Reoccupation TEST

by Erdfuchs

0.1.25

Border patrols and mobile snipers now use the regular patrol route planner and distance-based AI protection. Improved movement around camp tents and obstacles. Mobile border teams appear about 30% more often; existing casualties and replacement timers are preserved.
Game Version
1.9.0.37
Created
Thu, 05 Nov 2026 21:49:38 GMT
Last Modified
Thu, 05 Nov 2026 21:53:45 GMT

0.1.24

Added rare rally cars to parked and moving traffic. Long periods without water can now be fatal; this can be disabled in Reoccupation settings. Reworked border patrol routes and spawning outside tents. Spread ambient parking work to reduce spikes.
Game Version
1.9.0.37
Created
Thu, 05 Nov 2026 18:25:32 GMT
Last Modified
Thu, 05 Nov 2026 18:26:44 GMT

0.1.23

Town battle control now counts ticket-funded Battle Dynamics units, including vehicle crews and dismounted troops. Unpaid local guards and patrols no longer influence the battle bars.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 23:12:52 GMT
Last Modified
Tue, 03 Nov 2026 23:16:48 GMT

0.1.22

Border snipers now use the active faction’s marksmen, including RHS. A vanilla sniper is used only when the faction has none. Cleared border posts show an approximate time until guards can return.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 17:35:58 GMT
Last Modified
Tue, 03 Nov 2026 17:40:54 GMT

0.1.21

Virtual casualties, vehicle crews and destroyed vehicles now appear in battle reports. Streaming no longer counts returning troops twice, and reports survive server restarts. Patrols and border specialists use the active faction catalog; death squads remain special forces.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 14:38:58 GMT
Last Modified
Tue, 03 Nov 2026 14:40:32 GMT

0.1.20

Patrols and recon teams now keep nearby bases, factories and battles active without counting as players. Fixed an error when retiring border guards. Updated the field manual.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 23:11:53 GMT
Last Modified
Mon, 02 Nov 2026 23:13:17 GMT

0.1.19

Corrected border-inspection instructions and removed island-only wording from the manual, patrol papers and two PA announcements. Updated the manual for the longer battle phases.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 19:36:30 GMT
Last Modified
Mon, 02 Nov 2026 19:37:57 GMT

0.1.18

Shortened the Field Manual and gave Martial Law its own five-page chapter. Added new illustrations, clearer border-crossing instructions and consistent chapter ordering. No gameplay changes.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 17:17:12 GMT
Last Modified
Mon, 02 Nov 2026 17:19:10 GMT

0.1.17

- Added FF - Battle Dynamics as a dependency; its planner remains optional in settings.
- After-action reports now name the chosen enemy attack plan.
- Fixed old artillery hits overriding later gunshot causes in casualty reports.
- Fixed FIA town replacement delays and invalid garrison-policy lookups.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 14:54:26 GMT
Last Modified
Mon, 02 Nov 2026 14:56:18 GMT

0.1.16

- Updated for Freedom Fighters Testing 1.0.3. Start a new campaign.
- Saved counterattacks resume with their units and progress. Player offensives can run alongside them.
- Any active battle postpones a due counterattack and recalls death squads.
- Restored border patrols, curfews and town broadcasts after restart.
- Updated town reinforcements, parking and radio capture for the new FF systems.
Game Version
1.8.0.13
Created
Sun, 01 Nov 2026 23:51:40 GMT
Last Modified
Sun, 01 Nov 2026 23:53:16 GMT

0.1.15

- Fixed repeated parking spawn attempts after removing vehicle mods.
- Missing parked vehicles can be replaced by compatible available models.
- Fixed repeated parking preparation at legacy shed slots.
Game Version
1.8.0.13
Created
Sun, 01 Nov 2026 16:54:09 GMT
Last Modified
Sun, 01 Nov 2026 16:55:24 GMT

0.1.14

- Reduced parking selection stalls, including with modded vehicles. Vehicle checks now run gradually after startup and reuse results.
- Fixed mine-clearing job selection on exactly 10-metre border sections.
Game Version
1.8.0.13
Created
Sun, 01 Nov 2026 13:01:20 GMT
Last Modified
Sun, 01 Nov 2026 13:04:47 GMT

0.1.13

- Sheds, garages and chapels are no longer sold as homes. Fixed missing homes in Tyrone.
- Furniture is sorted into 12 categories.
- Added free private garages for cars and SUVs at purchased homes, accessible only to the owner.
- Daily discounts now reach 30% for houses and 40% for cars. Offer chances are unchanged.
- Reduced recruit prices by another 25%.
- Climbing suspicion builds twice as fast and holds for 60 seconds before fading.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 14:04:44 GMT
Last Modified
Sat, 31 Oct 2026 14:06:34 GMT

0.1.12

- Fixed mission expiry without earned progress being treated as success.
- Made mission reward payments recoverable across save failures, reconnects and restarts without duplicate credits.
- Fixed rescue handling when towns change hands or mission characters become unavailable.
- Tightened objective identity and living-participant checks.
Game Version
1.8.0.13
Created
Fri, 16 Oct 2026 14:18:38 GMT
Last Modified
Fri, 16 Oct 2026 14:19:40 GMT

0.1.11

- Restored the border reset confirmation.
- Fixed death-squad survivor counts after restarting during a rally hold.
Game Version
1.8.0.13
Created
Mon, 12 Oct 2026 09:03:52 GMT
Last Modified
Mon, 12 Oct 2026 09:05:19 GMT

0.1.10

Game Version
1.8.0.13
Created
Sun, 11 Oct 2026 21:41:37 GMT
Last Modified
Sun, 11 Oct 2026 21:42:52 GMT

Showing 1 to 16 of 16 results

Rows per page