Project Outbreak Gadgets

by Project Outbreak

1.2.0

1.2.0
- Survival Gear now adds its Game Master faction content without overwriting changes another mod made to the base factions.
- Gear lists after a faction's own items in arsenals, loot and saved loadouts.
- Electric fence, petrol, napalm and lure scheduling now share the family scheduler while keeping their existing player-facing timing and behavior.
- Timer-driven lures use one arming path, with their existing fuse lengths and effects unchanged.
- A thrown spear clears from the throwing player's hand without dropping their other weapon.
Game Version
1.8.0.13
Created
Sun, 27 Sep 2026 00:40:45 GMT
Last Modified
Sun, 27 Sep 2026 00:40:59 GMT

1.1.2

1.1.2
- Fixed the petrol jerry can, spark igniter, road flare and tripflare showing placeholder text instead of their names, descriptions and pouring hints.
Game Version
1.8.0.13
Created
Wed, 16 Sep 2026 20:25:46 GMT
Last Modified
Wed, 16 Sep 2026 20:26:01 GMT

1.1.1

1.1.1
- Fixed survival gear items missing from faction arsenals, loot and saved loadouts in 1.1.0.
Game Version
1.8.0.13
Created
Mon, 14 Sep 2026 10:00:16 GMT
Last Modified
Mon, 14 Sep 2026 10:00:29 GMT

1.1.0

- Petrol, fence, lure, napalm and spear sounds now come from the item and pick up the room, instead of fighting door audio and cutting out in a fight.
- The M48 spear throw now uses its own replicated animation attachment, so Tactical Animation Overhaul and other compatible human animation mods can keep control of living characters. The spear stays in hand through the wind-up, releases on the authored animation event and returns control to the active human animation graph after the follow-through.
- Seventeen survival-gear items now appear after ordinary items in faction arsenals and can be used by faction loot systems. Dedicated Game Master boxes remain free.
- The electric generator kit is smaller and lighter so it can be carried like a fuel can.
- Fixed this add-on replacing a scenario's own faction setup and leaving the game with no valid player faction. It now preserves the existing faction list and adds its own faction alongside it.
- Thrown spears now knock Nephilim down on every fourth hit while still dealing damage and embedding on every hit.
- Unarmed Spearmen now keep pursuing a living target carrying their embedded spear, then recover it only after the target falls.
- Spearmen now abandon a spear that falls through the terrain instead of repeatedly trying to walk beneath the world and stalling the fight.
- Survival Gear keys can now be changed in Settings > Keybinds, under Project Outbreak: throw spear, use held gadget and lure trap mode.
- On-screen hints now name the key you actually use, so they stay right after you change a key.
- Fixed the first spear pickup hint telling controller players to aim and press X. It now shows the real throw button.
Game Version
1.8.0.13
Created
Mon, 14 Sep 2026 06:25:14 GMT
Last Modified
Mon, 14 Sep 2026 06:25:23 GMT

1.0.8

- Reworked Faction System to enable more compatibility with more scenarios
Game Version
1.8.0.13
Created
Mon, 07 Sep 2026 08:14:33 GMT
Last Modified
Mon, 07 Sep 2026 08:14:42 GMT

1.0.7

- Fixed living characters losing their faction on some custom scenarios, which could leave an empty item catalogue or a respawn out at sea. Survivor faction setup now leaves a scenario's own faction manager alone unless it already uses Survivors, and no longer forces a global target refresh.
Game Version
1.8.0.13
Created
Sun, 06 Sep 2026 17:59:46 GMT
Last Modified
Sun, 06 Sep 2026 18:00:06 GMT

1.0.6

1.0.6
- Added Survivor Spearmen as living Game Master units in a new Outbreak Survivors faction. Thrower, Stabber and Mix cards use their two M48 spears differently and appear in varied civilian clothing.
- Added a blue electro-shock lure grenade. Its pulses draw Zombies to the shell and shock nearby Zombies without harming survivors or unrelated entities.
- Electro-shock pulses erupt upward from the ground in a blue-white electrical volume with a short spark afterglow. Upright ordinary Zombies recoil on the first pulse and fall on the second. Ferals and Zombies already on the ground fall immediately and are never pulled upright.
- The blue electro-shock and orange napalm lure grenades can now be placed as rechargeable proximity traps without changing their normal throw. Traps remember their charges, can be recovered into inventory, and never block a doorway.
- Fixed a fault that could prevent wardrobe variants of Survivor Spearmen from being set up correctly.
Game Version
1.8.0.13
Created
Fri, 04 Sep 2026 19:50:56 GMT
Last Modified
Fri, 04 Sep 2026 19:51:16 GMT

1.0.5

Hotfix 1.0.4:
- Radios left around the world, radios in vehicles, and radios carried in your inventory no longer pull zombies towards them. Only a radio you place down as a lure does.
Game Version
1.8.0.10
Created
Wed, 02 Sep 2026 11:15:02 GMT
Last Modified
Wed, 02 Sep 2026 11:15:09 GMT

1.0.4

Multiplayer Spear Fixes
Game Version
1.8.0.10
Created
Tue, 01 Sep 2026 21:18:10 GMT
Last Modified
Tue, 01 Sep 2026 21:18:22 GMT

1.0.3

Small hotfix. Controllers: throw the spear with one press of the round face button (B or Circle, depending on controller make). No trigger hold needed. The pickup hint now draws the real button for the active controller instead of naming a letter.
Game Version
1.8.0.10
Created
Tue, 01 Sep 2026 16:22:01 GMT
Last Modified
Tue, 01 Sep 2026 16:22:17 GMT

1.0.2

- Fixed lures, petrol tools, the field receiver, radio, gunshot trap, and defense supplies so they load and replicate reliably.
- Hold a petrol can in the left hand, then press held-gadget use once to start pouring and again to stop. The held can, pour stream, and wet stains provide the visible feedback. Clear prompts explain trails, pools, spark ignition, road flares, and tripflares.
- Electric generators now tolerate a larger rush before overloading. An overload is a short automatic pause and no longer looks like an empty generator while charge remains. The fence stops for good only when the generator runs out of charge.
- Removed test-only spear animation code from the published add-on and reduced startup script load for large mod lists.
Game Version
1.8.0.10
Created
Tue, 01 Sep 2026 07:39:24 GMT
Last Modified
Tue, 01 Sep 2026 07:39:33 GMT

1.0.1

Hotfix 1.0.1
- Fixed a critical multiplayer issue that could disconnect players when equipping or spawning certain Gadgets.
Game Version
1.8.0.10
Created
Mon, 31 Aug 2026 18:52:17 GMT
Last Modified
Mon, 31 Aug 2026 18:52:32 GMT

1.0.0

Game Version
1.8.0.10
Created
Sun, 30 Aug 2026 18:27:33 GMT
Last Modified
Sun, 30 Aug 2026 18:27:42 GMT

Showing 1 to 13 of 13 results

Rows per page