Railway_train_system

by Pierre_Roger

Contributors

Pierre_Roger

1.0.6

1.0.6
- Multiplayer: trains now move, open their doors and light up for players (the vehicle's own network movement is disabled on clients so the script can place the train along the track; per-frame update no longer depends on the vehicle being awake).
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 22:03:18 GMT
Last Modified
Wed, 04 Nov 2026 22:06:17 GMT

1.0.5

- Multiplayer: trains now visibly move for players (position updated every frame on clients instead of in the physics step, which vehicle copies on clients do not run).
- Fixed a server crash when spawning the CCA Security Agent (ballistic vest and belt rebuilt like the game's vests).
- Fixed the in-game map (removed a duplicate, unconfigured map entity from the scenario).
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 21:23:19 GMT
Last Modified
Wed, 04 Nov 2026 21:26:18 GMT

1.0.4

1.0.4
- Multiplayer: rail switches are now applied for every player, not only on the server.
- Multiplayer: map settings of each train (doors and wheels, height, track end margins) are now sent to players.
- Multiplayer: players joining a game no longer hear all past horns and door chimes at once.
- Multiplayer: doors and departure buttons now act on the whole coupled consist.
- Multiplayer: coupled cars no longer lose their head car when they reach a player first.
- "Unload wagon" is no longer wrongly blocked for players.
- Removed the last map settings unknown to the current game version.
- Added diagnostic log lines for train buttons (testing).
- Train controls and spawner temporarily usable by every faction (testing).

Known issue
- The CCA Security Agent's ballistic vest can crash the server when the character is spawned.
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 21:01:42 GMT
Last Modified
Wed, 04 Nov 2026 21:04:11 GMT

1.0.3

Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 20:42:48 GMT
Last Modified
Wed, 04 Nov 2026 20:45:54 GMT

1.0.2

1.0.1 - Multiplayer fixes
- Trains now fully work for players connected to a server (track, bogies, wheels, doors, controls).
- Rail switches are now applied for every player, not only on the server.
- Map settings of each train (doors and wheels, height, track end margins) are now sent to players.
- Players joining a game no longer hear all past horns and door chimes at once.
- Doors and departure buttons now act on the whole coupled consist.
- Coupled cars no longer lose their head car when they reach a player first.
- "Unload wagon" is no longer wrongly blocked for players.
- LED destination display now loads in the published version.
- Train controls and spawner temporarily usable by every faction (testing).

Known issue
- The CCA Security Agent's ballistic vest can crash the server when the character is spawned.
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 20:11:33 GMT
Last Modified
Wed, 04 Nov 2026 20:14:26 GMT

1.0.1

1.0.1

Fixes
- Multiplayer: trains now work for players connected to a server. Clients receive the track (spline) name from the server before building the train, so bogies, wheels, movement and controls are now available to everyone.
- LED destination display (next stops) now loads correctly in the published version.
- Removed two map settings that are unknown to the current game version (load errors on the Kolguyev train scenario).

Known issue
- The CCA Security Agent's ballistic vest can crash the server when the character is spawned. Avoid placing the Security Agent until the next update.
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 19:45:41 GMT
Last Modified
Wed, 04 Nov 2026 19:48:26 GMT

1.0.0

Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 19:06:21 GMT
Last Modified
Wed, 04 Nov 2026 19:09:18 GMT

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