AH-64 SOFLAM Integration

by Seebie90 I Nomad
AH-64 SOFLAM Integration

Summary

Laser designator integration for the WCS AH-64. Fires laser-guided
Hellfires at targets marked by a SOFLAM. Requires SOFLAM Integration Core.

Description

Laser-guided weapons for the WCS AH-64D. A SOFLAM operator on the ground marks
a target, the gunner fires, and the missile follows the mark.

Showcase: https://youtu.be/J2AYNhJTFN8


REQUIREMENTS

- WCS_Armaments and WCS_AH-64D
- SOFLAM Integration Core  <- REQUIRED, please subscribe

RVX Core is no longer used. It stopped compiling with current WCS Armaments in
August, and in Reforger a single failing mod takes the whole script module down.
Everything we used from it now lives in our own Core.

Do NOT run "WCS AH-64D Upgrade". It breaks the AH-64 turret down to 1-2 deg/s
and throws an exception every frame. That happens with our mod completely
unloaded too - it is not caused by us.


HOW TO USE

1. Load laser-guided ammunition: AGM-114LDG for the Hellfire, AGM-65LDG for the
   Maverick.
2. Set the same four-digit laser code on the aircraft and on the SOFLAM. Each
   digit runs 1 to 8.

   IMPORTANT: leave the FIRST digit alone. The aircraft can change all four,
   but the SOFLAM can only change the last three. Change the first one in the
   cockpit and the codes can no longer be matched.
3. Select the guided missile as gunner. With a matching code and an active
   laser, the missile follows the mark. Without one it goes where the gunner's
   sight is pointing.

Range is no longer limited. Laser marks used to disappear beyond roughly 1600 m
because the operator's character was not streamed that far; every character is
now streamed to all clients regardless of distance.


GUNNER WEAPON STATUS SCREEN

The gunner's radio screen shows the full weapon status: rounds remaining per
station, cannon ammo, the current laser code, the attack mode, and whether
the seeker is locked onto your own code (ACQ TADS / ACQ DESIG). Works the
same way across all four loadouts - each shows only the stations it actually
carries.


RECENTLY FIXED

- Half of every Hellfire load used to fall off the rail - exactly 8 of 16,
  every time. The upper row of each M299 pod sat too close to the pod body
  for the engine to apply the launch impulse. All 16 now leave the rail at
  78 - 94 m/s.
- Two separate causes of a missile crashing right after launch, both from
  the same wobble in the first instant off the rail feeding back into its
  own guidance. Fixed by locking the initial aim point once instead of
  re-deriving it from the missile's own tumbling orientation every frame.
- Missiles now respect a 20 m ground-safety margin over terrain (except in
  the final approach to the target), so they no longer fly through hills or
  treetops on the way in.


STATUS

Work in progress, and honestly so: missiles fly and guide, but the hit pattern
still needs work.


CREDITS

- WCS for WCS_Armaments and WCS_AH-64D
- AhiraSeki for AKI_Core
- RiverX_96 for RVX_Core - the groundwork this started from, even though the
  code paths have since been rewritten
- Red Hammer Studios for the RHS mods

None of this would exist without your previous work.


CONTACT

Arma Reforger Discord: Seebie90
GTG Discord: Seebie90 I Nomad - https://discord.gg/gtg-german-tactical-group

License

Arma Public License (APL)

Rating
100%
Version
1.0.2
Game Version
1.8.0.13
Version size
184.13 KB
Downloads
1,869
Created
27.07.2026
Last Modified
19.09.2026
ID
773183718FA5CD6E

Dependencies