Analog Fog of War

by _OV_
Analog Fog of War

Summary

Paper maps, no GPS, and a real fog of war. Enemy bases stay hidden until you scout them, and every marker you draw lives on your physical map, where it can be shared or stolen.

Description

No more unrealistic information. You've got a map and a compass. No hints, no deployment marker, no friendly squad leaders. Find your way. Communicate.

Your map is a real item!
Markers you place are saved on your paper map. Nobody else sees them.
Drop your map or die with it, and whoever picks it up gets your intel.

Handling your map:
Tap M (gamepad: map button) to open the map as usual.
Hold M (gamepad: double tap) to take the map out without opening it.
Tap M while holding it to open the map UI as usual.
Hold R while holding it to inspect it for more options.

Sharing intel
Face another player who's also holding their map to Give, Take or Exchange markers.
Brief Squad: shares your markers with squad members within 10 m.
Brief Friendlies: shares your markers with any friendly within 10 m.
Only players holding their map out receive a brief. Not paying attention? Ask a teammate later.

Fog of war:
Enemy FOBs are hidden until discovered.
Capture points show as unknown until discovered.
Harbors and airports stay unknown unless your faction owns them. They cannot be discovered, only captured. Plus they're hidden when outside of radio range.
Radio relays always show who controls them. They send signal far, so count it as being intercepted.
Enemy services, supply counts and base sizes are hidden. You never know what is built on enemy bases.
Seize tasks only appear for bases your faction has discovered.

Discovering bases:
You need radio contact with a base to report it. There are two ways:

Walk into it. Entering an enemy base's capture area reveals it for your whole faction.
Mark it from a distance. Place an Installation/Respawn military marker in the enemy's faction colour within 50 m of the base. HQ then tells you if you've discovered an enemy base. No other marker works. It needs to be the Installation/Respawn type and the color must match the faction.

Intel can expire:
If you lose radio contact with a base, your intel on it is lost. Restoring the signal doesn't bring it back, so you have to scout it again.
If a base changes hands, old intel no longer counts.
If you lose a base, you can still see it for 10 minutes to plan a counterattack. After that it disappears from your faction's map.

Captured enemy maps:
Bring a captured enemy map to any HQ tent arsenal and choose "Hand in captured map". After a minute of decryption, every enemy position within that HQ's radio range that existed when the map was captured is revealed to your faction.

Radio OPSEC one step further:
When you capture an enemy radio, you can also see that faction's text chat. If you tune into a correct frequency with said radio, you can also read enemy squad chats. No more hiding behind magical text chats.

Radio OPSEC one step further:
Text chat follows the radio, just like voice. No more hiding behind magical text chats.
Platoon chat: carry an enemy radio tuned to their platoon frequency and you can read their Platoon chat.
Group chat: tune any radio channel to a squad's frequency to read and write in that squad's chat. Works for friendly squads, and for enemy squads with a captured enemy radio (read only).
Intercepted enemy messages show as [Intercepted] Unknown.

XP rewards
You earn XP for discovering bases on foot, via the map, and each position revealed from captured intel.

Compatibility
This mod overrides chimeraInputCommon config, Notifications config, XPRewards config and AmmoBoxArsenal_Base prefab, and uses XP slots CUSTOM_1–CUSTOM_3. Other mods that change these files may conflict with it.

License

Arma Public License (APL)

Rating
100%
Version
1.0.2
Game Version
1.9.0.37
Version size
5.92 MB
Downloads
51
Created
07.11.2026
Last Modified
10.11.2026
ID
6AC73343B240184D