CPO Factions

by JDripstein
CPO Factions

Summary

Modern US Army faction in multicam: 21 kits, 9 AI groups that dress themselves, a unified US and Russian arsenal of 1578 items, plus 9 Russian SOF groups for the enemy. Built for CPO Frontline.

Description

TASK FORCE DAGGER

A modern US Army faction in multicam, built on RHS uniforms and weapons. Designed as a playable faction for COE2 Persistent Ops, and usable as an AI force by any Game Master on any world.

THE FACTION

Task Force Dagger appears in the faction list next to the RHS factions and is friendly to both vanilla US and RHS USAF, so it fights alongside them rather than at them. It inherits the whole vanilla US side, which means it fields every vanilla US vehicle and item in addition to the RHS content added on top.

TWENTY-ONE KITS

Sixteen line roles: rifleman, team leader, squad leader, grenadier, automatic rifleman, machine gunner, assistant machine gunner, ammo bearer, anti-tank gunner and assistant, heavy anti-tank gunner and assistant, marksman, spotter, medic and senior medic.

Five Special Forces roles: team leader, rifleman, automatic rifleman, marksman and medic, in FAST helmets and rolled sleeves with suppressed weapons.

Army equipment throughout: Ops-Core FAST XP helmets, Crye G3 uniforms, JPC and AVS plate carriers with multicam pouch sets, USMC RAT boots, a Garmin Tactix Bravo on the wrist. M4A1 URG-I for the rifleman and Block II across the rest, the M203 on the grenadier, M249 and M240 in the weapons squad, M38 SDMR for the marksman, the SMAW for heavy anti-tank, and the M18 on leaders, gunners, the senior medic and Special Forces.

NINE AI GROUPS

Fire Team, Rifle Squad, Machine Gun Team, AT Team, Marksman Team, Medic Team, Weapons Squad, Special Forces Team and Special Forces Recon Team. Built for supporting players rather than opposing them, and available to Game Master, spawners and anything else that reads a faction's group catalog.

NINE ENEMY SOF GROUPS

RHS ships modern Russian SOF operators in A-TACS, AK-200s and AK-205s with holographic and thermal optics, PKMs, GM-94s, SVDs and RPG-7s, but no groups for them. This mod adds nine: Fire Team, Assault Squad, Machine Gun Team, Anti-Tank Team, Sniper Team, Medical Team, Breacher Team, Recon Team and Weapons Squad, appended to RHS AFRF so a Game Master finds them under the RHS AFRF filter, and COE2 Persistent Ops spawns them in its objectives when RHS AFRF is the enemy.

NO TWO SOLDIERS DRESS ALIKE

Every man rolls his own uniform and helmet when he spawns. Sleeves full, pushed or rolled, T-shirt tucked or out, knee pads or none, and the FAST XP helmet with a Peltor or an AMP headset. All multicam, with the standard combination weighted heaviest, so a squad looks like a squad of individuals rather than eight copies of one soldier or a fancy dress parade. Special Forces roll from their own pool.

ONE ARSENAL

An arsenal set to this faction offers the vanilla US catalog, the RHS US catalog and the RHS contractor gear in one list, plus the complete RHS Russian weapon set. 1578 items, each appearing exactly once. Weapons only on the Russian side, so no enemy uniforms turn up in your own arsenal.

Anything another mod adds to the vanilla US arsenal shows up here too, with no update needed on this end.

PLAYING AS THEM

Deploy as Rifleman and you spawn with an M4A1 URG-I 11.5 (EXPS3, PEQ-15, light), nine magazines, an M17, two frags, two smokes, a PRC-152A, map, compass and entrenching tool, and dressings, morphine and tourniquets in the shirt; save a kit at an arsenal and the Arsenal loadout brings it back next time. Heavier kit is drawn at the arsenal rather than picked off a menu, so a machine gun costs the same trip as anything else. Your character gets the same uniform randomisation the AI does. Take the AN/PRC-77 (TFD) from the backpacks list for a deployable spawn point that works for this faction.

VEHICLES

The vanilla US set plus the RHS one, read live from both, so vehicle mods that add to either side show up here without an update. That includes the full USAF Humvee family in both woodland and desert: cargo, covered, long covered, ambulance, and the armed M1025 with M2HB in plain, MDO, PAS-13G and SU-231C fits. Several of these are in nobody's catalog upstream and are restored here, and the plain-olive vanilla vehicles the base game keeps as placement-only are requestable too. Humvees live in the small vehicle depot; trucks and APCs in the medium; helicopters in the large.

SPAWNING

Faction supports command truck spawning, and radio beacon spawning. Make sure to use the TFD variants in arsenal/heavy vehicle depot. 

REQUIREMENTS

RHS Status Quo and its two content packs. Nothing else.

NOTES

Pilot and vehicle crew kits are planned.

License

Arma Public License (APL)

Rating
100%
Version
1.2.24
Game Version
1.8.0.10
Version size
212.66 KB
Downloads
2,195
Created
08.08.2026
Last Modified
27.08.2026
ID
6C3E82D14F7A90B5

Dependencies