10thSFTG
by GrimActually
1.0.30
- Game Version
- 1.9.0.37
- Created
- Sun, 08 Nov 2026 01:31:10 GMT
- Last Modified
- Sun, 08 Nov 2026 01:31:30 GMT
1.0.29
Urgent1.0.28 regression correction: restore the native serialized spawn-logic container by keeping the saved-possession guard on the original SFA_AirbaseRoleSpawnLogic class, rather than modding its native serializable base. Actual Everon world load verifies a live correct spawn-logic instance without the missing-logic initialization exception. Native1.9 compile and package contents verified. All QoL, base layout, dependencies and player data preserved. The earlier independent reason4 network timeout is not claimed resolved by this correction.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 22:46:39 GMT
- Last Modified
- Sat, 07 Nov 2026 22:47:43 GMT
1.0.28
QoL beta: wall-clock restart reminders before 04:00/10:00/16:00/22:00 UTC; accessible wall-mounted ground-deployment board; brighter scalable NATO player markers with separate own-heading arrow; official ACE Core and Carrying dependencies; accurate dormant-AI classification, explicit-only GM Take Control and no automatic replay of borrowed AI possession. Native1.9 compilation/packing, schedule boundaries, board bounds/nearby interaction and RHS ACE action presence passed. Physical ACE, human-operated GM/flight/reconnect, rendered presentation and new multiplayer/JIP soak remain to be confirmed. Working1.0.27 base and AO layers preserved.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 22:34:33 GMT
- Last Modified
- Sat, 07 Nov 2026 22:34:48 GMT
1.0.27
Player lifecycle and ground deployment beta: native role request, client preload and finalisation; preserve matching-role characters; prevent recursive admin/Game Master notifications; correct exact self-possession return; guard disconnect HUD teardown. Deployment sign now requests safe ground 200m outside the active AO. Separate Windows dedicated client/server role, GM return and death/respawn sequence passed. Public soak and ground deployment arrival remain unverified. Airport layout and dependencies preserved.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 15:57:56 GMT
- Last Modified
- Sat, 07 Nov 2026 15:58:04 GMT
1.0.26
Shared AO lifecycle stability beta: cancel retired groups native pending spawns; bound timed straggler cleanup to two groups per second; protect player controlled and main bodies including vehicle ancestors during cleanup and GM use; retire resolved defeated groups without deleting bodies. Airport layout, roles, arsenals, credits and addon identities preserved. Native dedicated Figari, Provins and Tyrone lifecycle checks passed. Public sustained multiplayer validation remains ongoing.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 12:59:12 GMT
- Last Modified
- Sat, 07 Nov 2026 12:59:21 GMT
1.0.25
Stability beta: prevent lost AI contacts repeatedly restarting investigation orders; repair completed GM waypoint cleanup by retiring its editor/physical hierarchy before deletion and resolving deferred cleanup by replication identity; guard invalid waypoint parenting; contain packet-loss/latency HUD exceptions after disconnection. Add bounded server/client performance summaries and slow-work timings to locate remaining stutters. Existing airport layout, roles, economy and addon identities preserved. Private dedicated/client waypoint case passed; sustained public multiplayer validation remains ongoing.
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 22:14:05 GMT
- Last Modified
- Fri, 06 Nov 2026 22:14:20 GMT
1.0.24
Combined beta repairs: remote-player HQ requisition UI and purchase cooldown; specialist role weapon filters with friendly clothing and attachments; pilot full-body saved preset restore; retired hidden motorpool collision bodies without deleting initial replication nodes; PageUp/PageDown headset controls with F2 toggle and End scoreboard retained; reachable spawn deployment board with active-AO manual parachute deployment. Original airport world layers, player/ledger/addon identities and COMMAND preserved. Private native tests and separate-client purchase checks recorded; no live hosted server changes.
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 19:26:04 GMT
- Last Modified
- Fri, 06 Nov 2026 19:26:12 GMT
1.0.23
Base quality-of-life beta: streamed parking vegetation suppression; native interior lighting in ATC, hangar, HQ and barracks; compact two-page HQ catalogue with 16 distinct installed asset variants and original-ratio previews; Pilot full-body-uniform self-conflict selection repair; live own-position/facing map markers with zoom-scaled COMMAND military symbols and distinct HQ marker; scoped WCS protection from medical area to vehicle garages; compatible installed AH-6M/AKI, Bon Action Animations, VehicleLock and Prontos integration. Original world layers, entrances, spawn geometry, GameMode and ledger identity retained. Deployment sign, experimental saved-flight-suit preset restoration and unverified ACE update intentionally excluded. Local initial replication tables matched exactly; sustained remote-server testing remains a separate gate.
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 16:23:29 GMT
- Last Modified
- Fri, 06 Nov 2026 16:23:42 GMT
1.0.22
Player and equipment repair: USAF roles immediately become the selected main playable character with AI disabled; role menu resumes after rules/welcome screens; all roles can use U.S./USAF equipment and attachments while enemy-only arsenal items remain excluded; corrected friendly-kit saving; native final kill credit hook, stable per-player score identity across death/respawn and persistent credits; compact shared leaderboard with all player records, highlighted own row and two-second refresh; Game Master camera anchored near the real player. Existing HQ shop, base layout, mission/world identity and replication-node hierarchy preserved.
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 11:53:51 GMT
- Last Modified
- Fri, 06 Nov 2026 11:54:03 GMT
1.0.21
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 11:01:26 GMT
- Last Modified
- Fri, 06 Nov 2026 11:01:37 GMT
1.0.20
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 09:36:25 GMT
- Last Modified
- Fri, 06 Nov 2026 09:36:36 GMT
1.0.19
Complete airbase quality-of-life update: friendly player/self map contacts and HQ shop marker; personal credits and End-key leaderboard; compact pictured HQ requisition shop on a desk, with authoritative purchase validation and clear garage-yard/runway deliveries; Pilot/Marksman role-station labels; native airport vegetation clearing correction. Existing mission/world identity, base layout, role restrictions and JIP replication repair preserved.
- Game Version
- 1.9.0.37
- Created
- Thu, 05 Nov 2026 23:24:48 GMT
- Last Modified
- Fri, 06 Nov 2026 00:22:38 GMT
1.0.18
- Game Version
- 1.9.0.37
- Created
- Thu, 05 Nov 2026 21:05:48 GMT
- Last Modified
- Thu, 05 Nov 2026 21:16:37 GMT
1.0.17
Reforger 1.9 beta: fixes inherited arsenal child replication causing JIP mismatch; updates native inventory access and dormant AI handling. Includes friendly role equipment, personal credits/scoreboard, bounded dead-only lag cleanup, distributed AO defenses and scoped helicopter crew activity. Base layout and mission identity preserved.
- Game Version
- 1.9.0.37
- Created
- Thu, 05 Nov 2026 20:48:43 GMT
- Last Modified
- Thu, 05 Nov 2026 21:02:29 GMT
1.0.16
Beta crew/role stability update: native serial convoy seat creation and actual-seat route admission; Mi8 faction aligned with RHS crew; USAF player faction and seven role kits; Pilot/Sniper equipment stations and role-restricted weapons/specialist equipment; unrestricted compatible attachments; allied/shared weapon catalogs; Bacon replacement/ESC and first-connect prompt guards;45second AO transition and staggered force creation; active-AO shutdown guards and reduced empty AI polling; Coalition Squad Interface dependency. Existing launch references and accepted base layout preserved. PC/Workbench compilation and package integrity checked; dedicated gameplay validation remains pending.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 18:18:04 GMT
- Last Modified
- Wed, 04 Nov 2026 18:18:15 GMT
1.0.15
Beta RHS update: explicit Status Quo and both content-pack dependencies; RHS motor-rifle mission enemies and crew; expanded registered equipment catalogs through Bacon with existing role limits; native mortar crew requests and registered82mm HE stock; QRF notification after real materialization; bounded stale-contact fire; catalogued enemy vehicle variety and RHS allied fleet bays. Existing mission, spawn, group controls and aircrew identity fixes retained. Server gameplay validation pending.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 16:08:28 GMT
- Last Modified
- Wed, 04 Nov 2026 16:08:36 GMT
1.0.14
Beta update: fixes missing stable aircrew prefab entity identity that reproduced multiplayer SYSTEM_FAILURE; adds Pilot and Sniper roles and role-specific weapon enforcement; expands compatible Bacon equipment with free loadouts; enables native squad leadership, recruitment and orders; improves supply depot yards; disables expensive detailed JIP snapshots by default. Existing base, scenario and dependencies preserved. Public-server rapid AO and rejoin testing pending.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 14:12:43 GMT
- Last Modified
- Wed, 04 Nov 2026 14:12:53 GMT
1.0.13
Rollback: restores the previously working1.0.11 content after reported1.0.12 session failures. Removes the1.0.12 equipment, supply, crew, staging and lag-cleanup changes. Preserves the original H60 join repair and base. Further diagnosis pending.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 21:56:21 GMT
- Last Modified
- Tue, 03 Nov 2026 21:56:30 GMT
1.0.12
Beta gameplay update: expands equipment stations to loaded catalogs, disables supplies, prioritizes vehicle/air crews, validates mounted checkpoint crews, improves helicopter staging coverage, and adds bounded corpse/wreck cleanup during sustained server lag. Existing base and H60 join fix preserved. Dedicated gameplay validation pending.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 21:34:40 GMT
- Last Modified
- Tue, 03 Nov 2026 21:34:53 GMT
1.0.11
Fixes replication state of the H60 crew-chief medical arsenal spawned during world loading; preserves existing base and MLRS.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 18:20:21 GMT
- Last Modified
- Tue, 03 Nov 2026 18:20:32 GMT
1.0.10
Adds pre-JIP loadtime item readback and explicit arsenal/objective replication policy; retains existing MLRS content.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 14:53:02 GMT
- Last Modified
- Tue, 03 Nov 2026 14:53:09 GMT
1.0.9
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 11:52:29 GMT
- Last Modified
- Tue, 03 Nov 2026 11:52:42 GMT
1.0.8
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 23:27:56 GMT
- Last Modified
- Sun, 01 Nov 2026 23:28:03 GMT
1.0.7
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 20:52:10 GMT
- Last Modified
- Sun, 01 Nov 2026 20:52:16 GMT
1.0.6
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 20:38:53 GMT
- Last Modified
- Sun, 01 Nov 2026 20:39:01 GMT
1.0.5
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 20:05:45 GMT
- Last Modified
- Sun, 01 Nov 2026 20:05:55 GMT
1.0.4
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 19:57:00 GMT
- Last Modified
- Sun, 01 Nov 2026 19:57:15 GMT
1.0.3
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 19:41:12 GMT
- Last Modified
- Sun, 01 Nov 2026 19:41:19 GMT
1.0.2
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 19:32:39 GMT
- Last Modified
- Sun, 01 Nov 2026 19:32:43 GMT
1.0.1
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 19:02:08 GMT
- Last Modified
- Sun, 01 Nov 2026 19:02:22 GMT

