MissionBridge
by Salvin49
0.15.0
Rust Yard grime pass: weathered materials on every piece, rubber tyres, wood pallets
- Game Version
- 1.8.0.13
- Created
- Tue, 13 Oct 2026 19:26:51 GMT
- Last Modified
- Tue, 13 Oct 2026 19:27:30 GMT
0.14.0
Rust Yard: finished-look tower, fuel tanks, shacks, fence, tyres and pallets
- Game Version
- 1.8.0.13
- Created
- Tue, 13 Oct 2026 14:47:06 GMT
- Last Modified
- Tue, 13 Oct 2026 14:47:17 GMT
0.13.0
Rust Yard tower (grey box): tower, ramp, stair and pipe pieces; joined pieces share a height
- Game Version
- 1.8.0.13
- Created
- Mon, 12 Oct 2026 14:49:00 GMT
- Last Modified
- Mon, 12 Oct 2026 14:49:07 GMT
0.12.0
First custom models: five arena pieces (20 ft and 40 ft shipping containers, an open walk-through container, a concrete barrier, an oil-drum cluster) with three shared materials. Scripts unchanged from 0.11.0.
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 23:28:57 GMT
- Last Modified
- Sun, 11 Oct 2026 23:29:28 GMT
0.11.0
Saved arsenal loadout is back on the deploy screen (0.8.0 regression); kits fit any body with the same storages; autosave only after arsenal use and never without a primary weapon, with a live pause; map markers drawn by the mod so consoles see them; watch a team-mate while dead in round modes; direction guide; match round rules.
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 17:07:50 GMT
- Last Modified
- Sun, 11 Oct 2026 17:08:13 GMT
0.10.0
Matches without sides and a polygon boundary: tdm begin accepts nosides (Free-for-all, Gun Game: no name tag over anybody, nobody changes faction) and boundary (a polygon play area instead of the circle: trench field, harbour arenas). Kits: a player knocked down inside a base no longer has the kit without the dropped weapon saved after getting up.
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 02:53:43 GMT
- Last Modified
- Sun, 11 Oct 2026 02:53:47 GMT
0.9.0
Kit ops 2: dress (put a match kit on a living player anywhere, any faction, with rollback; a match kit is never saved as the player's own) and heal (full health, stops bleeding, brings a downed player up), for one player or everyone. New air op: AI-crewed helicopters with routes, patrols and removal (needs the REAPER AI Helicopters mod on the server; answers in words without it).
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 00:20:47 GMT
- Last Modified
- Sun, 11 Oct 2026 00:20:58 GMT
0.8.0
Saved kits: saving only at a home base (a picked-up weapon in the field no longer replaces your kit), kit test-fit and safe wear for the web loadout builder. New match mode op for short PvP matches (team spawns, arena boundary, teammate name tags). Game Master placements recorded.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 21:24:15 GMT
- Last Modified
- Sat, 10 Oct 2026 21:24:20 GMT
0.7.0
0.7.0 map markers: bridge op 'marker' places server-owned markers on the in-game map (objectives, supply drops, shared waypoints), each deployed player gets a name marker that follows them (red DOWN marker while waiting for a buddy), and world.json lists the markers players drew themselves. Squad markers can be switched off in missionbridge/map.json.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 14:40:07 GMT
- Last Modified
- Sat, 10 Oct 2026 14:40:18 GMT
0.6.0
0.6.0 recorder (server-side observation only, no gameplay change): world.json every 5 s with per-player weapon, ammunition, vehicle and kill totals, an AI census by faction and server frame rate; events.jsonl with connect, disconnect, spawn, death, down, revive, wipe, kill and Game Master placement lines.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 13:45:31 GMT
- Last Modified
- Sat, 10 Oct 2026 13:45:48 GMT
0.5.4
Arsenal boxes get their own faction assigned by the server when they appear, so RHS boxes list the RHS gear for every player (0.5.3 skipped boxes that came up with a different faction).
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 03:25:39 GMT
- Last Modified
- Sun, 04 Oct 2026 03:25:42 GMT
0.5.3
Arsenal boxes now get their faction assigned by the server, so RHS boxes list the RHS gear for every player instead of the generic vanilla list (no Game Master faction change needed).
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 03:22:48 GMT
- Last Modified
- Sun, 04 Oct 2026 03:22:53 GMT
0.5.2
Kits autosave fix: the item counter now reads the serialiser's bare GUIDs, so kit changes are detected and autosaved; 0.5.1 forced save and always-allowed arsenal saves unchanged.
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 02:44:19 GMT
- Last Modified
- Sun, 04 Oct 2026 02:44:22 GMT
0.5.1
Kits: arsenal save button always allowed (mixed kits no longer refused); bridge op kits/save forces a save of every connected player (missions call it at Begin); scan diagnostics in the kits status. Buddy revive unchanged.
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 02:21:45 GMT
- Last Modified
- Sun, 04 Oct 2026 02:21:47 GMT
0.5.0
0.5.0: buddy revive. When the host enables it, players are never killed by damage: they go down and wait until a conscious teammate stays beside them for a few seconds, then get up patched up. Personal hints tell the casualty who is nearest and tell everyone who is down and where. If the whole squad is down, they are released to respawn. Pause-menu respawn always works. Includes 0.4.x saved kits.
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 13:58:20 GMT
- Last Modified
- Sat, 26 Sep 2026 13:58:24 GMT
0.4.1
0.4.1: kits always persist. Gear a player gains anywhere (picked up, swapped, equipped) is saved automatically and comes back on respawn and on later servers; using gear up never saves, so respawns are restocked. Inside host-defined base zones any change saves. Saved loadout is pre-selected on the deploy screen.
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 13:35:09 GMT
- Last Modified
- Sat, 26 Sep 2026 13:35:14 GMT
0.4.0
0.4.0: saved kits. A player's saved arsenal loadout is written to the server profile and restored on any later server, a changed kit is saved automatically inside host-defined base zones, and the saved loadout is pre-selected on the deploy screen. New host op 'kits' (status and self-test). Existing commands unchanged.
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 13:17:29 GMT
- Last Modified
- Sat, 26 Sep 2026 13:17:33 GMT
0.3.0
0.3.0: new host command 'weather' (server-authoritative time of day, weather state, rain/fog/wind overrides, the same engine calls Game Master uses) and weather/time fields in telemetry. No change to existing commands or medical behaviour.
- Game Version
- 1.8.0.13
- Created
- Fri, 25 Sep 2026 23:31:48 GMT
- Last Modified
- Fri, 25 Sep 2026 23:31:51 GMT
0.2.0
Adds opt-in field recovery for connected players: a configurable recovery window, stabilization requirements, and sustained nearby buddy care. Adds player names, bleeding, blood and care progress to server telemetry. Disabled by default; enable through the mission host. Ordinary AI retain normal damage behavior. Experimental release for cross-platform playtesting.
- Game Version
- 1.8.0.13
- Created
- Tue, 08 Sep 2026 14:02:28 GMT
- Last Modified
- Tue, 08 Sep 2026 14:02:31 GMT
0.1.0
- Game Version
- 1.8.0.13
- Created
- Fri, 04 Sep 2026 22:35:09 GMT
- Last Modified
- Fri, 04 Sep 2026 22:35:12 GMT
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