APOC Zombies

by SevasTra

1.0.5

Added 15 compatible Feral and Gruesome animation loops. Standing zombies now randomly choose from 16 idle, 13 walk and 4 run styles at spawn. The four-limbed Feral gallop is included in the Crawler rotation. Selections remain synchronized between server and clients.

Polished 28 animation assets: smoothed loop joins, removed standing/start-stop sections from movement loops, matched wall idle to wall movement, stabilized armed-running arms and corrected backward-bending palms in the crouched look-around idle.

Improved bounded obstacle-route recovery. Reduced redundant animation-style updates and repeated navigation resets while zombies are idle, preserving existing AI roles, damage rules and appearance choices.

Validation included all 62 active animation entries on all three body types for at least ten repetitions, transition checks, a 30-zombie pause/resume test and all 51 looping selections on a local server and connected client.
Game Version
1.8.0.13
Created
Wed, 28 Oct 2026 05:28:45 GMT
Last Modified
Wed, 28 Oct 2026 05:31:33 GMT

1.0.4

Game Version
1.8.0.13
Created
Wed, 28 Oct 2026 01:47:27 GMT
Last Modified
Wed, 28 Oct 2026 01:51:48 GMT

1.0.3

Improved Crawler pose selection to prevent an upright pose during crawl-state changes, and corrected animated collision bounds for idle head hit detection.

APOC Zombies are now mutually friendly with Bacon Zombies and Project Outbreak Zombies when those mods are present. Neither mod is required.

Group markers now disappear after the last squad member is permanently dead. Temporary torso knockdowns keep the group active; corpses retain their 15-second cleanup timer.

Damage from outside sight or hearing now sends surviving zombies toward a rough point in the incoming direction. They do not track an unseen shooter's position, and normal sight and sound cues take priority.
Game Version
1.8.0.13
Created
Tue, 27 Oct 2026 13:20:50 GMT
Last Modified
Tue, 27 Oct 2026 13:24:39 GMT

1.0.2

Added Crawler zombies with a 10% spawn chance: all-fours movement, supported vertical-wall climbing and upside-down ceiling traversal. Standard zombies now occupy 39%; other behavior chances are unchanged.

Added compatible creature idle, walk, run and attack animations to Crawler and Sneaky rotations. Existing upright animation choices are retained.

Improved navigation with native navmesh guidance, collision-checked local routes, fence/wall detours and corner recovery. Movement animations now follow actual displacement to prevent running in place while blocked.

Optimized native package is approximately 327.8 MB. Local tests passed 37/37 reachable routes, including all 30 swarm members, with zero stationary-running samples. Multiplayer replication, late joining and sustained live-server load still require testing.
Game Version
1.8.0.13
Created
Tue, 27 Oct 2026 04:21:29 GMT
Last Modified
Tue, 27 Oct 2026 04:23:47 GMT

1.0.1

Game Version
1.8.0.13
Created
Mon, 26 Oct 2026 04:10:43 GMT
Last Modified
Mon, 26 Oct 2026 04:25:44 GMT

1.0.0

Game Version
1.8.0.13
Created
Mon, 26 Oct 2026 03:27:50 GMT
Last Modified
Mon, 26 Oct 2026 03:31:55 GMT

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