Warpigs Medical

by JamieDev
Warpigs Medical

Summary

Test project summary

Description

WARPIGS MEDICAL

A lightweight medical system for Arma Reforger. A gunfight doesn't end the moment someone gets hit: wounded players go down, and their team has a short window to get them back up.

SECOND CHANCE
A killing shot to the chest, stomach, arms or legs puts you down instead of killing you. Head shots still kill.

BLEED-OUT CLOCK
While you're down, a clock counts down (5 minutes by default). It runs twice as fast while you're still bleeding, and every hit you take while down costs you time. When it reaches zero, you die.

CPR
Anyone can give CPR to a downed player. It adds time to their clock.

REVIVE
To stand someone back up:
1. Stop the bleeding (a bandage or tourniquet).
2. Get their blood back up with saline if it's too low.
3. Revive them with an epinephrine auto-injector.
The Revive option tells you exactly what's still missing. Medics revive faster. Everyone spawns with 1 epinephrine and medics spawn with 3.

PAIN
Wounds make your aim shake. Morphine settles it.

PATIENT CARD
"Inspect casualty" shows you the patient's bleed-out clock, whether they're bleeding, their blood level, their pain level and the next step to take.

FOR SERVER OWNERS
- Server-side settings in WarpigsMedical/medical.json in your server profile folder. The file is created with the defaults on first start.
- Everything can be tuned: clock length, CPR time, revive rules, medic-only revives, pain strength, epinephrine handed out, AI going down too, and more.
- Works with vanilla. No other mods needed.

License

Arma Public License No Derivatives (APL-ND)

Version
1.0.9
Game Version
1.9.0.37
Version size
697.72 KB
Created
09.11.2026
Last Modified
10.11.2026
ID
6AC963A3AD411DDD