ARCL Killhouse

by Jacht_Paard
ARCL Killhouse

Summary

5v5 CQB arena for the ARCL league: four killhouses, referee panel (F7) and start system, night mode.

Description

5v5 close-quarters arena for the Arma Reforger Competitive League (ARCL). Four killhouses (A-D) in dark industrial halls around one start building with two team rooms, a referee control room and a lobby.

How a round works: both teams wait in their team room. A referee starts the round from the referee panel (F7) or with the #kh commands: red lamp, 3-second countdown, both doors open at the same time. Each team runs through its tunnel to a steel roller shutter; when both teams have pressed Ready, a 5-second countdown runs on every screen and both shutters open at once. Start match only goes ahead when every player is in his own team room. Big banners announce who won the round or the match.

Night setting (23:00, clear weather) with an optional lights-off mode for night vision. Dead players can watch a living teammate through a helmet cam until the round is reset (referee switch: #kh deadcam on).

Vanilla only: the team arsenals hold vanilla gear. The companion mod ARCL Killhouse WCS adds the league arsenal (WCS weapons, NV-System night vision, Save loadout slots 1-4).

Scenario: ARCL Killhouse - {BCF275C6C76A118B}Missions/KH_Arena.conf

License

Arma Public License No Derivatives (APL-ND)

Version
1.0.8
Game Version
1.9.0.37
Version size
5.33 MB
Downloads
23
Created
19.10.2026
Last Modified
12.11.2026
ID
78754E12D6D46E9E