air in the corridors and the lobby, and a very soft neutral background everywhere else. The sea and seagull ambience of the island is gone, so houses and tunnels stay quiet for footsteps. Lobby: two PA speakers. A referee can call everyone in the lobby to their team room (F7: PA: to team room, or #kh pa); everyone in the lobby sees it as a banner, and the PA also sounds when Start match is refused. All sounds are vanilla, so the download stays small.
Game Version
1.8.0.13
Created
Fri, 30 Oct 2026 22:46:36 GMT
Last Modified
Fri, 30 Oct 2026 22:46:50 GMT

1.0.6

1.0.6: Each playfield has its own look: A OFFICE, B WORKSHOP, C WAREHOUSE and D CELL BLOCK get their own wall finish, a painted band and dado, more wall decor, pipes under the hall roof in the house colour and floor lines in C and D. Every spot has a callout code on the wall, also corridors and hall parts (Blue counts from the north, Red mirrored from the south); the plan boards show the codes, also at every ready door. Walking routes are at least 1 m wide (a few props moved 5-40 cm). Ready shutters close again 10 s after they open (new: Close shutters in F7). Team rooms: large door letters, an audible 3-2-1 countdown with the house name, a stripe, signs and lockers in the team colour, and much more light (the red start lamp stays the brightest point). All start, team and sector doors are now dark grey. Lobby: the panel in front of the briefing wall is gone (start rounds with F7 or #kh in chat), an arena overview map hangs between the plan boards, the plan boards are white and the lamps at SECTOR BLUE are blue. F7 tells the referee who stayed in the team room after GO, when a team is down to 0 and how long since the last kill. The dead-cam now sits on your teammate's helmet. House names are English everywhere.
Game Version
1.8.0.13
Created
Fri, 30 Oct 2026 11:52:12 GMT
Last Modified
Fri, 30 Oct 2026 11:52:35 GMT

1.0.5

1.0.5: Name tags. You now see a team-mate's name only when you can really see him, drawn in your team colour. When a wall, a closed door, a shutter, cover or an enemy is between you, you see a small dot in your team colour with the distance in metres instead (for example 12 m), so a name never floats on the wrong side of a wall. Team-mates never hide each other, so a stack shows every name. No dot for players on another floor or more than 100 m away, and the dot stays dim at night and with night vision. Enemies never get a name or a dot. Referees: #kh tags dots (default), #kh tags names (names in sight only, no dots) or #kh tags off.
Game Version
1.8.0.13
Created
Sat, 24 Oct 2026 20:28:47 GMT
Last Modified
Sat, 24 Oct 2026 20:28:55 GMT

1.0.4

1.0.4: Team doors: the gap at the foot of each lobby staircase is now a red double door, like the sector doors. It is open outside a match; players cannot open or close it. Start match (F7 panel or #kh match start) shuts both team doors and both sector doors at once, but only when every player is inside his own team room; otherwise the server refuses and names who is missing. Force start (F7) or #kh match start force starts anyway and brings those players straight to their team room. End match opens the doors again. Win announcements: big banners in the middle of everyone's screen, in the team colour (team rooms, lobby, deploy menu, dead-cam, Game Master). Blue +1 and Red +1 now also show BLUE WINS THE ROUND / RED WINS THE ROUND with the score. New F7 buttons: Blue wins match, Red wins match (#kh win blue|red match) and Draw (#kh draw); they do not change the score. Ready shutters: a steel roller shutter now closes the end of every tunnel. Both teams press Ready on the button left of their shutter (any team member; press again to cancel). When both teams are ready, a 5 second countdown runs on everyone's screen and both shutters open at the same moment. Referees can force them open with 'Open shutters' on the F7 panel or #kh shutters. The tunnels get more detail: steel ribs, conduits, hanging signs, chevrons in the bends, a glow line on the platform and hazard stripes on the corners. Dead-cam: it now follows the watched teammate's head on servers (it turned the wrong way).
Game Version
1.8.0.13
Created
Sat, 24 Oct 2026 11:06:55 GMT
Last Modified
Sat, 24 Oct 2026 11:07:05 GMT

1.0.3

1.0.3: own steel cabinets and open shelving racks replace all vanilla cabinets; nothing above 0.95 m can be climbed any more, and an invisible player-only ceiling over the killhouses and pens stops anyone from getting above the walls (bullets and grenades pass through). Tunnels A-D relit (red only) with signs that show the distance to the pen, glow strips and more detail. The lobby stairs no longer have a middle railing.
Game Version
1.8.0.13
Created
Wed, 21 Oct 2026 17:59:31 GMT
Last Modified
Wed, 21 Oct 2026 17:59:43 GMT

1.0.2

1.0.2: referee panel (F7): live status and all referee buttons in one window, Start random (never the same killhouse twice in a row). The Game Master right-click menu now has two KH entries: Referee panel and Reset all start doors.
Game Version
1.8.0.13
Created
Tue, 20 Oct 2026 14:02:42 GMT
Last Modified
Tue, 20 Oct 2026 14:02:53 GMT

1.0.1

1.0.1: dead-cam: the dead watch a living teammate (helmet cam) until the referee resets the round. Off by default; the referee types #kh deadcam on.
Game Version
1.8.0.13
Created
Mon, 19 Oct 2026 18:15:55 GMT
Last Modified
Mon, 19 Oct 2026 18:16:03 GMT

1.0.0

Game Version
1.8.0.13
Created
Mon, 19 Oct 2026 14:20:20 GMT
Last Modified
Mon, 19 Oct 2026 14:20:50 GMT

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