BGC_Dynamic - Dynamic Enemy AI

by Ludo310

1.0.3

Fix update
Game Version
1.8.0.13
Created
Sat, 17 Oct 2026 10:37:00 GMT
Last Modified
Sat, 17 Oct 2026 10:37:04 GMT

1.0.2

# BGC Dynamic - Enemy AI 1.0.2


## English


**Towns and villages follow the front line**
- Every city, town and village of the map gets enemy AI, with or without a capturable base in it.
- Each locality belongs to the side of its nearest base (within 3 km). In a sector held by the enemy, or with no base around, it is always occupied. In a sector held by the players (nearest base held by a playable faction), it is only rarely occupied: 10 % chance, with a smaller force (x0.4) and no armed vehicle.
- The sides are read once when the server starts. Bases captured later do not change the population until the next restart. In Conflict, only the HQs belong to the players at start, and the area around them stays empty as before.


**Number of AI based on the size of the locality**
- The mod counts the buildings around each locality and compares it with the other localities of the map: a big town gets up to 1.8 times the base amount, a hamlet down to 0.5 times. Works on modded maps too; if buildings cannot be counted, cities, towns and villages get a fixed factor (1.4 / 1 / 0.7).
- A locality with a capturable base never goes below the normal amount.
- On Everon at density 5: about 940 AI planned (about 810 before). Lower `Population.Density` if your server needs it.


**New server settings** (section `Population` of `$profile:BGC_Dynamic/config.json`, added automatically, existing values kept)
- `ControlRadiusM` (3000): distance to look for the base that gives a locality its side.
- `AlliedZoneChance` (0.1): chance that a locality in a player sector is occupied anyway (0 = never).
- `AlliedZoneFactor` (0.4): amount of AI in such a locality.
- `SizeFromBuildings` (true): size from buildings, otherwise from the kind of locality.


Server side only, no change for clients. Not tested in multiplayer yet.
Game Version
1.8.0.13
Created
Sat, 17 Oct 2026 10:34:45 GMT
Last Modified
Sat, 17 Oct 2026 10:34:52 GMT

1.0.1

Image workshop update
Game Version
1.8.0.13
Created
Sat, 17 Oct 2026 10:04:26 GMT
Last Modified
Sat, 17 Oct 2026 10:04:29 GMT

1.0.0

Game Version
1.8.0.13
Created
Sat, 17 Oct 2026 09:22:48 GMT
Last Modified
Sat, 17 Oct 2026 09:23:34 GMT

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