Summary
Know your stance. Survive the next second.
Crouched, prone, sprinting for your life? Your character's posture decides who gets spotted and who gets shot. Now it's always on your screen.
Description
A slim survivor silhouette sits in the corner of your HUD and updates live:
- Stand, walk, run, sprint, crouch, prone: six icons, one glance
- Glowing cyan survivor look with backpack and rifle, built for tense moments
- Docked glass panel that sits flush against the screen edge
- Hides itself when you're dead or in a vehicle
Server-controlled, fully configurable
The server admin decides how it looks for everyone, all in one simple JSON file:
- Corner: top/bottom, left/right
- Exact X/Y offset, so it never covers your ammo counter
- Size, opacity, icon color
- Panel on or off, background color, corner radius, padding
No scripts to edit, no extra components to place. Add the mod, start the server, done.
HUD only. No gameplay changes, no balance changes.
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[h2]Settings[/h2]
File: [b]$profile:StanceIndicator.json[/b] (server profile folder, created automatically on first start)
[list]
[*] [b]m_sCorner[/b]: TopLeft | TopRight | BottomLeft | BottomRight (default BottomRight)
[*] [b]m_iSize[/b]: 16-512 (default 65)
[*] [b]m_iMargin[/b]: 0-500 (default 32)
[*] [b]m_iOffsetX[/b]: -4000 to 4000, positive = right (default 0)
[*] [b]m_iOffsetY[/b]: -4000 to 4000, positive = down (default -180)
[*] [b]m_sColor[/b]: hex RGB, e.g. "#8FEAFF" or "FFFFFF" for no tint (default #8FEAFF)
[*] [b]m_fOpacity[/b]: 0.0-1.0 (default 0.85)
[*] [b]m_bBackground[/b]: true | false (default true)
[*] [b]m_iPadding[/b]: 0-64 (default 8)
[*] [b]m_iCornerRadius[/b]: 0-48 (default 10)
[*] [b]m_sBackgroundColor[/b]: hex RGB (default #1F2B3A)
[*] [b]m_fBackgroundOpacity[/b]: 0.0-1.0 (default 0.4)
[/list]
License
Arma Public License (APL)