TOP- Vehicle Penetration Rules

by Oliphena

Contributors

ronin28092

1.1.3

- New weapon group Small caliber: pistol and SMG rounds (9x18 and 9x19, and with mods 4.6x30, 5.7x28 and 12-gauge buckshot). By default it does half damage to cars, trucks and helicopters, and APCs and tracked vehicles block it.
- Small arms is now Rifles, and Small arms AP is Rifles AP. Saved settings and commands that use the old names still work.
- Groups: weapon groups list the rounds of every other group to pick and move in, and + New group shows a page of its own while you name it.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 04:03:49 GMT
Last Modified
Tue, 03 Nov 2026 04:03:54 GMT

1.1.2

- Fixed: after several group edits, players could lose vehicles moved in game until they reconnected. Players also ask the server for the lists of changes less often.
- Settings: the CUSTOM box opens in the help box, so the menu no longer jumps.
- Groups: every vehicle group lists the other groups' vehicles under it, to pick (Shift- or Ctrl-click) and move in, so a new group can be filled from its own page. Weapon groups list the rounds moved in game.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 03:16:30 GMT
Last Modified
Tue, 03 Nov 2026 03:16:34 GMT

1.1.1

Game Version
1.8.0.13
Created
Fri, 30 Oct 2026 21:17:29 GMT
Last Modified
Fri, 30 Oct 2026 21:17:33 GMT

1.1.0

- Renamed to TOP: Vehicle Penetration Rules.
- Make, rename and delete weapon and vehicle groups in game, and restore deleted built-in ones (Groups tab, or #vpr newgroup / renamegroup / deletegroup / restoregroup). Up to 10 weapon and 8 vehicle groups. A renamed group keeps its rules, armour and contents.
- Move several rounds or vehicles at once: Shift- or Ctrl-click to pick, Pick all, Clear picked. #vpr group takes several prefabs separated by ;
- Add a round or vehicle to the shown group by its prefab name.
- CUSTOM in the grid: one click past BLOCK opens a box to type any damage multiplier from 0 to 10.
- The grid's columns get narrower and its rows lower as groups are added, so it still fits.
- Esc while typing in a box stops the typing instead of closing the menu.
- Saved settings refer to groups by their first name; settings files from 1.0 still load.
Game Version
1.8.0.13
Created
Fri, 30 Oct 2026 17:11:18 GMT
Last Modified
Fri, 30 Oct 2026 17:11:21 GMT

1.0.1

Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 14:56:18 GMT
Last Modified
Thu, 29 Oct 2026 14:56:21 GMT

1.0.0

1.0
- First full release.
- The round and vehicle buttons in the Last shot log stay inside the box when you scroll.
- Group editing: move a mod's rounds and vehicles into the right group from the Groups tab or with #vpr group. Changes are saved on the server and listed under "Groups changed".
Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 14:26:21 GMT
Last Modified
Thu, 29 Oct 2026 14:26:25 GMT

0.1.9

0.1.9
- The F9 menu now has three tabs: Settings, Groups and Last shot. They stay the same size, and the menu reopens on the tab and group you last had.
- Groups tab: pick a vehicle or weapon group to see what's in it, one entry per row in a scrolling list. Clicking a group's name in the grid opens it there.
- Last shot tab: every debug line from the latest shot that hit a vehicle or its crew, with the time it landed to the second. For HEAT and explosives it includes the blast, penetrator and fragments. The next shot replaces it.
- In the Last shot tab, click a round or a vehicle to open its group on the Groups tab.
- Debug lines no longer go to chat. They're in the Last shot tab and the server log.
- Long lists scroll properly and no longer spill outside their boxes.
Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 14:02:03 GMT
Last Modified
Thu, 29 Oct 2026 14:02:07 GMT

0.1.8

0.1.7.5
- New settings menu: Game Masters and admins press F9 (change it in Settings > Controls under "82nd Vehicle Penetration Rules") for a screen with everything #vpr does.
- Switches for the rules, crew protection, stopping blocked rounds and the debug log.
- A grid of vehicle groups against weapon groups. Left-click a cell for less damage (ALLOW, x0.75, x0.5, x0.25, x0.1, BLOCK), right-click to go back.
- An armour column for each vehicle group: left-click for thicker, right-click for thinner.
- Hover over anything in the menu for an explanation of what it does.
- Click a group's name to see what's in it: vehicle groups list the vehicles from the mission's factions, weapon groups list the rounds that define them and which vehicle groups block them. Click "Vehicle group" to see vehicles that aren't in any group.
- Reload and Reset buttons (Reset needs a second click).
- Menu changes are checked, saved and logged exactly like #vpr, and every open menu updates when anyone changes a setting.
- Debug lines in chat start with the time, to the second.
- Players' games now get the full rule table, not just the switches and armour.
- In single player and Workbench, #vpr and the menu work without admin rights.
Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 13:33:55 GMT
Last Modified
Thu, 29 Oct 2026 13:33:58 GMT

0.1.7

0.1.7
- New settings menu: Game Masters and admins press F9 (change it in Settings > Controls under "82nd Vehicle Penetration Rules") for a screen with everything #vpr does.
- Switches for the rules, crew protection, stopping blocked rounds and the debug log.
- A grid of vehicle groups against weapon groups. Left-click a cell for less damage (ALLOW, x0.75, x0.5, x0.25, x0.1, BLOCK), right-click to go back.
- An armour column for each vehicle group: left-click for thicker, right-click for thinner.
- Reload and Reset buttons (Reset needs a second click).
- Menu changes are checked, saved and logged exactly like #vpr, and every open menu updates when anyone changes a setting.
- Players' games now get the full rule table, not just the switches and armour.
- In single player and Workbench, #vpr and the menu work without admin rights.
Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 12:31:34 GMT
Last Modified
Thu, 29 Oct 2026 12:31:38 GMT

0.1.6

0.1.6
- Crew protection from explosions now checks the line from the explosion to each person. A grenade inside an open truck bed now hurts the passengers, and blasts right next to the hull can no longer get through to the crew.
- Someone shot by a person in the same vehicle is no longer protected by the vehicle's body.
- Settings, timers and debug no longer carry over from one mission to the next on the same server (debug chat could stop working).
- Saved settings that don't apply, for example after a group is renamed, stay in the file instead of being deleted.
- #vpr reset clears the saved settings even when the file can't be deleted.
- Armour switched off on the server is now always switched off for players too.
- An API round's incendiary hit only counts for the vehicle the bullet hit.
- Lower server load per hit when debug is off.
Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 11:34:47 GMT
Last Modified
Thu, 29 Oct 2026 11:34:51 GMT

0.1.5

0.1.5
- No gameplay changes.
- Added PS5 to the project's platforms.
- New Workshop description with the full #vpr command list, groups, default rules and an armour guide.
Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 04:18:46 GMT
Last Modified
Thu, 29 Oct 2026 04:18:51 GMT

0.1.4

0.1.4
- #vpr changes (rules, armour, crew, stop, on/off) are now saved on the server and applied again after every restart. They're kept in VehiclePenetrationRules.txt in the server's profile folder. Debug isn't saved.
- New: #vpr reload re-reads the mod's defaults and the saved settings.
- #vpr reset now also clears the saved settings.
- #vpr status shows how many saved changes are active.
- Saved settings are applied and sent to players as soon as the mission starts.
- The small incendiary burst every explosion includes now counts as Explosives instead of "no projectile (unclassified)", so blocking Explosives blocks it too.
- An API round's incendiary hit is now only tied to its bullet within 0.5 s (was 2 s), so an explosion right after rifle fire no longer counts as the rifle round.
- Debug: hits under 0.05 damage are no longer logged.
- Debug: lines say "by Game Master <name>" or "by AI" when the game credits damage that way.
Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 04:04:38 GMT
Last Modified
Thu, 29 Oct 2026 04:04:44 GMT

0.1.3

- Blast and fragment damage now counts as Explosives (configurable). HEAT penetrators and spall stay Anti-tank, so blasts and armour penetration can have separate rules.
- Crew protection now applies to blast damage.
- The incendiary part of API rounds (PKM, DShK/NSV, KPVT, .50 M20) follows the same rule as the round, so blocked rounds can't set vehicles burning.
- Parts without a name show their type in the debug log.
Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 03:23:58 GMT
Last Modified
Thu, 29 Oct 2026 03:24:01 GMT

0.1.2

0.1.2
- Debug output is one line per hit, using exact prefab names with their group, e.g.
  BLOCKED | Ammo_556x45_Ball_M855A1 (Small arms) by Player -> APC_K17_Berezok (APCs), Hull | 16 kinetic | armour 14 mm
- #vpr debug on now also shows the debug lines in your chat (max 8 per second); #vpr debug off stops it for everyone. Debug is off by default.
- Carl Gustaf and AT-4 rounds (penetrator, spall and warhead) are all Anti-tank now, so one rule covers the whole round.
- Modded tanks (M1 Abrams, Bradley, BMP-3 and others) count as Tracked, UH-60s as Helicopters, and Phaseline MRZR/DAGOR/Colorado as Cars.
- Missiles, modded rockets, mortars, .50 BMG, 57 mm and 23 mm rounds are sorted into their groups.
- Small arms now covers only rifle and pistol rounds. Modded bullets not in a group fall under "Other bullets" with no rules, so tank and cannon rounds are no longer blocked as small arms.
- Crew protection now works against explosions.
- A blast blocked by a vehicle still hurts people outside it.
- Unclassified vehicles show up in the debug log so they can be added to a group.
Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 02:51:04 GMT
Last Modified
Thu, 29 Oct 2026 02:51:07 GMT

0.1.1

0.1.1
- Added the #vpr chat command so Game Masters and admins can change the rules live, without a restart. Also works over RCON.
  #vpr status - show the current rules
  #vpr on | off - switch all rules on or off
  #vpr rule <vehicle> <weapon> <allow | block | 0.5> - set what a weapon class does to a vehicle class
  #vpr armor <vehicle> <mm | off> - set the armour rounds are measured against
  #vpr crew | stop | debug <on | off> - crew protection, stopping blocked rounds, debug log
  #vpr reset - undo all live changes
  #vpr help - list the commands
- Live changes apply instantly and sync to every player, including players who join later.
- Every change is written to the server log with the name of the person who made it.
- Live changes last until #vpr reset or a server restart.
Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 02:07:00 GMT
Last Modified
Thu, 29 Oct 2026 02:07:05 GMT

0.1.0

Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 01:35:20 GMT
Last Modified
Thu, 29 Oct 2026 01:35:24 GMT

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