COMSEC

by Aztec_
COMSEC

Summary

Radios can break when their carrier dies, and each faction’s radio net rekeys on a schedule. Captured radios stop being a reliable way to spam enemy comms.

Description

COMSEC makes captured radios unreliable and comms discipline matter.
Radio damage on death
When a soldier dies, every radio they carry rolls for damage. A damaged radio looks and powers on normally. You only find out what’s wrong when you use it:
Silent: sends nothing, hears nothing
Can’t receive: you can transmit, but you hear no one
Can’t send: you hear the net, but no one hears you
Partial: your transmissions cut in and out
Some radios survive intact
Damage is permanent and applies to every faction equally. Picking up a radio from a body shows a short hint that it may be damaged.
Scheduled net rekey
Each faction’s encryption key rotates on a timer (default every 15 ± 3 minutes). Radios carried by living friendly soldiers update automatically. Radios on the ground, on bodies, or in enemy hands don’t, and drop off the net. Friendly soldiers can reload the current key at their arsenal.
A captured working radio is only useful until the next rotation.
Server settings (on the Conflict game mode)
Enable or disable rekey; interval and jitter
Enable or disable damage; relative odds for each damage state
Compatibility
Built for Conflict with vanilla handheld radios (AN/PRC-68, R-148, RF-10, FIA variants)
Backpack and vehicle radios aren’t covered
Modded radios need the COMSEC components added to their prefabs

License

Arma Public License (APL)

Version
1.0.0
Game Version
1.9.0.37
Version size
14.53 KB
Created
11.11.2026
Last Modified
11.11.2026
ID
6AD63B07656B722C