Broken Frontiers - Building
by olveld
0.7.32
Add searchable nightstands and refrigerators. Refrigerators supply food and water only; nightstands supply civilian small items and provisions. Preserve existing furniture contents, cooldowns and native persistence.
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 18:52:31 GMT
- Last Modified
- Mon, 02 Nov 2026 18:52:34 GMT
0.7.31
Center the furniture Search label. Authenticated manual search fills eligible furniture server-side and opens inventory after save confirmation. Preserve cooldowns, budgets and existing contents; explain blocked searches.
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 18:17:22 GMT
- Last Modified
- Mon, 02 Nov 2026 18:17:25 GMT
0.7.29
Extend searchable furniture to concrete cupboards, kitchen cabinets and short/long desks. Correct handle interaction points and local inventory opening; preserve existing storage, cooldowns and saves. No regular weapons or ammunition.
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 16:56:44 GMT
- Last Modified
- Mon, 02 Nov 2026 16:56:52 GMT
0.7.28
Preserve native furniture hierarchy, use independent enabled inventory replication, and prevent furniture dragging. No loot-table or save-format change.
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 16:40:04 GMT
- Last Modified
- Mon, 02 Nov 2026 16:40:06 GMT
0.7.27
Explicitly enable native furniture replication for searchable inventories. Retain contents, schema5 persistence, loot tables and cooldowns.
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 16:33:44 GMT
- Last Modified
- Mon, 02 Nov 2026 16:33:50 GMT
0.7.26
Search existing cupboards, wardrobes, dressers and metal cabinets. Category-based civilian and military gear; persistent cooldowns and inventory. Retire exterior crate generation/refill while preserving existing contents. No regular weapons/ammunition.
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 16:26:15 GMT
- Last Modified
- Mon, 02 Nov 2026 16:26:18 GMT
0.7.25
Regular civilian world loot: residential food, water and civilian clothing; material outbuildings retain planks and nails. Shared persistent cooldowns and daily budget. No regular weapons or ammunition.
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 15:50:56 GMT
- Last Modified
- Mon, 02 Nov 2026 15:51:01 GMT
0.7.23
Fix public harbor content-crate inventory visibility. No save schema, inventory or balance change.
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 14:57:36 GMT
- Last Modified
- Mon, 02 Nov 2026 14:57:38 GMT
0.7.22
Development test package: persistent hunger/water, server-authoritative consumables, food trader stock, paged trader UI, seven bounded harbor supply/loot crates, security status and PDA help. Existing character/company/base/bed state preserved. Free gear is development-only; gameplay acceptance pending.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 20:05:43 GMT
- Last Modified
- Sun, 01 Nov 2026 20:05:45 GMT
0.7.21
Add retrofit working doors and physical company lock kits. Company membership is checked on storage transfers and door actions; old crates start unlocked. Preserve character, company, building and sleeping-bag state. Survival/content integration remains a separate disabled candidate pending supply decisions.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 19:08:25 GMT
- Last Modified
- Sun, 01 Nov 2026 19:08:27 GMT
0.7.20
New-character respawn selection: Harbor / Starting Area or My Sleeping Bag. Server validates registration and safe placement; unavailable bags remain disabled. Create directly at selected native spawn position, retain living-character reconnects and saved registrations.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 18:11:11 GMT
- Last Modified
- Sun, 01 Nov 2026 18:11:13 GMT
0.7.19
Prepare registered-bed position before fresh character ownership transfer; preload actual prepared destination. Remove late post-assignment teleport. Retain existing registrations and living-character reconnect positions.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 17:45:22 GMT
- Last Modified
- Sun, 01 Nov 2026 17:45:27 GMT
0.7.18
Use native ChimeraCharacter.Teleport for registered-bed respawn instead of Entity.SetOrigin. Return platform destination directly, validate proximity, and report fallback reasons. Existing registration and inventories retained.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 17:38:24 GMT
- Last Modified
- Sun, 01 Nov 2026 17:38:27 GMT
0.7.17
Fix registered sleeping bag incorrectly marked inactive: resolve company identity directly instead of lost out parameter. Share corrected validation with respawn; retain saved registrations. Separate packed/missing/company/health messages.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 17:27:49 GMT
- Last Modified
- Sun, 01 Nov 2026 17:27:52 GMT
0.7.16
Authoritative personal bed status shares validation with actual fresh-character respawn. Missing, packed, destroyed or former-company bags shown inactive. Existing saved registrations retained.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 17:13:49 GMT
- Last Modified
- Sun, 01 Nov 2026 17:13:51 GMT
0.7.14
Add explicit development-only switch to bypass foundation obstruction checks for owner-requested testing. Keep terrain support, water, company/range/material and persistence rules. Default off without enabled development config.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 15:10:22 GMT
- Last Modified
- Sun, 01 Nov 2026 15:10:24 GMT
0.7.13
Fix TracePosition result handling: zero means clear, negative means penetration. Apply consistently to foundation/platform placement and platform-bed respawn, with a zero/negative regression check.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 14:59:19 GMT
- Last Modified
- Sun, 01 Nov 2026 14:59:22 GMT
0.7.12
Level new foundations over uneven terrain using native support geometry, check platform collisions instead of blanket 3m headroom, give specific placement errors, and support crates/sleeping bags plus fresh respawn on owned platforms. No existing structures moved or save formats changed.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 14:44:58 GMT
- Last Modified
- Sun, 01 Nov 2026 14:45:00 GMT
0.7.11
Restore inventory visibility of unlocked company, salvage and development test crates after provider Init and before opening storage. Preserve all existing items and persistence.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 14:18:51 GMT
- Last Modified
- Sun, 01 Nov 2026 14:18:53 GMT
0.7.9
Fix persisted state migration field order for schemas1-3 and use the native generic inventory manager for salvage/test containers. Preserve all existing items, state and deployment-grant safeguards.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 13:32:49 GMT
- Last Modified
- Sun, 01 Nov 2026 13:32:55 GMT

