Interior Prop Optimizer
by YzDemnz
1.0.9
Compatibilidad Arma Reforger 1.8.0.10. Runtimes migrados de trabajo por frame a scheduling periodico cancelable para reducir callbacks ociosos. IPO conserva 65/130 y culling local. SAW usa 205 s; actividad vehicular reinicia el timer y cada candidato se evalua una vez por ciclo. Sin cambios de GUID ni arquitectura.
- Game Version
- 1.8.0.10
- Created
- Thu, 27 Aug 2026 04:15:14 GMT
- Last Modified
- Thu, 27 Aug 2026 04:15:19 GMT
1.0.8
CROWN suite compatibility release: updated documentation, integrity metadata and compatibility with CROWN Core. Independent module behavior and existing safety boundaries are preserved.
- Game Version
- 1.7.0.54
- Created
- Mon, 03 Aug 2026 19:44:08 GMT
- Last Modified
- Mon, 03 Aug 2026 19:44:20 GMT
1.0.7
Actualizacion acumulativa del 18-07-2026: correcciones de estabilidad y compatibilidad, validacion completa en Workbench y ajustes internos de rendimiento. Sin cambios de GUID.
- Game Version
- 1.7.0.54
- Created
- Sat, 18 Jul 2026 19:48:32 GMT
- Last Modified
- Sat, 18 Jul 2026 19:48:38 GMT
1.0.6
- Game Version
- 1.7.0.54
- Created
- Mon, 06 Jul 2026 21:15:31 GMT
- Last Modified
- Mon, 06 Jul 2026 21:15:41 GMT
1.0.5
- Game Version
- 1.7.0.54
- Created
- Mon, 06 Jul 2026 05:02:05 GMT
- Last Modified
- Mon, 06 Jul 2026 05:02:09 GMT
1.0.4
- Game Version
- 1.7.0.54
- Created
- Mon, 06 Jul 2026 03:46:41 GMT
- Last Modified
- Mon, 06 Jul 2026 03:46:47 GMT
1.0.3
InteriorPropOptimizer v1.0.3 - Added Visibility Aware Culling. - Added camera frustum-based zone visibility checks. - Added occlusion checks for nearby interior zones. - Added automatic visibility probe points. - Added optional manual visibility probes with IPO_VisibilityProbeComponent. - Added configurable interior volumes for more accurate interior detection. - Added VisibilityBoundsRadius for zone visibility evaluation. - Added MaxZonesPerVisibilityCycle with round-robin processing. - Improved client-side local culling safety for multiplayer. - Distance culling now remains the primary optimization layer. - Visibility culling only affects zones already active by distance. - Frustum checks now run before occlusion traces to reduce script cost. - Improved trace exclusions for the local player, zone entity, controlled props and probe entities. - Reduced default prop activation distance from 80 m to 65 m. - Deactivation distance remains at 130 m for stable hysteresis. - Improved debug logging and added Verbose Visibility Debug. - Reduced repeated visibility logs and unnecessary evaluations. - Improved zone state handling to reduce visual conflicts and popping. - Dedicated server camera visibility evaluation remains disabled. - General stability and performance improvements.
- Game Version
- 1.7.0.54
- Created
- Sat, 04 Jul 2026 22:13:53 GMT
- Last Modified
- Sat, 04 Jul 2026 22:13:57 GMT
1.0.2
- Game Version
- 1.7.0.54
- Created
- Sat, 04 Jul 2026 19:50:39 GMT
- Last Modified
- Sat, 04 Jul 2026 19:50:43 GMT
1.0.1
- Game Version
- 1.7.0.54
- Created
- Sat, 04 Jul 2026 19:33:05 GMT
- Last Modified
- Sat, 04 Jul 2026 19:33:10 GMT
1.0.0
- Game Version
- 1.7.0.54
- Created
- Fri, 03 Jul 2026 03:46:08 GMT
- Last Modified
- Fri, 03 Jul 2026 03:46:13 GMT
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