Broken Frontiers - Building

by olveld

0.7.32

Add searchable nightstands and refrigerators. Refrigerators supply food and water only; nightstands supply civilian small items and provisions. Preserve existing furniture contents, cooldowns and native persistence.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 18:52:31 GMT
Last Modified
Mon, 02 Nov 2026 18:52:34 GMT

0.7.31

Center the furniture Search label. Authenticated manual search fills eligible furniture server-side and opens inventory after save confirmation. Preserve cooldowns, budgets and existing contents; explain blocked searches.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 18:17:22 GMT
Last Modified
Mon, 02 Nov 2026 18:17:25 GMT

0.7.29

Extend searchable furniture to concrete cupboards, kitchen cabinets and short/long desks. Correct handle interaction points and local inventory opening; preserve existing storage, cooldowns and saves. No regular weapons or ammunition.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 16:56:44 GMT
Last Modified
Mon, 02 Nov 2026 16:56:52 GMT

0.7.28

Preserve native furniture hierarchy, use independent enabled inventory replication, and prevent furniture dragging. No loot-table or save-format change.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 16:40:04 GMT
Last Modified
Mon, 02 Nov 2026 16:40:06 GMT

0.7.27

Explicitly enable native furniture replication for searchable inventories. Retain contents, schema5 persistence, loot tables and cooldowns.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 16:33:44 GMT
Last Modified
Mon, 02 Nov 2026 16:33:50 GMT

0.7.26

Search existing cupboards, wardrobes, dressers and metal cabinets. Category-based civilian and military gear; persistent cooldowns and inventory. Retire exterior crate generation/refill while preserving existing contents. No regular weapons/ammunition.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 16:26:15 GMT
Last Modified
Mon, 02 Nov 2026 16:26:18 GMT

0.7.25

Regular civilian world loot: residential food, water and civilian clothing; material outbuildings retain planks and nails. Shared persistent cooldowns and daily budget. No regular weapons or ammunition.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 15:50:56 GMT
Last Modified
Mon, 02 Nov 2026 15:51:01 GMT

0.7.23

Fix public harbor content-crate inventory visibility. No save schema, inventory or balance change.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 14:57:36 GMT
Last Modified
Mon, 02 Nov 2026 14:57:38 GMT

0.7.22

Development test package: persistent hunger/water, server-authoritative consumables, food trader stock, paged trader UI, seven bounded harbor supply/loot crates, security status and PDA help. Existing character/company/base/bed state preserved. Free gear is development-only; gameplay acceptance pending.
Game Version
1.8.0.13
Created
Sun, 01 Nov 2026 20:05:43 GMT
Last Modified
Sun, 01 Nov 2026 20:05:45 GMT

0.7.21

Add retrofit working doors and physical company lock kits. Company membership is checked on storage transfers and door actions; old crates start unlocked. Preserve character, company, building and sleeping-bag state. Survival/content integration remains a separate disabled candidate pending supply decisions.
Game Version
1.8.0.13
Created
Sun, 01 Nov 2026 19:08:25 GMT
Last Modified
Sun, 01 Nov 2026 19:08:27 GMT

0.7.20

New-character respawn selection: Harbor / Starting Area or My Sleeping Bag. Server validates registration and safe placement; unavailable bags remain disabled. Create directly at selected native spawn position, retain living-character reconnects and saved registrations.
Game Version
1.8.0.13
Created
Sun, 01 Nov 2026 18:11:11 GMT
Last Modified
Sun, 01 Nov 2026 18:11:13 GMT

0.7.19

Prepare registered-bed position before fresh character ownership transfer; preload actual prepared destination. Remove late post-assignment teleport. Retain existing registrations and living-character reconnect positions.
Game Version
1.8.0.13
Created
Sun, 01 Nov 2026 17:45:22 GMT
Last Modified
Sun, 01 Nov 2026 17:45:27 GMT

0.7.18

Use native ChimeraCharacter.Teleport for registered-bed respawn instead of Entity.SetOrigin. Return platform destination directly, validate proximity, and report fallback reasons. Existing registration and inventories retained.
Game Version
1.8.0.13
Created
Sun, 01 Nov 2026 17:38:24 GMT
Last Modified
Sun, 01 Nov 2026 17:38:27 GMT

0.7.17

Fix registered sleeping bag incorrectly marked inactive: resolve company identity directly instead of lost out parameter. Share corrected validation with respawn; retain saved registrations. Separate packed/missing/company/health messages.
Game Version
1.8.0.13
Created
Sun, 01 Nov 2026 17:27:49 GMT
Last Modified
Sun, 01 Nov 2026 17:27:52 GMT

0.7.16

Authoritative personal bed status shares validation with actual fresh-character respawn. Missing, packed, destroyed or former-company bags shown inactive. Existing saved registrations retained.
Game Version
1.8.0.13
Created
Sun, 01 Nov 2026 17:13:49 GMT
Last Modified
Sun, 01 Nov 2026 17:13:51 GMT

0.7.14

Add explicit development-only switch to bypass foundation obstruction checks for owner-requested testing. Keep terrain support, water, company/range/material and persistence rules. Default off without enabled development config.
Game Version
1.8.0.13
Created
Sun, 01 Nov 2026 15:10:22 GMT
Last Modified
Sun, 01 Nov 2026 15:10:24 GMT

0.7.13

Fix TracePosition result handling: zero means clear, negative means penetration. Apply consistently to foundation/platform placement and platform-bed respawn, with a zero/negative regression check.
Game Version
1.8.0.13
Created
Sun, 01 Nov 2026 14:59:19 GMT
Last Modified
Sun, 01 Nov 2026 14:59:22 GMT

0.7.12

Level new foundations over uneven terrain using native support geometry, check platform collisions instead of blanket 3m headroom, give specific placement errors, and support crates/sleeping bags plus fresh respawn on owned platforms. No existing structures moved or save formats changed.
Game Version
1.8.0.13
Created
Sun, 01 Nov 2026 14:44:58 GMT
Last Modified
Sun, 01 Nov 2026 14:45:00 GMT

0.7.11

Restore inventory visibility of unlocked company, salvage and development test crates after provider Init and before opening storage. Preserve all existing items and persistence.
Game Version
1.8.0.13
Created
Sun, 01 Nov 2026 14:18:51 GMT
Last Modified
Sun, 01 Nov 2026 14:18:53 GMT

0.7.9

Fix persisted state migration field order for schemas1-3 and use the native generic inventory manager for salvage/test containers. Preserve all existing items, state and deployment-grant safeguards.
Game Version
1.8.0.13
Created
Sun, 01 Nov 2026 13:32:49 GMT
Last Modified
Sun, 01 Nov 2026 13:32:55 GMT

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