HTL - Insurgency
by TheReallyRealSimmons
1.0.63
HTL - Al Hadra Insurgency (update) - Insurgent towns, villages and cache garrisons now activate at 1 km (was 600 m) and despawn at 1.3 km (was 800 m), so AI are set up before you arrive instead of popping in close. - Server: "travel efficiency" (no spawns while driving fast) now needs a sustained 90 km/h (was 50), so normal driving into a town no longer stops it from spawning.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 22:12:06 GMT
- Last Modified
- Tue, 03 Nov 2026 22:12:12 GMT
1.0.62
HTL - Al Hadra Insurgency (update) - Insurgent towns, villages and cache garrisons now activate at 1 km (was 600 m) and despawn at 1.3 km (was 800 m), so AI are in place before you arrive instead of popping in close. - Server: the "travel efficiency" mode (no spawns while driving fast) now needs a sustained 90 km/h (was 50), so normal driving into a town no longer stops it from spawning.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 20:43:22 GMT
- Last Modified
- Tue, 03 Nov 2026 20:43:32 GMT
1.0.61
HTL - Insurgency 1.0.60 - New: Insurgent squads now hunt you. Once an insurgent spots you (or you kill one), the nearest squads (up to 4 within ~450 m) get a Search & Destroy on your last known position and keep coming for 3 minutes after they last saw you, instead of forgetting you and walking off. - If you're on an upper floor or roof, they push to the stairs and doors of your building. - Patrols that never saw you are not alerted, so stealth still works. Objective defenders stay on their objective.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 20:17:47 GMT
- Last Modified
- Tue, 03 Nov 2026 20:18:00 GMT
1.0.60
HTL - Insurgency 1.0.59 Fixes - Side objectives (AA Site, IED Factory, Intel, etc.) no longer complete on their own. The abandoned-items cleanup was removing the objective's guns and crates after 5 minutes with nobody near, which counted as "destroyed". Everything an objective spawns is now protected from cleanup. - Power stations, radio stations and side objectives no longer spawn on roads or jammed against buildings. Sites now need flat, open ground, clear of roads and at least ~30 m from buildings. Changes - All main targets (8 power stations, City Power Plant, 3 radio stations) are laid out fresh on the new placement rules. Nothing had been destroyed yet, so no progress is lost. - Side objectives that someone is assigned to in the task list no longer expire after 45 minutes; they stay until completed. Unassigned ones still expire after 45 minutes.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 19:19:14 GMT
- Last Modified
- Tue, 03 Nov 2026 19:19:23 GMT
1.0.59
v1.0.58 - New side objectives: HVT (kill it, or zip-tie it and bring it to the FOB alive for cache intel), Hostage Rescue (free the hostages and bring them to the FOB - on foot or by vehicle), Intel Recovery (pick up the intel folder for cache intel) - Side objective pool is now 7 types - Side objectives you assign yourself to (task list) never expire; unassigned ones expire after 45 min
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 18:58:39 GMT
- Last Modified
- Tue, 03 Nov 2026 18:58:48 GMT
1.0.58
v1.0.57 - New side objectives: Mortar Pit, AA Site and IED Factory (alongside Supply Depots); the two active side objectives are always different types - Mortar Pits shell players that insurgents can see (within 350 m of a player), walking the rounds in each salvo until the mortars are destroyed; never the FOB
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 18:45:15 GMT
- Last Modified
- Tue, 03 Nov 2026 18:45:28 GMT
1.0.57
v1.0.56 - Fixed radio stations not being placed (objectives now only keep away from the FOB, not every map spawn point)
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 18:33:56 GMT
- Last Modified
- Tue, 03 Nov 2026 18:34:15 GMT
1.0.56
v1.0.55 - Fixed some objectives missing their task and map marker (old test tasks are cleared on startup) - Missing main targets are added on restart (radio stations now fill to 3) - Objective tasks are no longer stored in the server save
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 18:29:19 GMT
- Last Modified
- Tue, 03 Nov 2026 18:29:42 GMT
1.0.55
v1.0.54 - Vehicle depot cooldown at the FOB reduced to 30 seconds - Objectives rework: MAIN targets are all on the map from the start (8 town/village power stations, 1 heavily defended City Power Plant, 3 radio stations); they keep their spots through restarts and stay until destroyed - SIDE objectives: 2 at a time pop up at random (supply depots for now), expire after 45 min if nobody goes - Power stations black out their area; the City Power Plant blacks out the whole city - Objectives work on maps without named towns (sites labelled by map grid)
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 18:20:22 GMT
- Last Modified
- Tue, 03 Nov 2026 18:20:41 GMT
1.0.54
v1.0.54 - Vehicle depot cooldown at the FOB reduced to 30 seconds (it was several minutes, and one player's cooldown could block everyone at that depot) - Objectives now work on maps without named towns (AL Hadra): sites are picked from building clusters and labelled by map grid
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 18:13:27 GMT
- Last Modified
- Tue, 03 Nov 2026 18:13:52 GMT
1.0.53
“Objectives now work on maps without named towns (AL Hadra)”.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 17:43:47 GMT
- Last Modified
- Tue, 03 Nov 2026 17:44:06 GMT
1.0.52
v1.0.52 - NEW: Objectives system (first batch). Two objectives active at a time, shown in the task list and on the map: - Power Station: destroy the transformer and generators, the area goes dark for good (night ops) - Radio Station: destroy the antennas and radio, enemy counter-attacks become slower and smaller - Supply Depot: destroy the supplies and fuel, the enemy fields fewer vehicles - Each objective is guarded by insurgent squads and PKM nests; a new one appears 10 minutes after one is completed - Effects last for the whole campaign
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 17:22:57 GMT
- Last Modified
- Tue, 03 Nov 2026 17:23:18 GMT
1.0.51
v1.0.51 - HQ stronghold weapons cache is now a proper mission cache (counts toward the objective, intel can point to it) - Fixed duplicate untracked cache boxes at the HQ - Removed old SR5 technical errors - Removed Fallujah map from the mod: Fallujah map, Gulf Coast Buildings, Wolfs Building Pack and Integrity DShK no longer required (about 3 GB smaller download)
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 16:48:22 GMT
- Last Modified
- Tue, 03 Nov 2026 16:48:33 GMT
1.0.50
Changes Enemy technicals replaced: insurgent armed vehicles are now UAZ-469s with PKM machine guns, crewed by Middle Eastern Insurgents. This fixes enemy vehicles despawning instantly instead of sticking around. More enemies: the insurgency zone cap is raised from 90 to 110 AI (server AI limit is now 150), so towns and patrols are busier. Removed the Coyota offroad dependency and the old technicals built on it, for a smaller download. Behind the scenes Added a lag logger on players’ games to help track down stutters (it will be removed once the lag is sorted). Every 5 minutes the server log records how many AI the insurgency zones are using.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 15:38:49 GMT
- Last Modified
- Tue, 03 Nov 2026 15:39:08 GMT
1.0.49
**HTL - Fallujah Insurgency – v1.0.49** - RHS removed from the server: players are now the vanilla US faction. Base spawn, arsenal boxes, depots and vehicle menu all switched to US. - Removed RHS-only items from the arsenal extras (AK-74M / AN-94 GP-25 variants, M4A1 M203 RCO). - Players need about 8.5 GB less to download to join. - Note: any RHS gear in saved loadouts is gone; everything else in your kit stays.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 02:06:33 GMT
- Last Modified
- Tue, 03 Nov 2026 02:06:49 GMT
1.0.48
**HTL - Fallujah Insurgency – v1.0.48** - Crash fix: capped insurgent zone AI at 90, down from the Insurgency mod's built-in 128, to stay under the server's 100 AI limit. Busy sessions were reaching 230+ AI at once. Zones far from players clear out first to make room near them, so fights near you stay full. - Added an AI count to the server health log every 5 minutes so we can confirm the cap holds. - Base lag hunt: when your game stutters, your client log now lists the biggest nearby objects, to pin down the lag at the helipad and front gate. Temporary, will be removed once found.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 01:35:32 GMT
- Last Modified
- Tue, 03 Nov 2026 01:35:53 GMT
1.0.47
- Fixed the lag diagnostics: choppy stretches (under 25 FPS) are now logged with your location. No gameplay changes.
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 13:13:15 GMT
- Last Modified
- Sat, 31 Oct 2026 13:13:21 GMT
1.0.46
- Lag diagnostics now also log choppy stretches (any second under 25 FPS) with your location. No gameplay changes.
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 13:00:37 GMT
- Last Modified
- Sat, 31 Oct 2026 13:00:45 GMT
1.0.45
Lag diagnostics - Added lag diagnostics: players' games now log freezes with their location, to track down the lag spots around the base. - No gameplay changes.
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 12:47:56 GMT
- Last Modified
- Sat, 31 Oct 2026 12:48:03 GMT
1.0.44
Stability and performance update - Suicide bombers and car bombs removed (DD101st - VBIED & Bombers is no longer required). Their C4 blasts lined up with several server crashes. - Heli spawner: fixed helicopter parts (rocket pods, gun mounts) showing up as if they were helicopters. Spawning one crashed the server. - Fixed a script error every player hit when joining (arsenal item list merge). - Arsenal item lists are now only built for the US and RHS USAF factions, which cuts a lot of loading work on players' machines. - Testing a fix for the FPS drops at the helipad and front entrance: the heli weapons arsenal and the vehicle gadget arsenal are temporarily removed. If the lag is gone, they'll come back in a lighter version.
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 12:36:15 GMT
- Last Modified
- Sat, 31 Oct 2026 12:36:21 GMT
1.0.43
- Cut market clutter across Fallujah (huts, stalls, tables, chairs, bags, food) to 100 of each to reduce server load. - Fixed the Arsenal sign collision. - Health log no longer reports the startup load as a freeze.
- Game Version
- 1.8.0.13
- Created
- Fri, 30 Oct 2026 22:23:03 GMT
- Last Modified
- Fri, 30 Oct 2026 22:23:08 GMT
1.0.42
Hold The Line – Fallujah Insurgency 1.0.42 Fixes Fixed respawning lag: an error on respawn caused a freeze. Fixed the Arsenal sign’s collision. Performance Lowered the AI limit to 150 active AI on the server. Towns now wake up at 1000 m instead of 1500 m and go back to sleep at 1300 m instead of 1900 m, so fewer AI are active at once. Turned off the Insurgency debug logging. Cleanup Bodies and dropped items are removed after 10 minutes. If a player is standing right next to them (looting), they stay. Items nobody is near are removed after 5 minutes. Abandoned vehicles at the base are removed after 20 minutes. Don’t leave gear on the ground. It will get cleaned up. Admin Added a server health log that records FPS, freezes, and players joining and leaving, so we can track down lag reports. Added an entity counter that lists what’s spawned on the map every 20 minutes.
- Game Version
- 1.8.0.13
- Created
- Fri, 30 Oct 2026 21:38:49 GMT
- Last Modified
- Fri, 30 Oct 2026 21:38:57 GMT
1.0.41
Hold The Line - Fallujah Insurgency 1.0.41 Car bombs are turned off for now (one went off right before a server crash). Suicide bombers are unchanged.
- Game Version
- 1.8.0.13
- Created
- Wed, 28 Oct 2026 01:04:17 GMT
- Last Modified
- Wed, 28 Oct 2026 01:04:23 GMT
1.0.40
Hold The Line - Fallujah Insurgency 1.0.40 Fixed the grenade launcher rifles, launchers, 40mm ammo and SCARs from 1.0.39 not showing in the arsenal. Arsenal sign now has collision.
- Game Version
- 1.8.0.13
- Created
- Wed, 28 Oct 2026 00:14:22 GMT
- Last Modified
- Wed, 28 Oct 2026 00:14:44 GMT
1.0.39
Hold The Line - Fallujah Insurgency 1.0.39 Grenade launcher rifles are now in the arsenal: AK-74 GP-25, AK-74M GP-25 (6 versions), AN-94 GP-25, M16A2 M203, M16A2 carbine M203 and M4A1 M203 with RCO. The GP-25, M203 (long and short) and FN40GL grenade launchers can now be picked on their own. Added 40mm grenade launcher ammo to the arsenal: VOG-25 and VG-40OP flare for the GP-25; M433 HEDP, M406 HE, smoke markers, star clusters and flares for the M203, M320 and SCAR launcher. Both SCAR packs now show in the arsenal: Mk16, Mk17 and SC (base, CQC and EGLM grenade launcher versions), Mk20, SCAR-H and SCAR-L (FDE, black and worn) with magazines and suppressors. Fixed enemy pickup technicals breaking as soon as they spawned (game update 1.8 moved a part they depend on). Arsenal sign now has collision. Dead bodies and dropped weapons/gear are now cleaned up after 5 minutes (looting nearby resets the timer). Wrecks now clear even with players further than 30 m away.
- Game Version
- 1.8.0.13
- Created
- Wed, 28 Oct 2026 00:04:30 GMT
- Last Modified
- Wed, 28 Oct 2026 00:04:50 GMT
1.0.38
Hold The Line - Fallujah Insurgency 1.0.38 Grenade launcher rifles are now in the arsenal: AK-74 GP-25, AK-74M GP-25 (6 versions), AN-94 GP-25, M16A2 M203, M16A2 carbine M203 and M4A1 M203 with RCO. The GP-25 and M203 (long and short) grenade launchers can now be picked on their own. Arsenal sign now has collision.
- Game Version
- 1.8.0.13
- Created
- Tue, 27 Oct 2026 22:09:20 GMT
- Last Modified
- Tue, 27 Oct 2026 22:09:30 GMT
1.0.37
Hold The Line - Fallujah Insurgency 1.0.37 Fixed ~500 weapons and attachments missing from the arsenal since 1.0.35 (XM250, XM8 LMG, AK underbarrel grenade launchers and more). Fixed the arsenal sign having no collision. Sand Cruiser removed from the light vehicle depot for now (it was the cause of the missing items).
- Game Version
- 1.8.0.13
- Created
- Tue, 27 Oct 2026 21:43:21 GMT
- Last Modified
- Tue, 27 Oct 2026 21:43:27 GMT
1.0.36
1.0.36 Added an arsenal sign at main base showing which box has what: the red Weapons & Ammo box (weapons, ammo, attachments) and the tan Gear box (clothes, vests, helmets, packs, equipment).
- Game Version
- 1.8.0.13
- Created
- Tue, 27 Oct 2026 21:10:11 GMT
- Last Modified
- Tue, 27 Oct 2026 21:10:32 GMT
1.0.35
1.0.35 - Cougar MRAP (tan 4x4 and 6x6, including OGPK gun-shield versions) added to the heavy vehicle depot. - Sand Cruiser (tan and black) added to the light vehicle depot. - Enemy patrol vehicles now spawn when players are within 1.5 km of a route (was 800 m) - technicals and armor show up far more often around the city. - XM8 sound fix: the XM8 now uses proper rifle sounds instead of the loud, doubled-up custom shot. - Fixed insurgents spawning with a broken personal-belongings item (caused network errors every time one spawned). - Added XM8_XL8 as a dependency (already on the server).
- Game Version
- 1.8.0.13
- Created
- Tue, 27 Oct 2026 20:32:49 GMT
- Last Modified
- Tue, 27 Oct 2026 20:33:05 GMT
1.0.34
1.0.34 - Insurgent technicals: Toyota pickups with DShK, PKM or M2, in desert beige and brown, crewed by insurgents (driver, passenger, gunner). - New enemy vehicle mix: about 70% technicals, 20% BMP-1, 10% T-72. UAZs removed. - 9 new vehicle route points across Fallujah - patrol routes went from 3 to 62, so enemy vehicles show up all over the city. - More zone vehicles: 35% chance per zone (was 15%), up to 4 at once (was 2). - Up to 6 patrol vehicles out at once (was 4). - Added Integrity Coyota Offroad and Integrity DShK as dependencies (already on the server).
- Game Version
- 1.8.0.13
- Created
- Tue, 27 Oct 2026 17:33:44 GMT
- Last Modified
- Tue, 27 Oct 2026 17:34:01 GMT