PsyLoadoutManager
by Psyjakes
1.0.8
- Fixed large saved loadouts vanishing from "My loadouts" when the menu opened. The game cuts any single line written to a file at 8192 characters. Big kits, especially with ACE gear, were cut off mid-save, so they could not be read back. - Each loadout is now written over many short lines, so kits of any size save and load whole. - The same fix covers the server's pre-made kits file. - Old saves that were already cut off cannot be recovered. Save those kits again. - Existing saves that were not cut off still load as before. You don't need to do anything for those
- Game Version
- 1.9.0.37
- Created
- Sun, 08 Nov 2026 21:14:26 GMT
- Last Modified
- Sun, 08 Nov 2026 21:14:39 GMT
1.0.7
"Only ammo for my weapons" tick: on the Ammo filter, lists only ammo that fits your equipped weapons and anything mounted on them, such as underbarrel grenade launchers.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 17:28:49 GMT
- Last Modified
- Sat, 07 Nov 2026 17:29:03 GMT
1.0.6
Saved and loaded kits become the respawn loadout - The game now remembers your kit for respawning when you save to "My loadouts" or load from either list. It uses vanilla's arsenal "Save loadout", so you respawn in that kit by picking "Saved arsenal loadout" in the deploy menu. - The box's save rules are skipped, so a save is never limited by the box. - After a load, the kit is remembered 1 second later, once the swapped-out items are gone. - Every attempt writes a [PLM] line to the log saying whether vanilla stored the kit.
- Game Version
- 1.9.0.37
- Created
- Thu, 05 Nov 2026 20:16:56 GMT
- Last Modified
- Thu, 05 Nov 2026 20:23:07 GMT
1.0.5
Fixed
- Binocular and watch slots now list items again. Vanilla binoculars and watches
were treated as clothing and filtered out, so once removed they could not be
added back.
Added
- Type filter when adding items into a container (pants, jacket, vest, backpack,
"Anywhere"): All, Ammo, Grenades & Throwables, Medical, Equipment, Clothing,
Weapons, Weapon Attachments. Works together with Search, and the chosen type
stays set while the menu is open. Modded items are sorted by their components,
with the arsenal item type as a fallback.
Changed
- Weapon inspect view reworked for modded weapons with many slots. Parts now sit
in four scrollable zones around the weapon instead of fixed spots that piled on
top of each other:
- Optics above the weapon
- Magazine, muzzle and bayonet on the left
- All other attachments on the right
- Underbarrel below the weapon
- Filter buttons are laid out three per row so their labels are no longer cut off.- Game Version
- 1.9.0.37
- Created
- Thu, 05 Nov 2026 19:36:39 GMT
- Last Modified
- Thu, 05 Nov 2026 19:37:05 GMT
1.0.4
- Game Version
- 1.9.0.37
- Created
- Thu, 05 Nov 2026 17:42:24 GMT
- Last Modified
- Thu, 05 Nov 2026 17:44:16 GMT
1.0.3
Just recompile for 1.9 Update
- Game Version
- 1.9.0.37
- Created
- Thu, 05 Nov 2026 17:35:07 GMT
- Last Modified
- Thu, 05 Nov 2026 17:42:01 GMT
1.0.2
PsyLoadoutManager: Pre-made Kits New - Pre-made Kits tab. The loadouts panel on the right now has two tabs: My loadouts and Pre-made Kits. - Server-side kit list. Kits are stored on the server in $profile:PsyLoadoutManager/premade_kits.json. The file uses the same format as a player's loadouts.json. - Players can only load kits. On the Pre-made Kits tab, players see the list and the Load button. The name box, Save new, Overwrite and Delete are hidden. - Admins manage the list. Server admins can save, overwrite and delete kits. So can the host of a listen server and anyone playing offline in Workbench. A saved kit is a full copy of the admin's current character. - Live updates. When an admin changes a kit, every player with the menu open sees the new list straight away. A player with the menu closed gets it the next time they open the menu. Behaviour - A server without the kit file shows "No pre-made kits on this server." The first time an admin saves a kit, the file is created. A server owner can also copy a player's loadouts.json in under the new name. - Loading a kit works like loading your own loadout. It uses the same item checks, faction rule, supply cost and "Apply without them" prompt. - Kits from every faction are listed. A kit from another faction is refused on load. - The selection stays on the same kit when the list changes. If the selected kit is overwritten or deleted, it is deselected. - Admin saves and deletes are written to the server log, with the player ID and the kit name. Security - The client never sends a kit's contents to the server. It names the kit by its position in the list and its save time. The server then applies its own copy, so a player cannot alter a kit on the way. - The server checks admin rights on every save, overwrite and delete. Hiding the buttons on the client is only for display. Known limits - Deleting a kit has no confirm step. This matches deleting a personal loadout, but the kit list is shared by every player.
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 06:00:37 GMT
- Last Modified
- Mon, 02 Nov 2026 06:00:48 GMT
1.0.1
- Game Version
- 1.8.0.13
- Created
- Fri, 30 Oct 2026 19:56:21 GMT
- Last Modified
- Fri, 30 Oct 2026 19:56:33 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Fri, 30 Oct 2026 19:31:32 GMT
- Last Modified
- Fri, 30 Oct 2026 19:31:47 GMT
Showing 1 to 9 of 9 results
Rows per page
Showing 1 to 9 of 9 results
Rows per page

