Security Fences

by OGR_jroo19

Contributors

OGR_Jeremy, ImNotOffensive

Security Fences

Summary

A high-security fence set, anti-climb mesh on rusty posts, with razor coil held on Y-arms along the top. Perfect for PVE

Description

Prefabs
- Fences: 6 m, plus 5° and 10° slope versions; 3 m (flat only); corner. The 6 m and 3 m also come as _Link versions so they chain in the wall generator (WG_SF_SecurityFence).
- Personnel door: a hinged door with a keypad on the post beside it. It closes itself after 15 s.
- Vehicle gate: a 9 m sliding gate. It slides slowly, with a looping metal scrape sound. It has rusty yellow keypad pedestals 3 m out on both sides, anti-ram bollards, and a top bar at fence height carrying razor coil. It closes itself after 30 s.
- Large vehicle gate: open top for tall trucks. It sits 1 m in front of the fence line, with short fence panels back to the fence so the razor coil stays continuous.
- Razor coil hurts players and makes them bleed, using the vanilla barbed-wire effect.

Keypad access
- Each gate has its own code, needed both to go in and to come out. Pressing a keypad zooms in to a digital keypad screen with a red light for a wrong code and a green light for a right one. The enter key shows the enter symbol.
- A correct code opens the gate straight away and unlocks it for 2 minutes. It locks again once the gate has opened and closed.
- Codes change every 10 minutes unless a GM sets a fixed one.
- 3 wrong tries set off a flashing beacon and a siren.
- Every gate puts up its own CHECKPOINT ## sign, plus an "exit your vehicle" notice for drivers.
- GM controls (confirmed working): right-click a gate to show or set its code, unlock and open it, or turn the keypad on or off.
- Hook for your game mode: SF_GateAccessComponent.FindByCheckpoint(n).ServerRevealCodeTo(playerId) sends the code to that one player only. You'll call this from your kill-count zones.

For any bugs contact jroo19 over in discord.gg/oldguardarma

License

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OLD GUARD REVIVAL (OGR) MOD LICENSE — v1.0
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Community: Old Guard Revival (OGR)
Contact us on Discord: discord.gg/oldguardarma
Contact us via Email: [email protected]
Website: https://oldguardrevival.com


Copyright (c) [2026] [Old Guard Revival Team]. All rights reserved.

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1. PERMITTED USE
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Subject to the restrictions and exclusions in this license
(including Sections 2 and 3), you are free to use these mod(s) on
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including running them as part of a wider modset, at no cost. No
prior permission is required for use that complies with this license.

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The following are NOT permitted without the prior written consent of
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  a) Modifying, editing, decompiling, reverse-engineering, or
     creating derivative versions of the mod(s) and then publishing,
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Notwithstanding Section 1, no license or permission of any kind is
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contributors who have no substantive connection to the community,
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All groups and individuals covered by this Section are expressly
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4. ATTRIBUTION
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Where the mod(s) are listed as part of a server's modset, credit to
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5. NO WARRANTY
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The mod(s) are provided "AS IS", without warranty of any kind,
express or implied. The Author is not liable for any damage, data
loss, server instability, or other issues arising from their use.

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6. TERMINATION
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Any breach of this license immediately terminates the permissions
granted in Section 1 for the party in breach. The Author reserves
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7. CONTACT
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For permission requests or licensing questions, contact jroo19, Jeremy or chewbaccus
via discord.gg/oldguardarma or send an email to [email protected]

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WCS License

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This content is made available exclusively for non-commercial, end-use in ARMA games. Monetization in any form is strictly prohibited.

This content may not be shared, redistributed, modified, or adapted in any way without the express written permission of the original author.

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=====================================================================

Version
1.0.0
Game Version
1.8.0.13
Version size
19.94 MB
Downloads
8
Created
24.10.2026
Last Modified
24.10.2026
ID
6AB0C0CC87D6EAB1