Destruction Effects

by _OV_
Destruction Effects

Summary

Adds various fire and smoke effects to building ruins for a more dramatic look.

Rubble keeps burning and smouldering long after destruction.

Description

Warning: This may affect your performance!

Works automatically on every destroyed building (including modded buildings that use the standard destruction system).

- 1-4 various fire effects per building picked at random
- Larger buildings such as barracks or "commie blocks" get more effects (up to 8) depending on the footprint
- Effects stay within the building's footprint (hopefully)
- All players see the same effects in the same place
- Fires do not incur damage (one day I might figure out how to do it)
- Performance of servers should not be affected at all. Particles are only client-side.
- Effects wait for 8 seconds after destruction begins to properly determine the placement

Effects loop indefinitely and never despawn. A fully destroyed town can cost you frames.
Some effects include dynamic lights which can also cost performance.

Compatibility:
- This is only a script, no prefabs are overriden, so mod conflicts are probably unlikely
- Unless the mod overrides the "SCR_DestructibleBuildingComponent"

License

Arma Public License (APL)

Version
1.0.0
Game Version
1.8.0.13
Version size
4.37 KB
Downloads
1
Created
25.10.2026
Last Modified
25.10.2026
ID
6AB2C761BB07A8A6