Broken Frontiers - Building

by olveld

0.7.62

Renamed Broken Frontiers building module; same gameplay package as 0.7.61. Updated Workshop description for the current Building System 2 dependency.
Game Version
1.9.0.37
Created
Sat, 07 Nov 2026 09:09:59 GMT
Last Modified
Sat, 07 Nov 2026 09:10:01 GMT

0.7.61

Separates the reusable Broken Frontiers modules from the Kolguyev terrain adapter; prepares the Utapau test instance and current original dependencies. Retains existing Workshop and persistence identities. Includes current Darc API adaptation and legacy shotgun resource bridges. Gameplay validation pending.
Game Version
1.9.0.37
Created
Sat, 07 Nov 2026 09:00:09 GMT
Last Modified
Sat, 07 Nov 2026 09:00:14 GMT

0.7.60

Retires First wheels and removes obsolete harbor material test-crate resources.
Game Version
1.8.0.13
Created
Thu, 05 Nov 2026 06:13:27 GMT
Last Modified
Thu, 05 Nov 2026 06:13:30 GMT

0.7.59

Permanently retires exact tracked harbor test crates and the one-time test vehicle without proximity deletion.
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 19:21:00 GMT
Last Modified
Wed, 04 Nov 2026 19:21:03 GMT

0.7.58

Integrates the First wheels company milestone into the compact recurring-objectives PDA page.
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 16:17:28 GMT
Last Modified
Wed, 04 Nov 2026 16:17:34 GMT

0.7.57

Physical vehicle field repair using the native Repair wrench and carried Metal Scrap/Tool Parts. Three condition bands, company ownership, stationary/empty checks, combat cooldown and durable save intent. Wrench added to the equipment trader.
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 14:21:53 GMT
Last Modified
Wed, 04 Nov 2026 14:21:56 GMT

0.7.56

Weapon condition and repair: the company workbench lists carried damaged weapons, shows condition percent and repairs to 100% using physical Tool Parts and Metal Scrap. Trader sales require exactly 100% condition and no magazine, optic or other attachment. Vehicle repair remains planned, not active.
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 13:05:42 GMT
Last Modified
Wed, 04 Nov 2026 13:05:44 GMT

0.7.55

Offline-capable company base raids: timed door and storage breaches, consumed physical tools, temporary company access without ownership changes, progress dialog and native sounds. Vehicle raids also allow offline defenders; secured HQ parking remains protected. External WebApp alarms are deferred.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 19:35:56 GMT
Last Modified
Tue, 03 Nov 2026 19:35:58 GMT

0.7.54

Company HQ parking and online vehicle raids. One protected parked vehicle per company, separate timed cargo breach and ownership takeover, durable state and one explicitly authorized test Jeep. No automatic vehicle replacements.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 18:47:27 GMT
Last Modified
Tue, 03 Nov 2026 18:47:29 GMT

0.7.53

Company vehicle locks for existing and newly issued transports. Persistent company ownership and lock state, direct vehicle access menu, member entry/cargo checks, protected native save loading. Protected parking and theft are deferred.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 17:41:13 GMT
Last Modified
Tue, 03 Nov 2026 17:41:16 GMT

0.7.52

Complete First wheels through F6 Objective with material totals and confirmation. Require commander at home, combine carried and home company-crate supplies, seek parking60m around home. Remove workbench completion; retain once-only ledger and persistence.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 16:41:06 GMT
Last Modified
Tue, 03 Nov 2026 16:41:09 GMT

0.7.51

First wheels accepts physical scrap/tool parts from inventory and built company crates within10m of workbench. Exact source reservation, native storage persistence, combined availability text; unchanged costs and one-company issuance.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 16:29:24 GMT
Last Modified
Tue, 03 Nov 2026 16:29:27 GMT

0.7.50

Fix transport parking rotation: use yaw/pitch/roll correctly for upright clearance and spawn. Allow up to1m footprint relief, check carried materials before searching, log rejection counts. Preserve all saves and issuance rules.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 16:07:41 GMT
Last Modified
Tue, 03 Nov 2026 16:07:44 GMT

0.7.49

First wheels: search a safe parking spot 8-60m around the company workbench, independently of structural build range/limit. Preserve clearance, dry-ground checks, physical materials and one vehicle per company. Report delivery coordinates.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 15:33:58 GMT
Last Modified
Tue, 03 Nov 2026 15:34:00 GMT

0.7.48

Trader quantities 1-50 with total confirmation and per-item saved batch progress. Secure crate native-load and detached-item transfer checks corrected; existing saves and loose items retained.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 11:41:45 GMT
Last Modified
Tue, 03 Nov 2026 11:41:48 GMT

0.7.47

Tablet B: focused F6 status tabs and separate F7 construction with part icons and costs. Remove notebook requirement and starter/trader supply; preserve legacy saved items. One First wheels test objective retains existing company progress and vehicle issuance.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 10:50:59 GMT
Last Modified
Tue, 03 Nov 2026 10:51:01 GMT

0.7.46

Fix building-notebook catalog price to 2 marks buy / 1 mark sell, satisfying the existing trader validation. Static checks now verify all catalog prices. Includes physical interaction separation, reusable notebook and automatic milestones. Existing saves and journals retained.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 08:57:08 GMT
Last Modified
Tue, 03 Nov 2026 08:57:10 GMT

0.7.45

Separate Field Control information/organization from physical actions. Four PDA sections plus Map and Help. Direct trader, workbench, sleeping bag and lock interactions with server-validated target/range. Reusable Building notebook; automatic company milestones; transport commissioned at workbench fixed parking. Existing native saves, journals and cabinet identity fixes retained.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 08:49:48 GMT
Last Modified
Tue, 03 Nov 2026 08:49:51 GMT

0.7.44

Targeted Kolguyev metal-cabinet persistence identity repair for two previously rejected map entities. Stable distinct IDs assigned before restoration, existing canonical records and inventory contents never overwritten or deleted. All other furniture, loot policy, state schema and dependencies unchanged.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 08:02:54 GMT
Last Modified
Tue, 03 Nov 2026 08:03:00 GMT

0.7.43

Targeted Kolguyev metal-cabinet persistence identity repair for two previously rejected map entities. Stable distinct IDs assigned before restoration, existing canonical records and inventory contents never overwritten or deleted. All other furniture, loot policy, state schema and dependencies unchanged.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 07:55:32 GMT
Last Modified
Tue, 03 Nov 2026 07:55:34 GMT

0.7.42

Fix two Kolguyev metal-cabinet persistence identity collisions without overwriting existing records. Register Bread, Cheese and AppleJuice explicitly in the native item collection; validate all seven consumables at build time. Resolve lazy item registration before saving and log exact failed resources. Preserve saves, contents, cooldowns and schema7. No loot rebalance.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 07:49:17 GMT
Last Modified
Tue, 03 Nov 2026 07:49:20 GMT

0.7.41

Targeted Kolguyev metal-cabinet persistence identity repair for two previously rejected map entities. Stable distinct IDs assigned before restoration, existing canonical records and inventory contents never overwritten or deleted. All other furniture, loot policy, state schema and dependencies unchanged.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 07:45:37 GMT
Last Modified
Tue, 03 Nov 2026 07:45:41 GMT

0.7.40

Company milestone orders: Settle in, Secure the workshop, then earn one unarmed M151 using 12 real Metal scrap and 4 Tool parts. Existing structures count. Server-authoritative prerequisites, sequential journal unlocks, native vehicle receipts and no automatic replacement. No loot rebalance or save reset. Core journal forward compatibility requires 0.7.26 or later; native state remains schema 7. Gameplay acceptance pending.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 07:26:44 GMT
Last Modified
Tue, 03 Nov 2026 07:26:47 GMT

0.7.39

Workshop I: visible company workbench (12 planks + 4 nail boxes), physical Metal scrap/Tool parts from the supply depot, lock-kit recipe (3 scrap + 1 tool parts), PDA status/requirements and company-only output. Native craft intent and completion prevent automatic replay after interruption. State schema 7 reads 1-7; preserve saves and never downgrade to schema-6-only releases. Existing world loot tables unchanged.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 07:04:35 GMT
Last Modified
Tue, 03 Nov 2026 07:04:37 GMT

0.7.38

Add searchable US and Soviet military cots with persistent inventories. Military buildings use the existing clothing/equipment table; no loot generation outside recognized military buildings. Existing shared budgets, cooldowns, inventories and schema 6 are preserved. No respawn changes.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 06:43:21 GMT
Last Modified
Tue, 03 Nov 2026 06:43:23 GMT

0.7.37

Add persistent shared building loot budgets, independent search chances and saved empty results. Expand location-specific civilian/military catalogs with existing resources and rare utility finds. Preserve existing inventories/cooldowns; native building state schema 6 reads schemas 1-6.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 20:33:42 GMT
Last Modified
Mon, 02 Nov 2026 20:33:45 GMT

0.7.36

Isolate rejected furniture inventory fills after confirmed preservation, retain global persistence safeguards, defer chained inventory operations and log exact failure phases. Vary loot counts and select civilian/food/gear/attachment items without unnecessary duplicates; add existing bread, cheese and apple juice.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 20:20:42 GMT
Last Modified
Mon, 02 Nov 2026 20:20:44 GMT

0.7.35

Location-based furniture loot: kitchen-only food, civilian residential clothing with rare backpacks, workshop materials, military locker weapons/attachments and military gear. Containing-building classification replaces the military radius. Preserve contents, cooldowns, identities and saves.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 19:17:29 GMT
Last Modified
Mon, 02 Nov 2026 19:17:33 GMT

0.7.34

Location-based furniture loot: kitchen-only food, civilian residential clothing with rare backpacks, workshop materials, military locker weapons/attachments and military gear. Containing-building classification replaces the military radius. Preserve contents, cooldowns, identities and saves.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 19:13:24 GMT
Last Modified
Mon, 02 Nov 2026 19:13:28 GMT

0.7.33

Fix furniture searches rejected by runtime prefab-path classification. Read the server-authored loot category from the furniture storage component for discovery and manual search; retain inventory, identity and save checks.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 18:58:59 GMT
Last Modified
Mon, 02 Nov 2026 18:59:02 GMT

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