Summary
Adds various fire and smoke effects to building ruins for a more dramatic look.
Rubble keeps burning and smouldering long after destruction.
Description
Warning: This may affect your performance!
Works automatically on every destroyed building (including modded buildings that use the standard destruction system).
- 1-4 various fire effects per building picked at random
- Larger buildings such as barracks or "commie blocks" get more effects (up to 8) depending on the footprint
- Effects stay within the building's footprint (hopefully)
- All players see the same effects in the same place
- Fires do not incur damage (one day I might figure out how to do it)
- Performance of servers should not be affected at all. Particles are only client-side.
- Effects wait for 8 seconds after destruction begins to properly determine the placement
Effects loop indefinitely and never despawn. A fully destroyed town can cost you frames.
Some effects include dynamic lights which can also cost performance.
Compatibility:
- This is only a script, no prefabs are overriden, so mod conflicts are probably unlikely
- Unless the mod overrides the "SCR_DestructibleBuildingComponent"
License
Arma Public License (APL)