2HGZ-AIUtils

by domagoj91

Contributors

domagoj91

2HGZ-AIUtils

Summary

Two new GM AI orders on their own command bar: Direct Move sends vehicles cross-country with vanilla driving, never along roads; Ram drives them straight through fences, walls and buildings.

Description

2HGZ AI Utils adds Game Master orders that vanilla doesn’t have. They’re for milsim operations where the GM needs AI to go exactly where it’s told. Two orders are included so far, on a new 2HGZ command bar.
THE 2HGZ COMMAND BAR
A second command bar sits right above the vanilla one. It appears when you select AI and works like the vanilla bar: click a command, then click the destination. Hold the vanilla place-more modifier to queue it after the group’s current waypoints. The vanilla bar is left untouched, Artillery included.
DIRECT MOVE: cross-country, never along roads
Vanilla AI vehicles always prefer roads, even when the destination is straight across a field. With Direct Move:
Vehicles are driven by the normal vanilla AI driver: real steering, gears, speed and formation. Direct Move leads them along a straight, road-free route across country. They cross roads but never follow them, and they don’t stop on the way.
Infantry-only groups walk or run the straight line, swim if needed, and keep their formation.
Vehicle cruise speed is 30 km/h.
RAM: straight through
Vanilla drivers always steer around obstacles. With Ram:
The vanilla driver only turns the vehicle round and gets it rolling.
Once it faces the target, it’s pushed straight at it at 35 km/h, through fences, walls, trees and buildings.
A vehicle that hits something it can’t break gives up after 15 seconds, and the group carries on with its next waypoint.
Use it to send armour through a compound wall, drive a truck through a gate, or break a roadblock.
FOR THE GM
Both orders are normal waypoints: drag them, delete them, chain them with vanilla waypoints.
They’re forced orders, like vanilla Forced Move: the group doesn’t break off to fight on the way.
Players and units under “Take control” are never touched.
FOR MISSION MAKERS
Direct Move and Ram are waypoint prefabs with settings:
vehicle cruise speed;
ram speed and run-up distance;
infantry walk, run or sprint;
formation;
arrival radius;
stuck timeout.
Inherit a prefab to make your own variants, for example a slow Direct Move or a fast Ram.
COMPATIBILITY
Depends on Arma Reforger only.
Overrides no vanilla config, editor mode, AI world or vehicle prefab; everything is added from script.
Works next to RHS, CROMIL and other mods, with vanilla and modded vehicles that the vanilla AI can drive.
Made by 2HGZ.

License

Arma Public License (APL)

Version
1.0.0
Game Version
1.8.0.13
Version size
30.12 KB
Downloads
2
Created
24.10.2026
Last Modified
24.10.2026
ID
6AB09885442F0C52