Summary
Overhauled AI defenders for Conflict. They react to gunfire, take cover, flank, and sprint back when their capture point comes under attack.
Description
Shadow Elite AI V2 brings Wargrid’s defender behavior to standard Conflict as a standalone addon. Neutral capture points get their own defending squads. HQs are excluded.
How defenders behave
Defenders spread out around 100 m from the command tent, using closer positions where safe ground is limited. They patrol and fight within 200 m of their capture point.
They react to nearby gunfire and bullet flybys, take cover, and can flank when terrain offers a route. Solid cover blocks visual tracking and aimed fire.
When their own point comes under capture, defenders sprint in from different directions. If the attack clears and players are still nearby, they return to their patrol posts.
How encounters work
Grounded players activate neutral defenders by entering their area. Once the area is empty, the squad despawns. Returning to a neutral point brings back a full squad. Flying overhead won’t keep defenders active.
Once a faction captures the point, surviving defenders can make one final attack. The neutral squad then stays retired, including after a server restart.
Designed for stock and custom maps that use standard Conflict capture points and have working infantry navigation.
License
Arma Public License No Derivatives (APL-ND)