Railway_train_system
by Pierre_Roger
Contributors
Pierre_Roger
1.0.6
1.0.6 - Multiplayer: trains now move, open their doors and light up for players (the vehicle's own network movement is disabled on clients so the script can place the train along the track; per-frame update no longer depends on the vehicle being awake).
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 22:03:18 GMT
- Last Modified
- Wed, 04 Nov 2026 22:06:17 GMT
1.0.5
- Multiplayer: trains now visibly move for players (position updated every frame on clients instead of in the physics step, which vehicle copies on clients do not run). - Fixed a server crash when spawning the CCA Security Agent (ballistic vest and belt rebuilt like the game's vests). - Fixed the in-game map (removed a duplicate, unconfigured map entity from the scenario).
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 21:23:19 GMT
- Last Modified
- Wed, 04 Nov 2026 21:26:18 GMT
1.0.4
1.0.4 - Multiplayer: rail switches are now applied for every player, not only on the server. - Multiplayer: map settings of each train (doors and wheels, height, track end margins) are now sent to players. - Multiplayer: players joining a game no longer hear all past horns and door chimes at once. - Multiplayer: doors and departure buttons now act on the whole coupled consist. - Multiplayer: coupled cars no longer lose their head car when they reach a player first. - "Unload wagon" is no longer wrongly blocked for players. - Removed the last map settings unknown to the current game version. - Added diagnostic log lines for train buttons (testing). - Train controls and spawner temporarily usable by every faction (testing). Known issue - The CCA Security Agent's ballistic vest can crash the server when the character is spawned.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 21:01:42 GMT
- Last Modified
- Wed, 04 Nov 2026 21:04:11 GMT
1.0.3
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 20:42:48 GMT
- Last Modified
- Wed, 04 Nov 2026 20:45:54 GMT
1.0.2
1.0.1 - Multiplayer fixes - Trains now fully work for players connected to a server (track, bogies, wheels, doors, controls). - Rail switches are now applied for every player, not only on the server. - Map settings of each train (doors and wheels, height, track end margins) are now sent to players. - Players joining a game no longer hear all past horns and door chimes at once. - Doors and departure buttons now act on the whole coupled consist. - Coupled cars no longer lose their head car when they reach a player first. - "Unload wagon" is no longer wrongly blocked for players. - LED destination display now loads in the published version. - Train controls and spawner temporarily usable by every faction (testing). Known issue - The CCA Security Agent's ballistic vest can crash the server when the character is spawned.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 20:11:33 GMT
- Last Modified
- Wed, 04 Nov 2026 20:14:26 GMT
1.0.1
1.0.1 Fixes - Multiplayer: trains now work for players connected to a server. Clients receive the track (spline) name from the server before building the train, so bogies, wheels, movement and controls are now available to everyone. - LED destination display (next stops) now loads correctly in the published version. - Removed two map settings that are unknown to the current game version (load errors on the Kolguyev train scenario). Known issue - The CCA Security Agent's ballistic vest can crash the server when the character is spawned. Avoid placing the Security Agent until the next update.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 19:45:41 GMT
- Last Modified
- Wed, 04 Nov 2026 19:48:26 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 19:06:21 GMT
- Last Modified
- Wed, 04 Nov 2026 19:09:18 GMT
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