Terd Fergasens Battle Royale

by Terd Fergasen

1.0.105

feat: Enhance AI relocation mechanics and improve walker damage handling
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 05:46:46 GMT
Last Modified
Thu, 15 Oct 2026 05:46:50 GMT

1.0.104

feat: Add TBR_WalkerDoorBlock to prevent zombies from opening doors
Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 20:52:48 GMT
Last Modified
Fri, 02 Oct 2026 20:52:59 GMT

1.0.103

Vehicle riding (G): Holding on to a moving vehicle is now much smoother. No more stutter or rubberbanding while the driver speeds up.
Zombies: Zombies have an 80% chance to drop one item (ammo, gear or medical).
AI: Bots that can't possibly reach the next circle are moved into it only when no player or spectator can see them. They no longer freeze at unreachable waypoints or waste time on vehicles they can't board.
Game Version
1.8.0.13
Created
Thu, 01 Oct 2026 05:29:45 GMT
Last Modified
Thu, 01 Oct 2026 05:29:49 GMT

1.0.102

AI: Bots that can't possibly reach the next circle are now moved into it, but only when no player or spectator can see them. If you're watching a squad, it will never vanish in front of you.
AI: Bots far from players no longer stand frozen at unreachable waypoints, and they give up on vehicles they can't get into within about a minute.
Game Version
1.8.0.13
Created
Thu, 01 Oct 2026 04:51:23 GMT
Last Modified
Thu, 01 Oct 2026 04:51:28 GMT

1.0.101

Minimap: Fixed the oversized minimap from the last test build. The zone lines now run all the way across the minimap in both sizes.
Fixed: Ammo counts update right away when you pick up magazines into your vest or backpack.
AI: Bots no longer waste the first wall push standing next to vehicles they can't get into, so far fewer should die to the first wall.
Game Version
1.8.0.13
Created
Thu, 01 Oct 2026 04:23:38 GMT
Last Modified
Thu, 01 Oct 2026 04:23:42 GMT

1.0.100

Fixed: Ammo counts now update right away when you pick up magazines into your vest or backpack, without closing and reopening the inventory.
AI: Bots no longer waste the first wall push standing next to vehicles they can't get into. They give up on a vehicle within about a minute and run for the circle instead, so far fewer should die to the first wall.
Minimap: The zone lines now run all the way across the minimap in both sizes.
Fixed: Holding on to a vehicle (G) no longer drops you after a few seconds of driving, and jumping onto vehicles can no longer throw you into the ocean.
Game Version
1.8.0.13
Created
Thu, 01 Oct 2026 04:13:34 GMT
Last Modified
Thu, 01 Oct 2026 04:13:39 GMT

1.0.99

Fixed: Improve riding mechanics and notifications for vehicle interactions
Game Version
1.8.0.13
Created
Mon, 28 Sep 2026 03:18:34 GMT
Last Modified
Mon, 28 Sep 2026 03:18:39 GMT

1.0.98

Fixed: Holding on to a vehicle roof (G) slowly drained your health and could kill you, even on a parked vehicle. Holding on has been rebuilt: stand on a vehicle's roof or bed and press G to ride, shoot, switch weapons and heal, and press G again to let go.
Fixed: The gas wall can no longer damage a player because of a position glitch.
Fixed: Pressing Space while sitting in a vehicle could throw you into the ocean. Press G from a seat to climb out on top instead.
Minimap: The zone lines now run edge to edge across the minimap.
Game Version
1.8.0.13
Created
Mon, 28 Sep 2026 02:44:12 GMT
Last Modified
Mon, 28 Sep 2026 02:44:18 GMT

1.0.97

Fixed: Pressing Space while sitting in a vehicle could launch you out into the ocean. Jumping and climbing are now disabled while you're in a seat or riding on a vehicle, and the game can no longer move a player who is still sitting in a vehicle.
New: Press G in any vehicle seat to climb out onto the roof or truck bed and hold on. Up there you can shoot, switch weapons and heal while you ride. The vehicle must be going under about 20 km/h.
Minimap: The zone lines now run edge to edge across the minimap.
Game Version
1.8.0.13
Created
Mon, 28 Sep 2026 01:10:31 GMT
Last Modified
Mon, 28 Sep 2026 01:10:39 GMT

1.0.96

feat: Enhance AI and gameplay mechanics

- Introduced aiTeleports configuration to control AI teleportation behavior, defaulting to off.
- Updated TBR_Config to version 12 to accommodate new aiTeleports key.
- Implemented PullDrownersToLobby to prevent players from being submerged during lobby phases.
- Adjusted KILL_REWARD_SHIELD from 15 to 5 to balance medical boosts from kills.
- Enhanced minimap functionality with a warm-up phase to improve road detail rendering.
- Added checks to ensure AI waypoints are placed on walkable surfaces, preventing AI from getting stuck.
- Improved roof climbing mechanics to ensure players do not take damage when climbing onto roofs.
Game Version
1.8.0.13
Created
Sun, 27 Sep 2026 23:21:12 GMT
Last Modified
Sun, 27 Sep 2026 23:21:22 GMT

1.0.95

feat: Implement gutter climbing mechanics with interactive prompts
Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 02:15:47 GMT
Last Modified
Sat, 26 Sep 2026 02:15:57 GMT

1.0.94

feat: Enhance AI and horde mechanics, implement walker exclusion from combat metrics
Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 01:23:08 GMT
Last Modified
Sat, 26 Sep 2026 01:23:13 GMT

1.0.93

ENGINE       : GameProject load
   INIT         : GameProject load project data @"C:/Users/aaron/Documents/My Games/ArmaReforgerWorkbench/addons/RHS-StatusQuo_595F2BF2F44836FB/addon.gproj"
    RESOURCES (E): Wrong GUID/name for resource @"{0AFDD005CD669892}Language/rhs_localization.st" in property "StringTableSource"
   INIT         : GameProject load project data @"C:/Users/aaron/Documents/My Games/ArmaReforgerWorkbench/addons/Wookie_Ghilliesuit_68B60865B7332DD6/addon.gproj"
    RESOURCES (E): Wrong GUID/name for resource @"{93931E5DB0C0F8B2}Language/WookieGhillie_localization.st" in property "StringTableSource"
   SCRIPT    (E): @"Scripts/Game/TBR/TBR_RoofLadders.c,91": Too many parameters for 'PrintFormat' method
   SCRIPT    (E): @"Scripts/Game/GameMode/Loadout/SCR_PlayerArsenalLoadout.c,324": Error in parameters
   SCRIPT    (E): @"Scripts/Game/GameMode/Loadout/SCR_PlayerArsenalLoadout.c,333": Can't find variable 'sortSlots'
   SCRIPT    (E): @"Scripts/Game/GameMode/Loadout/SCR_PlayerArsenalLoadout.c,335": Can't find variable 'sortSlots'
   SCRIPT    (E): @"Scripts/Game/GameMode/Loadout/SCR_PlayerArsenalLoadout.c,337": Can't find variable 'sortSlots'
   SCRIPT    (E): @"Scripts/Game/GameMode/Loadout/SCR_PlayerArsenalLoadout.c,337": Syntax error
   SCRIPT    (E): @"Scripts/Game/Plugins/Persistence/System/Serializers/Entities/SCR_FactionManagerSerializer.c,26": Error in parameters
   SCRIPT    (E): @"Scripts/Game/Plugins/Persistence/System/Serializers/Entities/SCR_FactionManagerSerializer.c,29": Can't find variable 'friendlyDefaultMapping'
   SCRIPT    (E): @"Scripts/Game/Plugins/Persistence/System/Serializers/Entities/SCR_FactionManagerSerializer.c,42": Can't find variable 'friendlyDefaultMapping'
   SCRIPT    (E): @"Scripts/Game/Plugins/Persistence/System/Serializers/Entities/SCR_FactionManagerSerializer.c,52": Can't find variable 'friendlyDefaultMapping'
   SCRIPT    (E): @"Scripts/Game/Plugins/Persistence/System/Serializers/Entities/SCR_FactionManagerSerializer.c,77": Can't find variable 'friendlyDefaultMapping'
   SCRIPT    (E): @"Scripts/Game/Plugins/Persistence/System/Serializers/Entities/SCR_FactionManagerSerializer.c,77": Syntax error
   SCRIPT    (E): @"Scripts/Game/Respawn/Logic/SCR_SpawnLogic.c,298": Can't find class Tuple1
   SCRIPT    (E): @"Scripts/Game/Map/ComponentsUI/SCR_MapUIElementContainer.c,443": Incompatible parameter 'on delete'
   SCRIPT    (E): @"Scripts/Game/ScenarioFramework/Actions/ActionGetters/SCR_ScenarioFrameworkGetCountEntitiesInTrigger.c,10": Can't find class SCR_ScenarioFrameworkParam
   SCRIPT    (E): @"Scripts/Game/ScenarioFramework/Actions/ActionGetters/SCR_ScenarioFrameworkGetLastFinishedTaskLayer.c,11": Can't find class SCR_ScenarioFrameworkParam
   SCRIPT    (E): @"Scripts/Game/UI/Components/SCR_SpinningWidgetComponent.c,25": Can't find class SCR_SpinningWidgetAnimation
   SCRIPT    (E): @"Scripts/Game/UI/Components/SCR_SpinningWidgetComponent.c,27": Can't find class SCR_SpinningWidgetAnimation
   SCRIPT    (E): @"Scripts/Game/UI/Menu/ContentBrowser/Common/SCR_ScenarioUICommon.c,452": Can't find class Tuple2
   SCRIPT    (E): @"Scripts/Game/UI/Menu/ContentBrowser/Common/SCR_ScenarioUICommon.c,517": Can't find class Tuple2
   SCRIPT    (E): Can't compile "Game" script module!

Scripts/Game/TBR/TBR_RoofLadders.c(91): Too many parameters for 'PrintFormat' method
  ENGINE    (E): Unable to initialize a game/gamelib. Some workbench features will not work.
 PLATFORM  (E): Steamworks: RequestCurrentStats failed
DEFAULT   (E): Unknown class 'SCR_FilterCategory' at offset 19(0x13)
Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 00:14:35 GMT
Last Modified
Sat, 26 Sep 2026 00:14:44 GMT

1.0.92

fix: Update build version identifier to reflect recent changes
Game Version
1.8.0.13
Created
Fri, 25 Sep 2026 22:39:24 GMT
Last Modified
Fri, 25 Sep 2026 22:39:31 GMT

1.0.91

feat: Add board still logged flag to squad management and update build version
Game Version
1.8.0.13
Created
Fri, 25 Sep 2026 16:42:00 GMT
Last Modified
Fri, 25 Sep 2026 16:42:05 GMT

1.0.90

feat: Implement edge watch logic for AI squads to prioritize reaching the safe zone and adjust horde settings for improved performance
Game Version
1.8.0.13
Created
Fri, 25 Sep 2026 16:36:40 GMT
Last Modified
Fri, 25 Sep 2026 16:36:46 GMT

1.0.89

feat: Enhance AI movement and teleportation logic for improved gameplay experience

- Implemented a more robust AI movement system to prevent squads from getting stuck, including new parameters for tracking progress and unstick deferrals.
- Added detailed logging for AI deployment sites to ensure players do not spawn in water.
- Improved spectator map functionality to center on the current view anchor, ensuring accurate representation for both living and dead players.
- Updated the "you are here" indicator on the map to correctly reflect the position of the bot being spectated instead of the player's last position.
- Introduced incremental teleportation steps for squads to enhance visual continuity during rescues.
- Updated build version to 2026-09-12-GB.
Game Version
1.8.0.13
Created
Sat, 12 Sep 2026 01:45:49 GMT
Last Modified
Sat, 12 Sep 2026 01:45:54 GMT

1.0.88

feat: Add Ghillie suits as exclusive loot in airdrop crates and update project dependencies
Game Version
1.8.0.13
Created
Sun, 06 Sep 2026 20:02:36 GMT
Last Modified
Sun, 06 Sep 2026 20:02:42 GMT

1.0.87

Add TBR_HUD layout files with comprehensive UI elements


- Introduced TBR_HUD layout configuration with various text widgets for health, timer, and player status.
- Implemented compass labels and directional indicators for enhanced navigation.
- Added mini-map and spectator map components for improved gameplay visualization.
- Included kill feed elements to display player actions and events in real-time.
- Ensured proper anchoring and alignment for all UI components to maintain a consistent layout across different resolutions.
Game Version
1.8.0.10
Created
Sat, 05 Sep 2026 03:53:14 GMT
Last Modified
Sat, 05 Sep 2026 03:53:19 GMT

1.0.86

Add TBR Zone Map UI and HUD Layout for enhanced gameplay visualization


- Implemented TBR_ZoneMapUI class to display real-time zone rings on the fullscreen map, including wall and target indicators.
- Integrated special markers for dead spectators and the player's death location.
- Enhanced map interaction with zoom functionality and proper cleanup on map close.
- Created TBR_HUD layout to support various HUD elements including health, timer, compass, and kill feed.
- Added dynamic positioning and visibility for HUD elements based on game state.
Game Version
1.8.0.10
Created
Fri, 04 Sep 2026 15:42:42 GMT
Last Modified
Fri, 04 Sep 2026 15:42:47 GMT

1.0.85

Implement code changes to enhance functionality and improve performance
Game Version
1.8.0.10
Created
Fri, 04 Sep 2026 05:55:31 GMT
Last Modified
Fri, 04 Sep 2026 05:55:39 GMT

1.0.84

feat: Add minimap configuration and update build version
Game Version
1.8.0.10
Created
Fri, 04 Sep 2026 04:43:57 GMT
Last Modified
Fri, 04 Sep 2026 04:44:03 GMT

1.0.83

feat: Enable minimap functionality and improve compatibility with full map; update build version
Game Version
1.8.0.10
Created
Fri, 04 Sep 2026 03:55:45 GMT
Last Modified
Fri, 04 Sep 2026 03:55:55 GMT

1.0.82

feat: Update minimap configuration for improved accuracy and adjust build version
Game Version
1.8.0.10
Created
Fri, 04 Sep 2026 03:17:41 GMT
Last Modified
Fri, 04 Sep 2026 03:17:50 GMT

1.0.81

feat: Implement minimap functionality and adjust HUD layout; update build version
Game Version
1.8.0.10
Created
Fri, 04 Sep 2026 02:51:29 GMT
Last Modified
Fri, 04 Sep 2026 02:51:38 GMT

1.0.80

feat: Implement custom minimap and remove JZ_MinimapHUD integration; update build version
Game Version
1.8.0.10
Created
Fri, 04 Sep 2026 02:32:42 GMT
Last Modified
Fri, 04 Sep 2026 02:32:52 GMT

1.0.79

feat: Revamp locker mechanics to integrate with player inventory and update build version
Game Version
1.8.0.10
Created
Fri, 04 Sep 2026 01:56:29 GMT
Last Modified
Fri, 04 Sep 2026 01:56:40 GMT

1.0.78

feat: Enhance locker interaction with probe item tracking and update build version
Game Version
1.8.0.10
Created
Thu, 03 Sep 2026 21:31:20 GMT
Last Modified
Thu, 03 Sep 2026 21:31:27 GMT

1.0.77

fix: Update build version and adjust crate spawning logic for accuracy
Game Version
1.8.0.10
Created
Thu, 03 Sep 2026 21:17:32 GMT
Last Modified
Thu, 03 Sep 2026 21:17:39 GMT

1.0.76

Fixes for player storage, map fixes, AI updates
Game Version
1.8.0.10
Created
Thu, 03 Sep 2026 07:00:53 GMT
Last Modified
Thu, 03 Sep 2026 07:00:58 GMT

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