Summary
Ghost Entities
Description
Ghost Entities adds 7 ghosts to the game.
Features include:
- 7 GM placeable ghosts that can detect, chase and instantly kill any players they touch. They can also phase through any solid objects and chase vertically.
- When they are spawned they play a ambient sound. When they detect a player they play a higher pitched hunting sound. Upon killing a player they play a death / transformation sound.
-Upon killing a player the player is instantly transformed into a skeleton depending on the position they were killed in.
*3 Standing skeleton models for standing player deaths
*1 for crouched (for now)
*1 for prone (for now)
-Players killed in vehicles are replaced by a rag dolled skeleton model that can be removed from it's seat
-They are currently unable to be killed. However shining a flashlight on a ghost will freeze it in place and make it enter a flickering state. Flashlight freezing can be blocked by any kind of solid object so be careful.
-They also do not currently despawn so they will need to be deleted by a GM (or just leave it to endlessly terrorize players that enteer that area)
NOTE: THIS HAS NOT BEEN TESTED IN MULTIPLAYER YET.
License
Arma Public License (APL)